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DartCat25's Avatar DartCat25
Level 71 : Legendary Wizard
587
This pack adds shine on ores to make them more visible, but not as not too bright as emissive.

Optifine not required.

If you play in 1.18.1 or 1.18.2+ then go to "shiny ores.zip/assets/minecraft/shaders/core/rendertype_solid.vsh" and change "0" on 3-th line to "1"(1.18.1) or "2"(1.18.2+). This thing fixes fog depending on version.

That pack can't be made in 1.16.5 and lower versions because of lack of core shaders that was added in 1.17 (snapshot 21w10a).
Please don't ask me about lower versions.

For pack developers: to make shiny pixel, you should set alpha (transparency) to 247 or 96.8%.

Wanted bugs.

MIT license.
Progress100% complete
Game VersionMinecraft 1.18
Resolution16x
Tags

1 Update Logs

Update #1 : by DartCat25 03/25/2022 2:40:20 pmMar 25th, 2022

+Added 1.18.2 support.

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1
12/17/2023 4:41 pm
Level 28 : Expert Explorer
FeralWyvern
FeralWyvern's Avatar
I don't know what shader magic you pulled but this is wild.
1
12/09/2023 12:45 am
Level 26 : Expert Explorer
PhantomGuy55
PhantomGuy55's Avatar
does this work in 1.20?
3
06/28/2023 5:04 pm
Level 63 : High Grandmaster Pixel Painter
Oslypsis
Oslypsis's Avatar
This is really really interesting, and it doesn't need Optifine?! I need to learn this stuff. :)



Have you got a tutorial or anything that you created/follow?
1
11/12/2022 12:33 pm
Level 39 : Artisan Spider Rider
TheDeadlyMachine
TheDeadlyMachine's Avatar
can you make shiny ore blocks too like diamond blocks, gold blocks, iron blocks, & emerald blocks too?
1
11/21/2022 2:30 pm
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
If you want to make it on your own, there are tools to make the textures.

"For pack developers: to make shiny pixel, you should set alpha (transparency) to 247 or 96.8%."

Basically take those textures on your photo/texture editor, and then alpha mask it so that the parts you want shiny are #f7f7f7 and the rest are #ffffff as usual.

I'd double check the texture in an image color picker that accepts alpha, so that it's 0.968, 96.8, or 247, since my photoshop is buggy.

If you put those textures for the blocks in a pack above this one, it should make these textures shiny. I hope this makes sense, and that's probably more likely since this pack is a usage of tool you can use. =]
2
12/25/2022 9:36 pm
Level 1 : New Miner
pancito2FAuser
pancito2FAuser's Avatar
What? No, that's not correct. The hex for the rgb channels is left as it is, you only change the alpha channel. So if you have a pixel you want to make shiny and it's hex value is #FF2A55B9 it will be changed to #F72A55B9. So, for a value of #XXXXXXXX to make the pixel shiny it has to be #F7XXXXXX
1
12/26/2022 2:14 am
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
I think my explanation was alright. This is a method of how to get the alpha channel changed in some photo editors, since a lot of the time from my experience it only lets you do alpha in percentages (out of 100, not 255). In this case, changing the red green and blue on a new special layer makes a mask that while controlled by the rgb, actually affects the alpha channel. An overlay of #f7f7f7 on a special type of layer over #2a55b9 would have the result in this case of #2a55b9f7 (at least every colour system I've used in my experience is rgba or hsva).

This method also means you don't have to take every single individual colour on an existing texture and change its alpha each time, you can use one paint colour on the mask layer for all the parts you want shiny.

I hope this is understandable.
1
08/11/2022 9:10 pm
Level 16 : Journeyman Birb
quackitiy
quackitiy's Avatar
do you know how i can make this work with programmerart?
2
08/13/2022 7:52 pm
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
"For pack developers: to make shiny pixel, you should set alpha (transparency) to 247 or 96.8%."

Translation:
  Basically, you can take the original texture oh your photoshops or other photo/texture editor and make an alpha mask so that the shiny parts (colourful ores) are masked at #f7f7f7 and the rest (stone) is #ffffff as normal.
  Double check in a color picker after that it works and the alpha (4th number) is 0.968, 96.8%, or 247. (I use https://colorpickerfromimage.com/ when I do weird shader alpha stuff like this, and it would show 0.968) I'd check because my photoshop bugs out frequently and makes it wrong.

If you put those textures in a pack and put that pack over this one, it should make those textures shiny. Hope this helps clear stuff up! =]
1
08/13/2022 7:54 pm
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
I never found the hex for programmer art when I started out so I'd just use 1.13's jar, and wherever you get your programmer filler textures from, with permission. (For deepslate + copper if you want to add them and haven't made your own)
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