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Adapting Shulkers - Update 1.4.1

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EnderB_C_
Level 47 : Master Procrastinator
59
Title


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What if the shulker was actually able to camouflage, like the first idea mojang had in mind for him?



That's what inspired this pack, that changes the shulker to adapt to its surroundings, that means only the block below it. There are also many renamable variants, you can se in the gallery

Latest updates

Latest updates


this pack will be frequently updated

Yeah, about that... With this update we now have many new renamables, including the Charred, the Shulkerman, the Manshulker and some shulkerballs (which are just pokeballs), but we also have a new naturally spawning variant that camouflages even more and with even more blocks! You can also get it with renaming a shulker to "camouflage" if you don't want to get it by luck.
To compensate, there's a new variant that does NOT camouflage, at all.

DESCRIPTION

Adapting Shulkers changes the texture of the shulker , making it feel more sturdy or, in other scenarios, more wooly. It adds some variants only available if the shulker spawned on certain blocks, mostly purpur, or renamed.



It also gives him the ability to change color based on the block it spawned on (or was when the pack was reloaded). But because there are too many blocks and because having more variants would lose the feel of an original, for now i'll stick to only end blocks like purpur, endstone, bedrock and obsidian, with some exeptions like sculk for the Sculker and the rare camouflage shulker that adapts to many more blocks like grass or netherrack.

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Other than that, shulkers can change style based on the glazed terracotta under them, but only if its the same color as the shulker itself.

the shulker box IS affected, that means placing your shulker box on a glazed terracotta of the same color will affect its look.


The pack also slightly changes the shulker bullet to use the same palette as the new shulker



This pack is my approach at shulkers, like railiable is my approach at rails and minecarts.




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OPTIFINE or ETF/EMF IS/ARE REQUIRED



Renamables (will be expanded)
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Respackopts compatibility
The pack has gained compatibility to Respackopts: for now you can only choose if the familiar shulker should have the original texture or the same texture but with the color palette used on the regular shulker.



Planned

  • Some renamable variants
  • Maybe other block variants for the camo shulker
  • The rest of the Shulkerballs
Progress100% complete
Game VersionMinecraft 1.21
Resolution16x
Tags

5 Update Logs

Update #4.1 : by EnderB_C_ 07/03/2024 9:06:31 amJul 3rd, 2024

Now the pack should also be on curseforge
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Corrupted Soul
07/16/2024 12:54 am
Level 34 : Artisan Miner
Hello. I have found a way to make the shulker boxes not affected. I have recently released a shulker texture pack that de-links shulker mob and shulker box textures (check my PMC profile). Hope that helps with your pack!
1
EnderB_C_
07/16/2024 3:45 am
Level 47 : Master Procrastinator
history
Shulkers boxes are affected on purpose, I think that giving people the chance to make their shulkers look like nautili or colorful terracotta is good and I like it, and I then made some other shulkers unobtainable with boxes, like the ender chest
Sorry, tho I'll check it out because it might actually have something I didn't know about! Can't check the files now I'm on vacation)

Edit: oh wait I already saw it when it came out, I shall say that it looks good, and I like that it has themed heads to the shulkers
But the light gray one is just a scribble of cables, makes me think of that old creepypasta of the cable guy Error
2
Corrupted Soul
07/16/2024 6:37 pm
Level 34 : Artisan Miner
That's fine if the boxes are affected on purpose; I just told you about it just in case they were affected not on purpose and you wanted to change that, since I haven't seen anybody else on PMC that made a texture pack that does the same thing as mine. In other words, one of the reasons I made my texture pack was specifically to provide a method to de-link the shulker mob and box textures, and then allow other texture pack creators to use the exact same method, and I made it as easy as I could for them to do so. I made it because I was annoyed that the textures were linked, even though living and dead shulkers are most definitely different things; aka I wanted it to be possible to distinguish a box from a mob, even if the mob had its shell closed.

P.S. Sorry about the light grey shulker, this is my first time making a "real" texture pack (all my other packs were either simplification or utility). My theme with that one was just a bunch of wires coming out of a central .... thing. But hey, at least I tried :) lol
1
EnderB_C_
07/17/2024 3:36 am
Level 47 : Master Procrastinator
history
Yeah, shulkers here on Planet Minecraft don't seem to have a lot of attention, when I published my pack there were almost no important optifine related shulker packs, and I think that your project, being a sort of placeholder for newer pack makers, is definitely a good step to give them more love

Also you don't have to apologise
You just have to practice a bit, if I had to let you see my very first handmade skin, probably the gray shulker would have been a masterpiece in comparison.
In fact, you can just look at those textures I published like the one of the spawn eggs, the overworld icon remade, hell even torturable healthbars, my most popular pack, that just uses mob textures because I did not know how to draw "good".After some practice, I landed on the style I now use for railiable, adapting shulkers and my future projects.

If you want some advice (primarily this is what I've done) , I'd recommend you to remake regularly one texture from the game, I started daily, from blocks you see the most (I did stone, but with the passing time it turned out to become ice) and I got inspired by packs I really like, like coquet. Now some of my textures are being used as the camouflage shulker, like stone, ice, bedrock, netherrack, not dirt. One thing I learned by watching other blocks and textures is that not many shades of the same color are used, and that changed my whole prospective.

It's all your choice tho, but I'd suggest to use some programs to make textures, like aseprite, other than the one you already use(I use paint.net other than aseprite) (aseprite has some nice additions other programs I've seen do not have, like tiling and pixel perfect paint and custom brushes)(I'm not against piracy)

Anyway, what I just wrote is what I have done, but I really should not tell you how to start to draw, you should discover by yourself , or else we'd have more than one EnderB_C_
2
Mr_Momo
05/01/2024 11:37 pm
Any/All • Level 1 : New Explorer
compatible with torturable healthbars?
1
EnderB_C_
05/02/2024 7:49 am
Level 47 : Master Procrastinator
history
Not right now, but in the next update shulkers will have a toggable torturable-heathbars addon, which will have, compared to the original TH, about twice as many damage state. That's because I'm using a new method of showing health that doesn't need a new sprite for every state and every shulker (so in total 16x4 =64 different shulkers) but uses a layer model on top which I can swap with other crack textures (that means I only have to do 4 different cracks that will apply to all shulkers that aren't renamed, that's why I'm doubling the amount of cracks, making the shulker's health a lot more accurate).


I'm taking long however because I don't like being efficient and I'm making 3 more resource packs, 2 or 4 humongous datapacks with loads of smoothly animated mobs, new blocks (yeah new blocks with datapacks!) and atleast 4 bosses for one of these packs. Also I'll release huge updates to torturable healthbars version 2.1 when 1.21 will come out, with a new alternative that will be compatible with any mob reskin (and will obviously be called Compatible Healthbars) other than maintaining THFA along side TH.

I know I'm making so much stuff. I spoilered so many things that I can just tell you that the next RP I'll publish will regard the way armorstands pose their body part, simple stuff before releasing the really big resource packs and star to work more on the datapacks, which are about 20% complete.

Yes
3
Mr_Momo
07/16/2024 6:31 am
Any/All • Level 1 : New Explorer
"Yes"?
1
EnderB_C_
07/16/2024 9:44 am
Level 47 : Master Procrastinator
Y E S
1
MrEnderNerd
04/01/2024 12:49 am
He/Him • Level 62 : High Grandmaster Modder
nice work
3
EnderB_C_
04/01/2024 2:55 am
Level 47 : Master Procrastinator
Thanks
4

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