Minecraft Texture Packs / Themed Packs

Torturable Healthbars, but with FA

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EnderB_C_
Level 47 : Master Procrastinator
56

Updates


Even if Fresh Animation for 1.21 still does not have the bogged nor the breeze, i come here to say that after 2 days from TH, THFA got updated too! Same things as TH, i'll just mention the changelog

2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts

Replace this with a description

This should be a gif, just go look at the gallery

Also i remade the icon, i added new font images in the pack itself and fixed a long lasting bug that caused all damages to not show with a decimal ammount of HP. Also also the addons are now a toggle in the Respackopts menu, but because not many people use respackopts, the addons still remain in their downloadable state and just had an update.

Description



This resource pack changes the texture all hostile mobs based on their health, NOW WITH FRESH'S ANIMATIONS.

If you'd like to give feedback, just comment something, it's easy that it will get a response, because i have usually nothing to do


Also credits to Fresh who created FA, and a bit to creepermax123 because i used his creeper with FA model to get some support because the creeper did not work to before.

Over here the two on PMC: FreshLX and creepermax123

Others



Another version of this is Compatible Healthbars, that is under review as im writing: it's still a work in progress and only some mobs are there so no download now, but as the name suggests this pack is compatible with ANY mob retexture, without the need to create an addon just for that

Also under the versions list there is a file with all the Addons from Green Bleed to Ills Kills, as suggested by The Great Magispeller and MorrisHD on Planet minecraft. These Packs are perfectly compatible both with TH and it's counterpart with Fresh's Animations, but the order in which these are put can change the way they work, so preferibly you should put them like this, where Green bleed just represtents an addon in general. Replace this with a description

From 2.1, these addons are also integrated in the pack itself, and can be toggled using Respackopts, as well as some other fun things that you might not want Replace this with a description

Known Issues


No known issues, the last standing bug as been fixed in 2.1

Planned


-Continue "Compatible Healthbars"
CreditFreshLX ; creepermax123
Progress100% complete
Game VersionMinecraft 1.21
Resolution16x
Tags

10 Update Logs

Update #12 : by EnderB_C_ 06/16/2024 3:11:13 pmJun 16th, 2024

Many changes, i'll just copy the update section over here



2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts



Other than that, many bug fixes for THFA, including some weird shulker and silverfish things
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Zadanz
11/20/2024 5:18 am
Level 1 : New Miner
This is amazing, thanks so much! Your pack and FA really make the game feel more immersive!

Would you be able to also make this compatible with the Fresh Skeleton Physics resourcepack? I feel like it really compliments what your pack is going for.

Thanks again!
2
EnderB_C_
11/20/2024 12:58 pm
Level 47 : Master Procrastinator
I have been thinking of making TH work with Skeleton physics for a while now. I didn't really know how to make it work as i was thinking of just implementing it to the base pack, but someone would not have liked it and i had to get permission, but you just game me an idea, that is to just make my pack compatible, and it's such an easy thing to do that it will probably be part of the next update. Still, the next update will be in some time. Thanks anyways for all the kindness!
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Zadanz
11/24/2024 5:52 am
Level 1 : New Miner
That's awesome to hear, really looking forward to it! Thanks for all your work!
2
Archer Scug
10/18/2024 11:47 pm
She/Her • Level 1 : New Explorer
history
Help I’m having a problem. I installed this resource pack, but realized it didn’t work with my minimal armour texture pack. I installed the respackconfig mod, but now it gives me the resource pack failed to load prompt only for this resource pack. I’m using fabulously optimized with some other mods added on, but I’m guessing it’s not those.

edit: I’m on 1.21.1, and it didn’t say the resource pack was for an older version
2
EnderB_C_
10/20/2024 3:02 am
Level 47 : Master Procrastinator
history
Does it work in 1.21 with the same mods? If not, some mods are experiencing problems. If it does then it's something with the resource pack itself, something may have changed between 1.21 and 1.21.1 and I need to update. Also try updating respackopts, maybe it's an older version.

The fact that it doesn't say it's for older versions is because I use a range of versions that the pack can work with.Since mojang now basically updates the version number of each snapshot (we're at like 45~ now), I simply entered 100 as the maximum so I don't have to update and put a download for each version

Also now I think I should make something compatible with armors in CH
1
User5247832G
07/11/2024 10:36 am
Level 1 : New Miner
Is this compatible with tissuos zombies resource pack
1
EnderB_C_
07/11/2024 10:39 am
Level 47 : Master Procrastinator
not this one, but this one:
https://www.planetminecraft.com/texture-pack/compatible-healthbars/

No i won't make a FA version of it, not yet
1
ConnorArc
06/17/2024 11:40 am
He/Him • Level 31 : Artisan Dragonborn
Would it be possible to do this with players too? in this case using [EMF] Entity Model Features
1
EnderB_C_
06/17/2024 2:07 pm
Level 47 : Master Procrastinator
Considering we now have animated players too, it would be totally possible, however evey player has its own skin and probably has a way they want to bleed: take me for example, my skin is a funny robot and i don't thing i bleed, atleast not yet, but you have a human skin and you surely bleed.
Then where am i supposed to put this information into a skin? I could put somewhere 4 pixels of any colors for shading into the skin and base the bleed texture off of them, even if it would be a bit laggy to cover the body with stretched pixels.

And then im sure there's someone with his face on the body like those skins carrying stuff, and slashing their face off is not very nice, then there's the second layer, where someone puts hair or masks (so removing pixels there) meanwhile others like me have the entire face on the second layer to have carved eyes...
This is a problem that also Fresh moves has; many just do not have regular eyes, again just like me (i won the problematic skin lottery)

Too many variables there, and we have to consider the incompatibility with fresh moves' eyes and other stuff.
BUT MOST IMPORTANTLY, im lazy and i don't know how to do it, even if it would probably take 5 minutes to fully learn

BUT WHO KNOWS, i might get bored and decide to start tearing my soul apart to create something like this, we have to remember that the new Compatible Healthbars was born because of this same reason, and TH is compatible with EMF for this same reason, a comment asks me to do something difficult, i make a poem about why it can't be done and then i do it
1
ConnorArc
06/18/2024 12:38 am
He/Him • Level 31 : Artisan Dragonborn
hahaha got it man, and you right, too many variables, but very possible and It would be cool. Imagine, a pvp very bloody between players XD thx for the answering me.
2

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