- check_circle Mobs
- check_circle Models
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Updates
Even if Fresh Animation for 1.21 still does not have the bogged nor the breeze, i come here to say that after 2 days from TH, THFA got updated too! Same things as TH, i'll just mention the changelog
2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts
This should be a gif, just go look at the gallery
Also i remade the icon, i added new font images in the pack itself and fixed a long lasting bug that caused all damages to not show with a decimal ammount of HP. Also also the addons are now a toggle in the Respackopts menu, but because not many people use respackopts, the addons still remain in their downloadable state and just had an update.
Description
This resource pack changes the texture all hostile mobs based on their health, NOW WITH FRESH'S ANIMATIONS.
If you'd like to give feedback, just comment something, it's easy that it will get a response, because i have usually nothing to do
Also credits to Fresh who created FA, and a bit to creepermax123 because i used his creeper with FA model to get some support because the creeper did not work to before.
Over here the two on PMC: FreshLX and creepermax123
Others
Another version of this is Compatible Healthbars, that is under review as im writing: it's still a work in progress and only some mobs are there so no download now, but as the name suggests this pack is compatible with ANY mob retexture, without the need to create an addon just for that
Also under the versions list there is a file with all the Addons from Green Bleed to Ills Kills, as suggested by The Great Magispeller and MorrisHD on Planet minecraft. These Packs are perfectly compatible both with TH and it's counterpart with Fresh's Animations, but the order in which these are put can change the way they work, so preferibly you should put them like this, where Green bleed just represtents an addon in general.
From 2.1, these addons are also integrated in the pack itself, and can be toggled using Respackopts, as well as some other fun things that you might not want
Known Issues
No known issues, the last standing bug as been fixed in 2.1
Planned
-Continue "Compatible Healthbars"
Credit | FreshLX ; creepermax123 |
Progress | 100% complete |
Game Version | Minecraft 1.21 |
Resolution | 16x |
Tags |
10 Update Logs
Update #12 : by EnderB_C_ 06/16/2024 3:11:13 pmJun 16th, 2024
Many changes, i'll just copy the update section over here
2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts
Other than that, many bug fixes for THFA, including some weird shulker and silverfish things
2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts
Other than that, many bug fixes for THFA, including some weird shulker and silverfish things
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Would you be able to also make this compatible with the Fresh Skeleton Physics resourcepack? I feel like it really compliments what your pack is going for.
Thanks again!
edit: I’m on 1.21.1, and it didn’t say the resource pack was for an older version
The fact that it doesn't say it's for older versions is because I use a range of versions that the pack can work with.Since mojang now basically updates the version number of each snapshot (we're at like 45~ now), I simply entered 100 as the maximum so I don't have to update and put a download for each version
Also now I think I should make something compatible with armors in CH
https://www.planetminecraft.com/texture-pack/compatible-healthbars/
No i won't make a FA version of it, not yet
Then where am i supposed to put this information into a skin? I could put somewhere 4 pixels of any colors for shading into the skin and base the bleed texture off of them, even if it would be a bit laggy to cover the body with stretched pixels.
And then im sure there's someone with his face on the body like those skins carrying stuff, and slashing their face off is not very nice, then there's the second layer, where someone puts hair or masks (so removing pixels there) meanwhile others like me have the entire face on the second layer to have carved eyes...
This is a problem that also Fresh moves has; many just do not have regular eyes, again just like me (i won the problematic skin lottery)
Too many variables there, and we have to consider the incompatibility with fresh moves' eyes and other stuff.
BUT MOST IMPORTANTLY, im lazy and i don't know how to do it, even if it would probably take 5 minutes to fully learn
BUT WHO KNOWS, i might get bored and decide to start tearing my soul apart to create something like this, we have to remember that the new Compatible Healthbars was born because of this same reason, and TH is compatible with EMF for this same reason, a comment asks me to do something difficult, i make a poem about why it can't be done and then i do it