Published Dec 14th, 2023, 12/14/23 8:32 am
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Shader Testing Facilities - Experience the shader visuals
Welcome to the Shader Testing Facilities, a technical map designed to showcase shader lighting, shadows, reflections and more. This minimalist testing center features a series of rooms and display areas for fine-tuning shader appearance.
Spawn in the central hub with four hallways, each leading to a room with specialized shader demonstration zones:
Lighting Chamber - Adjust light bloom, tones, contrasts and atmospheric effects.
Shadow Den - Fine-tune shadow distance, sharpness and overall shadow fidelity.
Reflection Glasses - Calibrate Glass caustics, raytracing reflections and resolutions.
Post Processing Plaza - Customize lens effects, ambiance, depth of field and more for a cinematic look.
Within each chamber are a range of shader calibration areas and testing devices. Toggle between different graphic settings to compare shader versions and appearances side-by-side.
Some key details:
• Versions - Designed for 1.20+ using Optifine or compatible shaders
• Navigation - Central hub connecting testing chambers
• Design - Clinical, minimalist testing facility
• Focus - Technical visual comparisons, not aesthetics
• Features - Specialized testing rooms for lighting, shadows, reflections and post-processing
Welcome to the Shader Testing Facilities, a technical map designed to showcase shader lighting, shadows, reflections and more. This minimalist testing center features a series of rooms and display areas for fine-tuning shader appearance.
Spawn in the central hub with four hallways, each leading to a room with specialized shader demonstration zones:
Lighting Chamber - Adjust light bloom, tones, contrasts and atmospheric effects.
Shadow Den - Fine-tune shadow distance, sharpness and overall shadow fidelity.
Reflection Glasses - Calibrate Glass caustics, raytracing reflections and resolutions.
Post Processing Plaza - Customize lens effects, ambiance, depth of field and more for a cinematic look.
Within each chamber are a range of shader calibration areas and testing devices. Toggle between different graphic settings to compare shader versions and appearances side-by-side.
Some key details:
• Versions - Designed for 1.20+ using Optifine or compatible shaders
• Navigation - Central hub connecting testing chambers
• Design - Clinical, minimalist testing facility
• Focus - Technical visual comparisons, not aesthetics
• Features - Specialized testing rooms for lighting, shadows, reflections and post-processing
Credit | CakeCreator |
Progress | 100% complete |
Tags |
tools/tracking
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seus-ptgi-shader-test-map-free-1-20
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