- check_circle Mobs
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Thanks to some support from people here and others on Reddit I was able to create an optifine resource pack of a few of my mobs skins that will now change based on location (biome). Simple just drop the zip file into your resource packs folder and check 'em out.
Current version is for 1.14, from what I understand 1.15 optifine isn't really ready yet but I will update it when that time comes.
Updated With new golems, another spider and Pirate Zombies. The Black Knight and White Knight Golems you need to name them "Holy" or "Evil" with name tags, this will override the biome changes.
Added a few new biomes with 1.16. I'm think about making specific Piglins too, with their clothing varying upon biome they're in kind of like villagers. Not sure I'll have the time. Piglin Variants added! Preview in pictures.
Current version is for 1.14, from what I understand 1.15 optifine isn't really ready yet but I will update it when that time comes.
Updated With new golems, another spider and Pirate Zombies. The Black Knight and White Knight Golems you need to name them "Holy" or "Evil" with name tags, this will override the biome changes.
Added a few new biomes with 1.16. I'm think about making specific Piglins too, with their clothing varying upon biome they're in kind of like villagers. Not sure I'll have the time. Piglin Variants added! Preview in pictures.
Progress | 100% complete |
Game Version | Minecraft 1.16 |
Resolution | 16x |
Tags |
5 Update Logs
Update #5 : by Xadirius 07/14/2020 5:37:50 pmJul 14th, 2020
Some of the Illager re-skins were not working properly. Fixed them.
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https://www.planetminecraft.com/texture-pack/creature-variety-pack-random-mobs-4339437