• • 2/6/26 9:45 am • 2 logs
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- Game Version
- Minecraft Bedrock
- Resolution
- 16x
- Progress
- 80% complete
- Changes include
- GUI
53
if your a developer of Minecraft bedrock ui packs you should understand what this pack dose but for those who are less adept look below for some info.
how to use "Item_id_aux"
"item_custom_renderer": {
"type": "custom",
"renderer": "inventory_item_renderer",
"size": [18, 18]
},
"netherite@your_namespace.item_custom_renderer": {
"property_bag": {
"#item_id_aux": 48627712 //replace the numbers with the item_id_aux from the tooltip of your desired item
}
}how to use "Item_id"
"item_custom_renderer": {
"type": "custom",
"renderer": "inventory_item_renderer",
"size": [18, 18]
},
"custom_item@your_namespace.item_custom_renderer": {
"property_bag": {
"#item_id_aux": "(25 * 65536)" //replace the 25 with the item_id from the tooltip of your desired item
}
}Additional info on item ids can be found here on wiki.bedrock.dev
info on "Refined_id"
(not really refined more like leftovers but refined_id sounded better) using Refined_id is not recommended for beginners
because its meant for detecting item difference's
for example each bed has its own refined id same for each arrow type and also goat horns
however most items will not have oneI'm sure there are probably other ways of outputting a items id to distinguish them more but for now the pack will only have these 3
2 Update Logs
Update #2 : by Ashura_Tepes 02/06/2026 9:45:24 amFebruary 6 @ 2:45 pm UTC
rewrote the entire pack (cause i made it when i basically knew nothing about json-ui so it was badly written).
added all 3 aux ids (more may exist im not sure) - Item_id_aux Item_id and Refined_id
added all 3 aux ids (more may exist im not sure) - Item_id_aux Item_id and Refined_id
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