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Bringing in Zianberg the 1.17/1.18 Cave and Cliff terrain features to this world aswell as dozens of Structure Updates to you. Zianberg is a huge 16km² custom Minecraft Multibiome continent and the second iteration to Yinkrono. Including Spaghetti Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the second iteration of the inclusion of custom caves, leaned closer towards the original style of the upcoming 1.18 Update.
A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-determined Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Released | Release date | Type |
✅ | 02 July 2021 | 1.17 Java |
✅ | 03 July 2021 | 1.17 Bedrock |
✅ | 03 July 2021 | Source Files: |
Whats new? Whats Changed? |
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: www.planetminecraft.com/blog/mcmeddons-map-update-history/
- 📀 Nodes: cleaned up unused nodes
- 📀 Nodes: Added multiple random location generator
- 📀 Nodes: Increasedf forest density by including wider angles and deeper forest
- 📀 Worldpainter: lush caves tweaks, switched lava to water
- 📀 Worldpainter: Pond caves, reduced drip leaves
- 📀 Worldpainter: Dripstone cave, added lava to lower leves
- 📀 Worldpainter: Added deepslate ores
- 📀 Worldpainter: Removed all lava pockets
- 📀 Worldpainter: Added abandoned Area/Village
- 📀 Worldpainter: Added Village Area/Biome
- 📀 Worldpainter: Added Azalea Biome
- 📀 Assets: Added Balloons
- 📀 Assets: Added Village second generation
- 📀 Assets: Added Village ruins (rare (too rare atm))
- 📀 Assets: Added Underwater ruins
🚧⚠ Issues / Things to be aware about |
As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complexe and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:
- 1.17 General: Copper Ores cover not the full heightrange - limited to 0-25 level
- 1.17 General: High Cave occurrence
- 1.17 General: Geodes overlapping with pond caves, and can peak out (just visually weird)
- 1.17 General: Seafloor blocks are not Gravel/sand (unsure why this happened)
- 1.17 General: New Ruins Biome, are too rare
- 1.17 Bedrock: Villagers couldn't be moved to bedrock (reason can't be converted - program limitation), behavior pack to spawn the villagers is included
- 1.17 Bedrock: Some Chests don't have loot, unfortunately (reason: program limitation)
Follow up map to Yinkrono |
www.planetminecraft.com/project/yinkrono/
Whats in it? |
📀 | Special |
✅ | 2.Gen Patreon Village included (with all active Patreons from 2021 June 30) |
✅ | Wallpapers |
✅ | Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) |
✅ | 1.17/1.18 Caves, Geodes & Ores |
✅ | Loot chests accessing the Vanilla Loot-Tables, for random loot |
✅ | Custom Vanilla Mobs included |
✅ | Custom Findable Single Structures |
📀 | General |
✅ | Download |
✅ | Map Size 4000x4000 |
✅ | Exported for 1.17 Java |
❌ | Exported for 1.16 Java |
❌ | Exported for 1.12 Java |
✅ | Exported for 1.17 Bedrock |
✅ | Stronghold @2000 2000 |
✅ | Worldheight: 0-256 |
✅ | Caves, All 1.17 Ores |
✅ | Custom Vanilla and advanced structures |
✅ | Vaultmine (custom Mineshaft with Seedvault - read more here ) |
✅ | Water Level 62 (Minecraft Default is 62) |
✅ | Infinite World on Java & Bedrock |
📀 | Biomes |
✅ | Custom Arctic Biomes |
✅ | Custom Taiga Biome |
✅ | Custom Tempered Biomes |
✅ | Custom Tropic Biomes |
✅ | Custom Swamp Biomes |
✅ | Custom Desert Biomes |
✅ | Custom River Biomes |
✅ | Custom Ocean Biome |
✅ | Custom Warm Ocean Biome |
✅ | Custom Lush Caves Tunnels |
✅ | Custom Dripstone Caves Tunnels |
✅ | Custom Crystal Caves Tunnels |
Minecraft Maps Java Installation Guide |
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
OS | Location |
---|---|
Windows | %APPDATA%\.minecraft |
macOS | ~/Library/Application Support/minecraft |
Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide |
The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
Possible Questions / FAQ |
🞂 Which Programs did you use?
WorldPainter: https://www.worldpainter.net/
WorldMachine www.world-machine.com/
Gaea quadspinner.com/
WorldEdit enginehub.org/worldedit/
Chunky Renderer chunky.llbit.se/
🞂 How long did it take to make this map?
- The Total Development time.. around 2-300h+
- Building this export, around: 12h+
- Building, fixing, improving and adding customized small bits: ca 2h
- General process
- - 2 Days:Creating & Updating Assets
- - 10 Days: Creating and developing new Cave types
- - 1 Day: working on the map and new node tree build
- 2 Day: rendering
- too many Days - Troubleshooting and learning new techniques...
🞂Did you make those assets?
Yes, every asset is done by myself.
🞂For 1.17 Maps, are Copper Ores and Deepslate included?
Yes, near 0-10 will be a full layer of deepslate, Copper Ore is available underground everywhere
🞂For 1.17 Maps, are Crystal Geodes inlcuded?
Yes across the map are sparsly Geode scattered.
🞂 What are your plans with these maps?
These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
🞂 Timelapse? Showcase? Breakdown?
Uploaded, coming soon (follow the yt channel)
🞂 Do you do commissions?
No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.
🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
- Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
- Redistributing or selling my Intellectual Property without consent is not allowed.
- Showcase Submissions are allowed
- (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
Rights |
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
Title of Expandable Spoiler
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. | |
NonCommercial — You may not use the material for commercial purposes. Exception: But you can use it as Server Maps | |
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. Exception: You are free to share Videos, Images, Renders |
🌐 Links |
🌍 Discord: discord.stedit.com
► Twitter: https://twitter.com/McMeddon
► Youtube: https://www.youtube.com/c/McMeddon
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/
Progress | 100% complete |
Tags |
8 Update Logs
Update #8 fixed: Java World - set to survival : by McMeddon 07/14/2021 9:29:27 amJul 14th, 2021
Update #8 fixed: Java World - set to survival
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zianberg
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Truly breathtaking work!
Do your maps support -64 to 320?
The -64 - 320 Height support is only given in Snapshots.
You can run the map in these snapshots and the new generated terrain "could" adjust. But the pre-generated core-terrain will not change. But at the time, making -64 - 320 Maps is impossible since worldpainter hasnt been updated for this yet.
I'll link you as soon as the new season is up and the PMC is updated!
Much love
Oster!
But ... it tells "survival", so I've downloaded this map and it appears in my world menu only as a creative mode map...
Can I play with it in survival mode and how to do? Thanks
you should be able to set the gamemode to "0" or "survival" [/gamemode survival], but to be sure, i will update it later this day