• • 7/12/24 9:23 am • 5 logs
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- Game Version
- Minecraft 1.20
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Models
106
TEXTUREPACK OPTIFINE
TLDR:
This Texture Pack adds the Steve Player Model (4px) and Alex Player model (3px) the the game
How To Use:
The models are tied to names so you will have to use the /summon command to summon an armorstand with a custom name
You can use this site (www.haselkern.com) or any site that works for you
- Make sure you enable "Show Arms"
- Make sure you entered a name from the list
- Click copy once done

Available built in names:
| N/A | Base |
| slim | Rebecca |
| slim | Lucy |
| classic | Johnny Silverhand |
| slim | David Martinez |
| slim | HeadBodyScript |
Classic = 4px
Slim = 3px
NOTE:
This works from Optifine 1.20 and up
Q&A:
Q: Can I use this in my own data pack / world / project
A: Yes, no credit needed but is always appreciated
Q: Does this require Optifine?
A: Yes
Q: The image is too small
A: Right-click on the image and select "Open image in new tab" or join the Discord
If You Wish To Change The Sounds Inside This Pack, This Is How:
Windows:
- Download any skin that you wish to add to this pack
You can check out -Valery or click >here< for some quality skins - Open File Explorer
and locate yourself inside the following folderC:\Users\YOUR_USER\AppData\Roaming\.minecraft\resourcepacks\Prototype.textures[ARMORSTAND]\assets\minecraft\optifine\random\entity\armorstandHere you can paste your skin.png
You can see multiple other skins in here for example: wood1.png, wood2.png and so on
If you add a new skin you will rename the skin wood + the highest number + 1 - Open wood.properties
At the bottom you will paste the following code:skins.x=x
name.x=Your Name
The "Your Skin" is a variable that you can change to anything you want your armorstand to be called
Change the x to the same number has the wood.png you uploaded
So if you add another skin you will copy the code again but this time the x is going to be one number higher - Open File Explorer
and locate yourself inside the following folderC:\Users\YOUR_USER\AppData\Roaming\.minecraft\resourcepacks\Prototype.textures[ARMORSTAND]\assets\minecraft\optifine\cemOpen armor_stand.properties
Paste the following codemodels.x=2
name.x=Your Name
The model.x= represents what model it will use
2 = 4px Steve Model
3 = 3px Alex Model
So if your skin is 4px, use 2
Change the x to the same number you used previously
name.x= is the name of the skin you put previously at step 3 "name.x="
These names need to match - Equip or reload the Texture Pack (To reload a Texture Pack press and hold F3 + T)
Once in a game use the command
If you named your variable something different you have to use that/summon armor_stand ~ ~ ~ {ShowArms:1b,CustomName:'{"text":"Your Name"}'}
5 Update Logs
Update #5 : by HeadBodyScript 07/12/2024 9:23:37 amJuly 12, 2024 @ 1:23 pm UTC
Bug found by: Chander24
Skin was mirrored and minor details didn't show - Fixed
Also updated to 1.20 + 1.21
Skin was mirrored and minor details didn't show - Fixed
Also updated to 1.20 + 1.21
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Have something to say?
Not sure how it will work without Entity Texture Features (ETF) but i highly recommend to install it as well.
1. Open EMF menu (resourcepacks -> creeper face or via mods menu)
2. Select Optifine compat option
3. Select "Require base models for variation" and set it to OFF
Dunno guys but this solution took me like 3 hours to solve it (i dum dum), hope it'll works for you as well.
Big thanks to HeadBodyScript for making this resource pack into the reality!
But yeah, they are a bit hard to manage for a casual player.
NOTE:
This works from Optifine 1.20 and up
Why you ask?
Optifine released a new feature that allows for an entity to have multiple models based on NBT
This feature is new, pre 1.20 Optifine doesn't support this feature