Published May 17th, 2012, 5/17/12 5:15 pm
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4
Status | Offline Pinged: 12/11/23 |
Location | United States |
Game Version | Minecraft Java |
MOTD | |
Connect With | |
Players | 0/30 |
RID | 899237 |
Alpha v. Beta
Alpha v. Beta is a team based tower capture & control PvP map.
Inspired by World of Warcraft's Arathi Basin, Alpha v. Beta provides a fast-paced, high intensity, cooperative PvP experience. The map is recommended for teams of 5 to 15, although teams as small as 2 or 3 can be fun.
The map features 6 unique classes, each with different strengths and weaknesses.
Classes
Tank - Strong defenses with average attacks, the tank can absorb lots of damage before going down.
Scout - High speed and mobility allow the scout to cover much of the battlefield quickly.
Duelist - A deadly sword can quickly dispatch of enemies, but the duelist is fragile, and must be careful!
Healer - A strong support character can bring teammates back from the brink of death!
Ranger - Dominant at ranged combat, Rangers are vulnerable if you can get close!
Alchemist - Powerful splash potions allow an alchemist to attack a number of foes at once.
The Battlefield
The map consists of a spawn base for each team and the primary battlefield. The battlefield consists of 5 towers each with a unique landmark associated with it. Farm is right outside the RED base. The Church/ Graveyard is right outside the BLU base. The Ruins are on the central island. The Windmill is on the high ground overlooking the Ruins. The Mine/Quarry is on the low ground.
While a tower is controlled by a team, they earn one point per 20 seconds. The first team to 99 points wins! This means that as long as no tower goes uncaptured for a significant time, games should last less than 15 minutes.
Capturing Towers
In order to capture a tower, you must flip the lever to your team's color. Stand on the pressure plate until you hear a noteblock "ding" and/or you see the light behind the button turn on (around 8 seconds). Press the button to capture the tower for your team, and get back into the battle! Your team will get points from this tower until the other team captures it or the game is over.
Additional Features
Spawn - The map also features a lockable spawn room which has a great overview of the battlefield. When the locking mechanism is enabled, the spawn room will lock as soon as a tower is captured and unlock as soon as a team reaches 99 points. This is to prevent people who log on in the middle of a match from getting in the way or interfering with the teams that were established for that match.
Team Selection Room - A large, guildhall-style room for choosing teams. This is the first room you'll enter after leaving the spawn room.
Ready Mechanism - In order to ensure a fair start, I have added a mechanism for each team to indicate they are ready, which locks them in their bases and gives a countdown to the simultaneous unlocking.
Credit | Caisius, Crommie, and boxcarRobot for extensive testing and minor building, CarolynRae for redecorating. Deltini for plugin creation. Dozens of other testers |
Tags |
tools/tracking
899237
3
alpha-v-beta
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The door locks should only be used for serious games where late joiners would seriously interrupt the game. Unfortunately, people seem to turn the locks on all the time for no reason...
I may look at altering the system to be more fool-proof.
Having the whitelist on means there will generally be fewer people online, however, it also means that those who are online will have a more enjoyable experience.
If you wish to be whitelisted, you can send me a PM answering these questions: