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SSB in Minecraft (WIP, PvP map) 0.7

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avatar DepthStrider
Level 14 : Journeyman Artist
20

Hello,
I'm working on a pvp map based on the SSB (Super Smash Bros.) games. As of right now the most values and features are from Brawl, but I'd like to add a bit more Melee and SSB4-ish feel too. The map is not ready for playtesting yet, although many of the core systems needed to run the game are made. I've created knockback (with scaling, although I apologize for the video quality), falling speed, sounds, etc. I am not trying to make money from this. This map is purely for the SSB fans and anyone else who'd like to try it for free (I will most likely use mediafire as I don't earn money from it). There is currently 3 characters confirmed to be in the DEMO, Captain falcon, Fox and Mario, I intend to have 5 starter characters. Perhaps you could tell me in the comments for what character you'd like me to add (based on "votes"), I'm not going to add third-party characters that haven't been seen in any official SSB game yet (Sonic and Snake? Yes Ridley? No). I might later, other than that any character from the games is allowed.

If you want more videos or gifs it'd probably be a better idea to go to the main thread or my Youtube channel (as planetminecraft only allows 1 video).

Short gif showing that shields now break if you deal enough damage to the shield (only with melee attacks currently).
Progress total: 23%~
Progress DEMO: 29.6%~
Links
MinecraftForums (Original thread) http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2556300-super-smash-bros-px-for-1-9
Hypixel thread: https://hypixel.net/threads/super-smash-bros-in-minecraft-1-9-wip-custom-knockback-shields-and-more.546502/
Youtube: https://www.youtube.com/channel/UCNsqyUvKLteBJ6kjUdR_tTA

First video removed.
Second video added. Link: https://www.youtube.com/watch?v=6-XfsGiARbE
Map contribution:
Want to make a stage for the game (DEMO-only for now)? I'd be happy to look at it, but I won't garuantee that I'll use it (depends on skill level and such). There are a few rules you need to follow:
[!] By making a map you allow me to use your built creation in my map. There will be re-sizing and minor fixes. This is to further adapt it to the gameplay of the map. You must accept this until you send me a map. [!]
1. The stage should not contain any redstone or command blocks that alters the stage in anyway, perferably redstone/command blocks shouldn't even be in the schematic/world download. If redstone is in the way it will be removed.
2. There shouldn't be any entities on the stage, however entities used for decoration (armorstands, etc...) are allowed to a certain degree and if you're going to use a lot of entities I'd like you to notfiy me about it.
3. The map should be within a region of atleast 30x30x20 (length, width and hight) and a maximum of 50x50x50 (exceptions are already large maps such as "Hyrule Temple". Ideally you'd have it around 50x50x30.
4. You agree to the fact that I can modify this stage. Read the red text.
5. You must understand the fact that I WILL give you credit for all your stages and you'll be added as a contributor. This is very important, never forget that I will credit you.
6. The stage has to be made in 1.8+ (or be compatible with newer snapshots/versions).
7. You must state what version the map was made in.
8. The stage must be from an official "Super Smash Bros." game.
9. Before you make the stage I need you to tell me:
Name: name of the stage
Game:
what game the stage is from
I want to be credited as:
self-explanatory
Approximate size:
self-explanatory
Version: the
version that the stage was made in

Stages that have been done or are already in progress:
* means that the stage is not 100% confirmed. You can make a map and showcase your version of that map if you want to, the same rules as previously posted apply.

Have any questions? Want to have affect on the map and discuss? Leave a comment down below!

If you're interested in this project please support the map by:
Subcribing
Favorite
Diamond

And most importantly, comment and give me feedback!
Progress40% complete
Tags

12 Update Logs

Update #12 : 12/03/2016 11:23:43 amDec 3, 2016

UPDATE
#1 Major lag decrease.
#2 Major response increase.
LOAD MORE LOGS

Comments : 127

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1 - 50 of 127

If you are still working on the map I'll be more then happy to help!
  • Dragonze
  • Level 10
  • Journeyman Toast
  • November 28, 2016, 4:54 pm
I can help out starting after next month cause I see great promise in this map. I can tell you did a large amount of work and I would love to be a part of the maps development. Sorry that I can't this moment though because my laptop has stopped working, on the bright side on dec. 26 when I get my new laptop I can help as much as you would like. A quick question, will you add custom characters or is it the brawl characters?
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • November 30, 2016, 3:32 am
Hey, just wanted to say that I've read your comment.

