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GodRage avatar GodRage
Level 46 : Master Pixel Painter
11
This pack keeps the same native color and the same native shape from the Default Minecraft textures.
(a line of 1 pixel wide in 16x16 will be 2 pixel wide in 32x32)

This pack aims on blocks, and some items.

It can mix well with others 16x16 default textures of the game.
From far away, buildings will render the same as if you had the original textures.

In few words: "A player using Accurate textures will still see world the same way as a player with Default texture."

Optifine is not needed.
Compatible from MC 1.13 to actual version.


What is an Accurate Texture?
- Original 16x16 texture > Paint-like program > upscale to 32x32.
By importance order:
1- Original color only: no new colors into the image.
2- Keep the same amount of pixels for each color.
3- Keep the same amount of pixels for the most dark/bright color in any texture.
4- Respect the block: do not touch what make this block recognizable, or its particularity.
5- Diagonal lines must be changed to be more lines than stairs.
6- Touch the texture the less possible; most of original pixels² must keep 3 pixels of its original color.

- And then, post it in the comment section, if you want to add it to the next version of this pack: with clear permission for me to add it in this texture pack.
- Playtest with this texture for couple weeks, if it is matching, it's accepted.


Usage guidelines (CC-BY-no$)
- Create a credits.txt within your project.zip that includes the text below:
Accurate textures https://www.planetminecraft.com/texture-pack/accurate-textures/
You can then modify freely our textures.

- No money involved,
- Comment in section below with a link to your project, or on twitter @GodRage_Aonwa
- You can reupload this texture pack on your site.

Also mix well with:
- prismarine of old Faithful1.11
- items of Heroes II. (most of items are kind of accurate)
- blocks of XBRZCraft x128 (not accurate)
- VanillaXBR x64 (not accurate)
- 48x48 items (if your GUI scale is x3)


Update legend: yyyy/mm/dd
+ added
- deleted
* other (modified)
Progress90% complete
Game VersionMinecraft 1.19
Resolution32x
Tags

18 Update Logs

Update #18: Moss, SAND, red sand, sandstone, red sandstone. : by GodRage 11/21/2022 8:12:27 amNov 21st, 2022

2022/11/21 - 1.19 (v6) Sand Update!
+ moss_block
+ cracked_polished_blackstone_bricks
+ sand
+ sandstone_top
+ red_sand
+ red_sandstone
+ red_sandstone_bottom
+ red_sandstone_top
+ /gui/options_background
/items/
+ tropical_fish
+ cod
+ cooked_cod
+ pufferfish
+ flower_pot
+ painting
+ blaze_powder
* bundle
* bundle_filled
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2
05/13/2022 3:54 pm
Level 24 : Expert Procrastinator
King_Artifact
King_Artifact avatar
1.14 styled faithful!
2
06/03/2022 6:34 pm
Level 55 : Grandmaster Pig
Pythagoras_314
Pythagoras_314 avatar
Personally I think Classic Faithful (which actually is authorized by Vattic, who made the original Faithful) does the job better, but this is an interesting pack concept on its own.
2
05/14/2022 7:53 amhistory
Level 46 : Master Pixel Painter
GodRage
GodRage avatar
Yeahhh the old faithful had some good textures! ^^
That's why Accurate Texture is born. :D

And you could probably apply "Accurate Texture" over the "1.14 Faithful" and get almost all the textures of the 1.18 in 32x32. ^^
2
05/13/2022 12:24 pm
Level 12 : Journeyman Artist
NeedMoreFanta
NeedMoreFanta avatar
Somehow better than Faithful/Compliance
1
05/13/2022 1:54 pm
Level 46 : Master Pixel Painter
GodRage
GodRage avatar
Wahou^^

Thank you very much :-)
2
05/05/2022 3:25 pm
Level 1 : New Miner
EL GATO GORDO
EL GATO GORDO avatar
is very cool
3
02/18/2022 1:53 pm
Level 14 : Journeyman Miner
Choc_Chip_Cake
Choc_Chip_Cake avatar
finally, default textures with higher resolution. I was looking for it
2
01/22/2022 2:43 pm
Level 33 : Artisan Artist
CloverCorp
CloverCorp avatar
isnt this just compliance.
4
02/24/2022 8:56 am
Level 19 : Journeyman Miner
Andybananas
Andybananas avatar
nowhere close, compliance tries to make the textures look like they were always supposed to be 32x32, while this is basically just upscaling to 32x32 and changing some pixels to make them blend more together without changing too much of its shape
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