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Minecraft Texture Packs / Experimental Packs

Snow Slope Loading Screen [NO OPTIFINE]

  • check_circle GUI
  • check_circle Misc
  • 7,070 views, 7 today
  • 1,412 downloads, 3 today
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blank3times's Avatar blank3times
Level 51 : Grandmaster Botanist
97
This pack changes the loading screen to be lavender blue, and have a white slope (snow) at the bottom of it. That's all! It uses core shaders (OptiFine free!) to achieve this (You can't change it otherwise in vanilla), modification of which was added in the 1.17 updates for the original Java Edition.

As such, it works with 1.17 and above, even though it is a 1.18 pack for convenience of the latest version. It should work the same with 1.17. It is not for the Bedrock Edition. I already don't know what I'm doing for the game I know more about, so you shouldn't expect me to know what I'm doing on the other one. =P

OptiFine not needed.

Not tested with mods such as OptiFine and Sodium (No compatibility guarantees, I can't change incompatibilities)

The screen has snowflakes, but if that's not your thing then you can copy out the cleaner (old) version from the zip.

Do not reupload. You can probably use and modify the specific design, but please get permission from me first (via asking me).

This pack is a resource pack and goes in the resource pack folder. You do not need to unzip it first.

Bugs wanted.

Other Notices:


The loading screen loads pretty late into the first time you load the pack per game run, but will work how you would want it when you reload your resource packs after. Sorry, I can't change this.

This pack changes the position_color shader and is incompatible with other packs that may change it as well (Mainly tooltips and spyglass packs).

This is made for the normal loading screen, turn monochrome loading off in accessibility.
CreditThe stuff that helped me figure out how this works can be found somewhere here: https://github.com/McTsts/Minecraft-Shaders-Wiki
Progress100% complete
Game VersionMinecraft 1.18
Resolution16x
Tags

2 Update Logs

Update 2.0 : by blank3times 01/03/2022 1:56:58 pmJan 3rd, 2022

Thank you for so much engagement, it's cool to think that people are wanting stuff I made!

I've added snowflakes. I originally wanted to do this, but I wanted them to be animated and couldn't figure it out in time. My one lead didn't work, so for now they are static and added in. If you don't like this then the old pack is inside the zip file as well for you to extract. =]

I also tried to edit/clarify the description and added images accordingly.

Additionally I have one of those example "credits.txt"s that I've been seeing lately, and a new, more appropriate "pack.png".

Thanks again for showing interested in my work, I hope to upload more quality stuff when I figure out what, although this pack may not be updated.
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1
02/12/2023 2:53 pm
Level 2 : Apprentice Miner
GHQ
GHQ's Avatar
I'm making a resource pack myself and I'm wondering how to make a custom loading screen without Optifine, you've done it, can you tell me how?
1
02/12/2023 3:07 pm
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
Hi! This uses core shader files. Enchanted Games has a good tutorial on the basic loading screen swap, which is here.

The other two important resources I can think of are this github repo and this google doc.

It'll take a bit of coding. If you want to not make it a solid colour, you need conditionals based on where on the screen it is. The shadertoy linked on the google docs can help you understand that, but know that it works slightly differently in Minecraft with the variable names. You'll need the ScreenSize uniform (added in the JSON and the fsh).

I hope this at least helps a little bit (sorry, incoherency is my thing), you can ask me or ask around for more questions if help is needed (although my knowledge is very limited). =]

I think there's a discord server that can help you out if you use discord, with more skilled people at https://discord.gg/EMMqPF85.
1
05/21/2022 1:15 pm
Level 1 : New System
Grim_Reaperr_
Grim_Reaperr_'s Avatar
it works but for some reason i only see it after it has loaded for a split second
1
05/21/2022 1:29 pm
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
Yeah that's a thing with how Minecraft loads their packs. It won't show the first time you load it, but it will appear if you reload your resource packs after. I can't change that.

I had put that in my notices from the start, but here's the wording of the great Enchanted_Games:
This method has a small problem where it doesn't show your custom colour when you first start the game. It shows just find after that though.
1
05/22/2022 2:34 am
Level 1 : New System
Grim_Reaperr_
Grim_Reaperr_'s Avatar
well i reloaded my resource packs and its still the red mojang studios logo which always flashbangs me. the snowy slope stuff only shows up for a split second when its done loading, am i supposed to not use optifine?
1
05/22/2022 2:08 pm
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
Ah, you're using OptiFine. OptiFine has its own sets of custom loading screens so it probably overrides the things. This loading screen isn't built for OF and, yeah, it probably breaks. Sorry!

Maybe in OptiFine's settings somewhere there's a way to turn off custom loading screens, which may fix the problem. However, I'm not sure. =]

(The no OptiFine in the title wasn't meant to mean "You are not allowed to use OptiFine" but it is probably true)
1
05/21/2022 1:29 pm
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
I hope this clears everything up for you =]
1
03/30/2022 9:53 pm
Level 50 : Grandmaster Architect
TimeWarpDrive
TimeWarpDrive's Avatar
Ooo interesting!
1
03/31/2022 12:15 am
Level 51 : Grandmaster Botanist
blank3times
blank3times's Avatar
Heh, thanks! You could have the random knowledge of what-colour-I-actually-used so you get a guess. Also, if you have a good graph of the old logo (mathematicals) let me know (As my status probably still says currently), I'm experimenting with another thing in the works (but not that since I don't have a graph and am bad at making one)...
1
03/31/2022 1:25 am
Level 50 : Grandmaster Architect
TimeWarpDrive
TimeWarpDrive's Avatar
The colors: Periwinkle and just a generic white (hex code #ffffff)

As for making the graph... I dunno. Im not even sure how you did this. My pay grade ends at low level optifine custom stuff, lol.
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