I'll PM you further about the project if you're interested. As for the question, the graphics and characters are from SSBB and SSB4 mainly. The gameplay and mechanics will be catered more toward SSBM (faster, combo oriented, tech). Might add a few SSB elements here and there. I'm still working it (picked it up after a hiatus of 4~ months) there's a bit more to show as of now, but might not be worth making videos for it.

Right now I want to keep it Nintendo only from the Smash brothers franchise. I won't say that custom characters or "modding" is impossible though.
  • Dragonze
  • Level 10
  • Journeyman Toast
  • November 30, 2016, 11:11 am
How many characters are there, and who are in the works. It'll will allow me to create different characters from what you have when the map is created
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • November 30, 2016, 8:28 pm
The character screen fits 30 chars.

None are in the works yet. They will be once I finish all the necessary systems before that.

Two issues. 1, Certain rules and guidelines need to be used when making special moves and whatnot. 2, I don't have a server atm.
  • Dragonze
  • Level 10
  • Journeyman Toast
  • December 1, 2016, 3:16 am
Try using Aternos servers, there free, have a max of 15 players, but you must be online to use the server
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • July 20, 2016, 2:25 am
Still looking for help on the map.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • July 17, 2016, 6:58 am
Things are coming along nicely with the menu. It's a bit complex + I've never done this before, however it looks way better than a lobby IMO. Still a lot work left to do. After that I can get back into working on more "important" stuff.

Cheers :)
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • June 29, 2016, 10:47 pm
I've been on vacation for about 2 weeks now (I'll be back Sunday) and I haven't had access to a computer since. I have to work when I get home but I should be able to get some work on the map as well. I think the lobby will be removed and a "screen" with a menus and options will be made instead. It'll hopefully look good.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • April 27, 2016, 12:14 am
I'd appreciate if you can answer this poll http://www.strawpoll.me/10049966/r
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • April 24, 2016, 2:41 pm
Update:
The below has been initiated. Have been working on it for a while (started 4 days ago or so). Would like to say I'm about 79% done. After that it's all fun again, I'll be able to add new content and features to the map. It's been pretty boring and tough, but now I feel that a lot more info has been gathered. Which is great.

Consider watching all of the videos of Youtube since PMC only allows one video. That way you'll see the full proggress and older updates I've made. I usually don't load the newest video here on PMC, but the video I think will be the most interesting to watch. Anyway it's been a long ride and I'm hoping to finish BETA asap.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • April 10, 2016, 6:59 am
Update:
Considering to rework all the old stuff that I haven't looked at for a good month or so. Going to be painful to remake and look at. Will be sure to make backups.

