- check_circle Art
- check_circle Environment
- check_circle Mobs
Published Jun 10th, 2020, 6/10/20 8:49 am
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(Requires OptiFine 1.15)
This is a resource pack that has alternative textures for the humanoid undead mobs, such as Husks/Drowned/Zombies and Skeletons/Strays/Wither Skeletons. Every time one of the 6 mobs with alternative textures spawn, there's a random chance that they spawn with this alternative skin of Alex. Many people have been asking Mojang to add alternative textures. I made this texture pack so the people who want to have Alternative Textures can have them in their game!
If you have any feedback or any suggestions, comment and i'll check them out!
This is a resource pack that has alternative textures for the humanoid undead mobs, such as Husks/Drowned/Zombies and Skeletons/Strays/Wither Skeletons. Every time one of the 6 mobs with alternative textures spawn, there's a random chance that they spawn with this alternative skin of Alex. Many people have been asking Mojang to add alternative textures. I made this texture pack so the people who want to have Alternative Textures can have them in their game!
If you have any feedback or any suggestions, comment and i'll check them out!
Credit | The official Mojang Skeleton/Stray/Wither Skeleton, Zombie/Husk/Drowned and Alex textures I used to create the textures. |
Progress | 100% complete |
Game Version | Minecraft 1.15 |
Resolution | 16x |
Tags |
2 Update Logs
Update #2 : by MountainRoses 07/24/2020 11:32:04 amJul 24th, 2020
Removed the other textures that weren't the Alex Alternatives. The file is smaller now!
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tools/tracking
4633424
4
undead-alex
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Since Alex is a girl.
I just tried and it does work, however there are some limitations I can't figure out yet. For one, drowneds use two texture files, but the custom entity model only seems to apply to the inner layer, meaning that the outer layer, which is the most visible one, still uses 4-pixel arms only. Secondly, all items the mob holds still get placed according to 4-pixel wide arms, notable with chestplates and tools/weapons, though probably neglectable.
The ideal solution would of course be different models for different mob variants, but as far as I've seen so far, OptiFine doesn't seem to support that, sadly. Does anyone know of a way to accomplish this?