91
Hey all!
That's my last creation - I think I'm the first who made it :D
It's like logic gates but it's about redstone-signal strength - it can add/decrease power of the signal, it can compare 2 signals (what is the stronger signal / are they equal), it can be used as advanced memory cell: normal memory cell saves only 2 valuse (on / off) - my memory cell saves more values (on/off, Strength: 0 - 15). it also can be used to make some timing effects. and of course you guys are creative and I'm sure you'll find even more uses for it - please share them with me!
All these mechanisms are very small, fast and easy to build in survival. (Works on the 13w03a snapshot and above)
The list of my Strength-Gates:
Inverting Battery:
Can be used also as a normal battery. Additionally to the battery it has an 'inverted side' that outputs the inverted strength of the other side of the battery, the both sides are inverters so it doesn't matter what side you use as the 'inverted side'.
Battery:
An advanced memory cell that saves the strength of the signal, can to be affected by mechanisms that increase/decrease the strength.
It won't save strength that is less then the current saved strength. if you saved strength 9 and then you want to save strength 4 you need to reset the memory cell to 0 using the decrease input first.
ADD Strength Gate:
A simple gate that adds power to the current strength of the signal. (I put an example of +1 and +2 gates in the world-save and schematics) I'll upload later the Add-Using-Hopper gate later (adding using hopper allows you to add even 10+ to the strength without taking more space with the adder mechanism.
DECREASE Strength Gate:
The opposite of the Add Strength Gate. a very simple gate that takes only 1x3x2 blocks and it's already with hopper so you can decrease more by adding more items into the hopper.
COMPARE Gate:
It's a gate with 2 inputs and 3 outputs: Input A, Input B, Output A - output the strength of Input A minus the strength of Input B, Output B - output the strength of Input B minus the strength of Input A, and Output C that outputs if both A and B inputs are equal.
Power-Down Gate:
A gate that powers up instantly when getting redtsone signal, then it lose it's power slowly. if it gets input with strength 8 it will output 8 -> 7 -> 6 -> 5 -> 4 -> 3 -> 2 -> 1 -> 0.
Power-Up Gate:
The opposite of the Power-Down Gate. When it gets input of redstone it start to increase the output power from 0 to 15. You also can add a limit for the power it outputs using a Decrease Strength Gate or in a much more compact way that works only for limit of 7 (or maybe 8... I'll check it out later and tell you) - I added an example for it in the schematics and the world-save.
INVERT Gate:
Outputs the inverted strength of the inout, for example if the input is 4 the output is 11, if the input is 0 the output is 15. It works like that: 15 - Input = Output (for example: 15-4=11).
0.5t Outpu:
Outputs a short signal of 0.5 tick length - used to connect inputs to decrease the saved strength in the battery.
SMOOTH Gate:
The Power-Up and Power-Down gates together. while it gets input of redstone dust (if you'll connect to it repeater or comparator it will work like Power-Down gate) it works like a Power-Up gate. While it don't get input of redstone it works like a Power-Down gate.
In the schematic 'Smooth-Powering Gate.schematic' I made the following speed values: [Power-Up = +1S per 1t, Power-Down = +1S per 1t]
In the 'Example of use for the Smooth-Powering Gate.schematic' I made the following speed values: [Power-Up = +1S per 1t, Power-Down = +1S per 2t]
(S = Strength, t = tick)
You can change the speed values as you want, it's very simple.
I don't ask you to favorite, subscribe, diamond, or comment - Just help me to share this project by showing it to your friend ;]
That's my last creation - I think I'm the first who made it :D
It's like logic gates but it's about redstone-signal strength - it can add/decrease power of the signal, it can compare 2 signals (what is the stronger signal / are they equal), it can be used as advanced memory cell: normal memory cell saves only 2 valuse (on / off) - my memory cell saves more values (on/off, Strength: 0 - 15). it also can be used to make some timing effects. and of course you guys are creative and I'm sure you'll find even more uses for it - please share them with me!
All these mechanisms are very small, fast and easy to build in survival. (Works on the 13w03a snapshot and above)
The list of my Strength-Gates:
Inverting Battery:
Can be used also as a normal battery. Additionally to the battery it has an 'inverted side' that outputs the inverted strength of the other side of the battery, the both sides are inverters so it doesn't matter what side you use as the 'inverted side'.
Battery:
An advanced memory cell that saves the strength of the signal, can to be affected by mechanisms that increase/decrease the strength.
It won't save strength that is less then the current saved strength. if you saved strength 9 and then you want to save strength 4 you need to reset the memory cell to 0 using the decrease input first.
ADD Strength Gate:
A simple gate that adds power to the current strength of the signal. (I put an example of +1 and +2 gates in the world-save and schematics) I'll upload later the Add-Using-Hopper gate later (adding using hopper allows you to add even 10+ to the strength without taking more space with the adder mechanism.
DECREASE Strength Gate:
The opposite of the Add Strength Gate. a very simple gate that takes only 1x3x2 blocks and it's already with hopper so you can decrease more by adding more items into the hopper.
COMPARE Gate:
It's a gate with 2 inputs and 3 outputs: Input A, Input B, Output A - output the strength of Input A minus the strength of Input B, Output B - output the strength of Input B minus the strength of Input A, and Output C that outputs if both A and B inputs are equal.
Power-Down Gate:
A gate that powers up instantly when getting redtsone signal, then it lose it's power slowly. if it gets input with strength 8 it will output 8 -> 7 -> 6 -> 5 -> 4 -> 3 -> 2 -> 1 -> 0.
Power-Up Gate:
The opposite of the Power-Down Gate. When it gets input of redstone it start to increase the output power from 0 to 15. You also can add a limit for the power it outputs using a Decrease Strength Gate or in a much more compact way that works only for limit of 7 (or maybe 8... I'll check it out later and tell you) - I added an example for it in the schematics and the world-save.
INVERT Gate:
Outputs the inverted strength of the inout, for example if the input is 4 the output is 11, if the input is 0 the output is 15. It works like that: 15 - Input = Output (for example: 15-4=11).
0.5t Outpu:
Outputs a short signal of 0.5 tick length - used to connect inputs to decrease the saved strength in the battery.
SMOOTH Gate:
The Power-Up and Power-Down gates together. while it gets input of redstone dust (if you'll connect to it repeater or comparator it will work like Power-Down gate) it works like a Power-Up gate. While it don't get input of redstone it works like a Power-Down gate.
In the schematic 'Smooth-Powering Gate.schematic' I made the following speed values: [Power-Up = +1S per 1t, Power-Down = +1S per 1t]
In the 'Example of use for the Smooth-Powering Gate.schematic' I made the following speed values: [Power-Up = +1S per 1t, Power-Down = +1S per 2t]
(S = Strength, t = tick)
You can change the speed values as you want, it's very simple.
I don't ask you to favorite, subscribe, diamond, or comment - Just help me to share this project by showing it to your friend ;]
3 Update Logs
Update #3 : by Xbxp 02/18/2013 2:15:49 pmFebruary 18, 2013 @ 7:15 pm UTC
Added the 'Inverting battery'.
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