The postives of reworking is that I might realize something now that I didn't before. Potentially reduce lag. The things I'm worried about is that I'll mess something up, like command block trigger order for example. But I guess reworking and organizing from the bottom again is better.
  • dompje509
  • Level 29
  • Expert Pokemon
  • March 31, 2016, 10:00 am
Maybe add like harry potter spells :P
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • March 31, 2016, 10:19 am
I could probably do that, but I don't see how it'd fit in a "Super Smash Bros." game.
  • dompje509
  • Level 29
  • Expert Pokemon
  • March 31, 2016, 10:39 am
Maybe make a bowser move or mario move or sommething like thad
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • March 31, 2016, 10:46 am
Well yeah, that's already to be expected.
  • dompje509
  • Level 29
  • Expert Pokemon
  • March 31, 2016, 10:53 am
Ok ia'm looking forward to it
  • dompje509
  • Level 29
  • Expert Pokemon
  • March 31, 2016, 10:54 am
Maybe some spells from THE avatar the last airbender/ the legend of korra
  • dompje509
  • Level 29
  • Expert Pokemon
  • March 31, 2016, 9:59 am
Looks very awesome man
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • March 31, 2016, 10:19 am
Thanks!
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • March 25, 2016, 7:39 am
Update: Optimizing lag while getting lag is soooo fun :P
Can I do Onett? =P
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • March 25, 2016, 5:13 am
Yes, just read the rules about that. Also remember that it's supposed to be a complete 3D representation.
Btw, I sent you my info. This is a cool project and I'd like to help. =)
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • March 27, 2016, 1:27 am
Yeah going to read it soon.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • March 16, 2016, 3:09 am
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • March 1, 2016, 3:02 pm
A new video, pretty simple and isn't intended to be a serious or 100% working match, it's meant to track bugs.
https://www.youtube.com/watch?v=X8FkgHKPZ9o
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • February 27, 2016, 3:40 pm
Will post a video here soon, for now I'd like to present my wiki: http://super-smash-bros-minecraft.wikia.com/wiki/Fox it's a link to Fox, a playable character, however a lot of stuff written on the wiki is planned but hasn't been programmed yet, so just note that not everything is final. It's just a website to keep information and such.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • February 14, 2016, 2:57 am
Check the update log for the current news: Update #4
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 23, 2016, 7:44 am
[News]: 2 More characters (and probably last ones for Beta) have been chosen. Through suggestions and "randomization" where needed the chosen characters are Pikachu and Link. I'm not sure how to do Pikachu yet, since he's not as easy as other characters to implement into a Minecraft format, if this becomes a too big deal, Pikachu will be replaced.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 16, 2016, 3:38 pm
I'm making Final Destination (Melee). It might be hard to make or easy to make, but i'll try to make the stage to look closer as possible.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 16, 2016, 4:05 pm
Size shouldn't need to exceed 50x50x50 this time.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 16, 2016, 5:34 pm
Do you need the schematic for Final Destination (Melee) or World Download? Also next time I use world downloads i will only use schematic as my main since I don't have much space on my Dropbox.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 16, 2016, 5:32 pm
It was the easiest stage to make! So far it was well designed when I used the debug menu on SSBM. And the stage i most likely to make it into the game. How I make the stages is by using an emulator and load Super Smash Bros. (Melee, Brawl) then I select the stages that I want to make, then I try my best at designing as close as possible to look like as the real one.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 16, 2016, 5:06 pm
Welp, so far I don't see that stage as a big deal on sizing, so I left it as the original.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 16, 2016, 11:27 pm
Send a picture of it, I'd rather have it around 50~ blocks.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 17, 2016, 5:21 am
Here's the picture.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 17, 2016, 5:50 am
Is it around 50 blocks? If so you can probably increase the size to around 60-70 x 60-70 x 60-70 if you want to.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 17, 2016, 6:21 am
No, it's less than 50 blocks and it looks better like that.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 17, 2016, 7:16 am
Fine, do note that I will change the size if the stage doesn't work very well with my adaption.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 17, 2016, 9:00 am
All right. But do you need the download? I'll send it to you if you need the download.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 17, 2016, 10:10 am
Sure you can give it to me. But I'm worried about a thing so you don't need to make any more maps for now.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 17, 2016, 11:21 am
I'm tired of making maps. But anyways, i'll send the schematic download.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 17, 2016, 11:26 am
If you're good at command blocks and the "levitation" effect I have something to discuss with you.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 17, 2016, 12:30 pm
Here's the info.
Name: Final Destination
Game: Smash Bros. Melee
Credit: DabouGX
Approx. Size:33x31x15
Version: 16w 02a (1.9)
Also i tried commands like /effect, so I may get levitation on the game without being hit on enemies.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 17, 2016, 12:34 pm
What? I don't understand the last part.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 17, 2016, 4:16 pm
Do you need to tell me something about commands?
just PM me. Also I need how to PM someone and how to do it so.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 17, 2016, 2:49 pm
Sorry about that. I added download instead of info. So the schematic is in there so far.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 17, 2016, 8:22 pm
No problem.
I do need help, but I already got some advice that I think might solve it. If I need help I'll pm you.
  • DabouGX
  • Level 5
  • Apprentice Engineer
  • January 18, 2016, 4:44 am
I'm not advanced with commands since i did not make a minigame or something like that.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 16, 2016, 9:18 am
I'll be posting a few video/s and more in-depth progress inforomation soon. If it's today or tomarrow, I don't know, but soon. It'll be regarding falling speed, secondary jump/s and lastly a progress update on Captain Falcon.
  • DepthStrider
  • Level 14
  • Journeyman Artist
  • January 16, 2016, 2:09 am
Stages that I'd like to see are:
  • Lylat (SSBB/SSB4)
  • Final Destination (SSBB)
  • Final Destination (Melee)
  • Smashville (SSBB/SSB4)
Also, don't worry about platforms as I'll add them later (If I think they don't become [email protected]). On another note, DON'T add a background to the stage and it must be 3 dimensional with a resonable width aswell.

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