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Armorstands to player model

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Game Version
Minecraft 1.20
Resolution
16x
Progress
100% complete
Changes include
  • Models
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HeadBodyScript
Lvl 56Grandmaster Cupcake
106
   Armorstands to player model Minecraft Texture Pack      Armorstands to player model Minecraft Texture Pack
TEXTUREPACK   OPTIFINE



TLDR:
This Texture Pack adds the Steve Player Model (4px) and Alex Player model (3px) the the game



How To Use:

The models are tied to names so you will have to use the /summon command to summon an armorstand with a custom name

You can use this site (www.haselkern.com) or any site that works for you
  • Make sure you enable "Show Arms"
  • Make sure you entered a name from the list
  • Click copy once done

Armorstands to player model Minecraft Texture Pack

Available built in names:
N/ABase
slimRebecca
slimLucy
classicJohnny Silverhand
slimDavid Martinez
slimHeadBodyScript

Classic = 4px
Slim = 3px



NOTE:
This works from Optifine 1.20 and up



Q&A:
Q: Can I use this in my own data pack / world / project
A: Yes, no credit needed but is always appreciated


Q: Does this require Optifine?
A: Yes

Q: The image is too small
A: Right-click on the image and select "Open image in new tab" or join the Discord



If You Wish To Change The Sounds Inside This Pack, This Is How:

Windows:


  1. Download any skin that you wish to add to this pack
    You can check out -Valery or click >here< for some quality skins
  2. Open File Explorer and locate yourself inside the following folder
    C:\Users\YOUR_USER\AppData\Roaming\.minecraft\resourcepacks\Prototype.textures[ARMORSTAND]\assets\minecraft\optifine\random\entity\armorstandHere you can paste your skin.png

    You can see multiple other skins in here for example: wood1.png, wood2.png and so on
    If you add a new skin you will rename the skin wood + the highest number + 1

  3. Open wood.properties
    At the bottom you will paste the following code:
    skins.x=x
    name.x=Your Name

    The "Your Skin" is a variable that you can change to anything you want your armorstand to be called
    Change the x to the same number has the wood.png you uploaded

    So if you add another skin you will copy the code again but this time the x is going to be one number higher

  4. Open File Explorer and locate yourself inside the following folder
    C:\Users\YOUR_USER\AppData\Roaming\.minecraft\resourcepacks\Prototype.textures[ARMORSTAND]\assets\minecraft\optifine\cemOpen armor_stand.properties
    Paste the following code
    models.x=2
    name.x=Your Name

    The model.x= represents what model it will use
    2 = 4px Steve Model
    3 = 3px Alex Model
    So if your skin is 4px, use 2

    Change the x to the same number you used previously
    name.x= is the name of the skin you put previously at step 3 "name.x="
    These names need to match

  5. Equip or reload the Texture Pack (To reload a Texture Pack press and hold F3 + T)
    Once in a game use the command
    /summon armor_stand ~ ~ ~ {ShowArms:1b,CustomName:'{"text":"Your Name"}'}
    If you named your variable something different you have to use that

5 Update Logs

Update #5 : by HeadBodyScript 07/12/2024 9:23:37 amJuly 12, 2024 @ 1:23 pm UTC

Bug found by: Chander24
Skin was mirrored and minor details didn't show - Fixed
Also updated to 1.20 + 1.21
LOAD MORE LOGS

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  Have something to say?

WhatTheFont222
03/25/2025 5:49 am
Level 1 : New Miner
Hi the link isn't working
1
Aisa Fox
11/15/2024 4:50 pm
She/Her • Level 32 : Artisan Nerd uwu
For those who wants to work with Entity Model Features (EMF) rather than optifine (Minecraft 1.21.1 version):

Not sure how it will work without Entity Texture Features (ETF) but i highly recommend to install it as well.



1. Open EMF menu (resourcepacks -> creeper face or via mods menu)

2. Select Optifine compat option

3. Select "Require base models for variation" and set it to OFF



Dunno guys but this solution took me like 3 hours to solve it (i dum dum), hope it'll works for you as well.



Big thanks to HeadBodyScript for making this resource pack into the reality!
1
HeadBodyScript
11/15/2024 11:14 pm
They/Them • Level 56 : Grandmaster Cupcake
Could you tell me what is EMF? Is that a mod or something? Maybe I could make a port for it if that's easier
1
Aisa Fox
11/16/2024 2:40 am
She/Her • Level 32 : Artisan Nerd uwu
EMF (Entity Model Features) is a mod that allows you to apply Optifine format features on entity models without the optifine itself. Part of the popular optimisation optifine analog mods, since combination of EMF (Entity Model Features), ETF (Entity Texture Features), ESF (Entity Sound Features) are more optimised than optifine. You can find them easily on Modrinth or Curseforge.

But yeah, they are a bit hard to manage for a casual player.
1
SeaSquatch
10/20/2024 2:26 pm
Level 1 : New Miner
It does not seem to work in 1.16.5, when I do everything right the skin just wraps around the existing armor stand model in a mess.
1
HeadBodyScript
10/20/2024 3:43 pm
They/Them • Level 56 : Grandmaster Cupcake
As stated in the description
NOTE:
This works from Optifine 1.20 and up

Why you ask?
Optifine released a new feature that allows for an entity to have multiple models based on NBT
This feature is new, pre 1.20 Optifine doesn't support this feature
1
Chander24
06/30/2024 11:37 am
Level 2 : Apprentice Miner
history
Hey i found a Problem! Somehow the right shoulder (looking from the top) as well as the front between the legs is messed up on every skin i use. And the whole skin is flipped
1
HeadBodyScript
06/30/2024 3:18 pm
They/Them • Level 56 : Grandmaster Cupcake
Could you send me the skin and a picture of the problem?
1
User4943430G
12/23/2023 8:59 am
Level 1 : New Miner
history
Hi, is there any way to redo this resource pack with your own hands to work on fabric without optifine? As I understand it, the main problem is that this is a renamed item, and there are no such functions in the mods of sodium and tp, unlike the optifine
1
HeadBodyScript
12/24/2023 8:56 am
They/Them • Level 56 : Grandmaster Cupcake
I can try it when I have some extra time
1

Welcome