• • 9/16/26 1:36 pm • 5 logs
- 4.1k views • 10 today
- save_alt 1.4k downloads • 5 today
- Game Version
- Minecraft 26.2
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Items
- Models
92
This pack turns totems into potatoes, so a potatotem! It has an animated model that sways slightly back and forth and reacts to time, motion and real-time events, like Chirstmas, Halloween or even Minecraft Live. Check it out, both on the video (it's old it only showcases the base model) in the newer images, or just check it out yourself:




There's not much else to say, other than what you can already see, and that there's much more to come. The pack requires version 1.21.5 and above, being potentially more optimized for 1.21.11+
Since you might be a little confused about how it works, I'll answer some random questions you might have.
Yes
I have all the still frames of the model in a folder of the pack, and then each one is periodically called to be displayed on the model based on the time of day, like a clock. This means that the animations can only be 20fps, but can be as long as the minecraft day itself, so 20 minutes long, and still weigh as much as a 1 second long animated model, not because the 20 minutes model is really compressed, but because the 1 second long animation is huge and has the 20 frames of a single second repeated 12000 times to get to 24000 frames, or 20 minutes.
No i had a python script do that for me.
For this pack specifically? No, not now, anyone could do the same in less time by just putting all the frames in the same model and have an animated texture switch between all the elements. But in the future? For bigger animation? definitely yes.




There's not much else to say, other than what you can already see, and that there's much more to come. The pack requires version 1.21.5 and above, being potentially more optimized for 1.21.11+
Since you might be a little confused about how it works, I'll answer some random questions you might have.
Why?
Yes
How does this work?
I have all the still frames of the model in a folder of the pack, and then each one is periodically called to be displayed on the model based on the time of day, like a clock. This means that the animations can only be 20fps, but can be as long as the minecraft day itself, so 20 minutes long, and still weigh as much as a 1 second long animated model, not because the 20 minutes model is really compressed, but because the 1 second long animation is huge and has the 20 frames of a single second repeated 12000 times to get to 24000 frames, or 20 minutes.
You seriously copy-pasted 20 frames 12000 times?
No i had a python script do that for me.
Was it even worth it?
For this pack specifically? No, not now, anyone could do the same in less time by just putting all the frames in the same model and have an animated texture switch between all the elements. But in the future? For bigger animation? definitely yes.
5 Update Logs
0.5 : by EnderB_C_ 09/16/2026 1:36:12 pmSeptember 16 @ 5:36 pm UTC
I know last update was yesterday, but im having so much fun with these things.
- Added 2 new local-time dependant potatoes:
- autumn equinox
- Pumpkin day (looks like it exists soo)
- Fixed Minecraft Live date to be on september (big mistake, now you get the pumpkin the same day but october)
- Added 2 new local-time dependant potatoes:
- autumn equinox
- Pumpkin day (looks like it exists soo)
- Fixed Minecraft Live date to be on september (big mistake, now you get the pumpkin the same day but october)
LOAD MORE LOGS
More like this
6806686
4

Have something to say?