• 3/8/21 10:04 am
- 25.6k views • 8 today
- save_alt 5.3k downloads • 2 today
- Game Version
- Minecraft 1.16.5
- Resolution
- 64x
- Progress
- 100% complete
- Changes include
- Armor
Added CreditAurosilia for designing the initial glasses t… info
465
Here are some funky glasses that replace the various helmets when worn! Asked for by Aurosilia, hopefully these are sufficient :D
The frame around the 'lens' for the leather helmet will change colour, but the metallic part over the bridge of the nose will stay the same.
The glasses have been modelled on Aurosilia's Skip the Formalities skin!
Hope you enjoy this simple lil pack :D
P.S. a point made by Kyzse in the comments, the glasses use the default textures as a base (only replacing the helmets), so the boots and chestplates will have to be default when using this pack. Something could be done with optifine with it's renaming functionality but the time and effort to do so in this instance simply isn't worth it on my end.
The frame around the 'lens' for the leather helmet will change colour, but the metallic part over the bridge of the nose will stay the same.
The glasses have been modelled on Aurosilia's Skip the Formalities skin!
Hope you enjoy this simple lil pack :D
P.S. a point made by Kyzse in the comments, the glasses use the default textures as a base (only replacing the helmets), so the boots and chestplates will have to be default when using this pack. Something could be done with optifine with it's renaming functionality but the time and effort to do so in this instance simply isn't worth it on my end.
The original designs I was going by.
The coloured transparent lenses couldn't be translated into a texture pack so I only kept the Globes as requested.












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Armour textures work a lil differently from block ones as all elements are only split over 2 files instead of the 4 (one file for each piece) you might expect. As far as changing just the helmet goes. You only need to replace the helmet part of the original texture but leave everything else as it is, otherwise the rest of the armour will be invisible.
When designing it, you can use skin editors and copy the helmet from the skin file to the armour one as both share the same layout when flattened but make sure youve put it exactly where it needs to be. Word of caution though, I'm not sure how the outer layer affects helmets so best leave it all on one layer or have an experiment with it. Also for the glasses theyre obviously at a higher resolution so you'll need to scale up the entire texture and have a play to get it right where you wanted it.
As far as making a texture pack itself, its good to have a default pack to use as reference for where everything needs to end up and also to grab default textures/files from so you can tweak them as you need to.
I'm sure there should be some more comprehensive guides than this but I hope it helps :)
Thank you again :)