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191
More realistic map colors using a core shader.
Map icons are also tweaked a bit.
Also check out my other v++ modules on github:
VanillaCTM: Connected texture for sugar cane and vines.
GUi: Custom container GUIs that make sense.
https://github.com/Godlander/vpp
Map icons are also tweaked a bit.
Also check out my other v++ modules on github:
VanillaCTM: Connected texture for sugar cane and vines.
GUi: Custom container GUIs that make sense.
https://github.com/Godlander/vpp
| Progress | 100% complete |
| Game Version | Minecraft 1.20.1 |
| Tags |
2 Update Logs
v++ 3.0 : by Godlander 09/24/2023 3:07:04 amSeptember 24, 2023 @ 7:07 am UTC
update to 1.20.2
rewritten to improve performance
rewritten to improve performance
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![Painter's Eye v3.0 - [Now Supports 1.21.5!]](https://static.planetminecraft.com/files/image/minecraft/texture-pack/2024/485/18267731-painterseyebanner_s.jpg)








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i believe it may be possible:
player's biome can be detected with a predicate, and then depending on the biome, display a pixel of custom font at an inconspicuous corner using title, and then i believe the rendertype.text core shader is able to read that.
so through that its possible to pass in data such as current biome.
but it wouldn't be feasible to change the color of a pixel on the map depending on that block's biome
thats too much work for what it does anyway lol. plus it would be incompatible with anything else that used title. i wont be making that, but it was fun thinking about it.