- check_circle Items
- check_circle Particles
- check_circle Models
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This is the "Vanilla Mending" resource pack that improves the overall look of Minecraft by improving the basic models of plants, blocks, some texture and many more, maintaining the Vanilla Minecraft style.
Works on Java versions: | 1.15. | 1.16. | 1.17. | 1.18. | 1.19. | 1.20. | 1.21.4 | ...
The current version of the resource pack is: | 1.5 |
The resource pack changes things like:
Author: Wojusek (mine).
Most of the things I came up with and implemented myself, I was not inspired by anyone or anything specific.
Works on Java versions: | 1.15. | 1.16. | 1.17. | 1.18. | 1.19. | 1.20. | 1.21.4 | ...
The current version of the resource pack is: | 1.5 |
- May conflict with other resource packs that modify the same elements.
- Not recommended for use with fast graphics.
The resource pack changes things like:
- Plants:
- ☘️2D plants have an additional top and bottom texture (also in pots).
- 🌿Vines, glow lichen and pale moss carpet* are wavy.
- 🌸Cactus and lily pad randomly spawn with a flower.
- 🍃Leaves are more leafy.
- 🌿Sugarcane is denser.
- 🌾Grown wheat is taller.
- 🎃The grown stem of a pumpkin is slightly orange.
- 3D blocks:
- 🎲Rails, iron bars, chains, dripstone*, ladders, brewing stand, lily pad, and frog spawn.
- 🚪Added pixels to the windows of trapdoors and doors.
- 🪵Pistons have an additional step on the axis.
- 💎Diamond inserts on the enchantment table in 3D.
- 🌪️Hopper is thicker and extends beyond the block.
- 🪡Tripwire hook attachment has a compatible pixel size.
- Tools:
- ⛏️Tools have visible signs of use and are more tilted forward.
- 🎞️Increased the number of animation frames for the brush in third person.
- 🏹The textures of the bow and crossbow have visible arrow fletching, and the arrows themselves have a gray arrowhead like flint.
- Animations:
- 🎬Fires (as an item), furnaces, torches, flame particles, brewing stands, ender chests, wind charge, and buckets (*with fish*).
- Textures:
- 🎨Chests, level bar (also for villagers), horse jump bar, and some that require it.
- 🔥Softened edges of fire on the player's screen.
- ⚫Entity shadows have been blurred at the edges.
- 🎚️Levers show whether they are on or off.
- 🐝Beehives and bee nests have a visible fill level.
- 📚Randomly placed books in chiseled bookshelf.
- 🔥Fire is rounded at the bottom corners of burning mobs.
- ✨Potion effect particles are semi-transparent.
- 🌧️Slightly tilted rain and snow.
- 😶🌫️Shulker's head has been changed
- 🎆End portal frame from End stone bricks.
- 🔔The bell supports are made of polished andesite.
- 🪵Soul campfire is made from mangrove wood and soul sand.
- 🎼The note block shows a plaque with the selected note.
- Other:
- 💡Brighter glowing blocks (without shadow), also in GUI.
- 🗑️Spawners and copper grates have an internal texture.
- 🕸️Spiderwebs are more spidery.
- ⌚Cooldown animation for ender pearl, wind charge and chorus fruit.
- 🏹The arrows do not levitate when held in the hand.
- 👻Wither projectiles look like a ghost.
- 🔥Fires have an additional flame.
- 💥Explosion particles rotate in any direction.
- 🛟And a few more minor changes and fixes.
Author: Wojusek (mine).
Most of the things I came up with and implemented myself, I was not inspired by anyone or anything specific.
Progress | 100% complete |
Game Version | Minecraft 1.21.4 |
Resolution | 16x |
Tags |
5 Update Logs
Update #5 : by Wojusek 12/30/2024 11:36:43 amDec 30th, 2024
Update #0.5 Updated to version 1.21.4, added more leafy leaves pale oak, added top textures; pale oak saplings, pale hanging moss, closed and open eyesblossom, wavy vines of pale moss carpet, changed texture of blaze rod and breeze rod, animated texture of wind charge, cooldown animation for wind charge, ender pearl and chorus fruit, and other minor fixes.
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However, if the blocks (at least the simple ones) are modeled in the same way as in Vanilla Minecraft then by all means.
To add another block of leaves, all you need to do is:
-copy the models and other files, from the leaf blocks from this Resource Pack (there are 10-11 files per block),
-place them in the appropriate folders (in mods they do not necessarily have to be the same folders),
-rename them (first of all, specify the block ID),
-add a texture.
also I found a bug , the texture is glitched when you open a door that is next to a block
And thanks for reporting the bug, it is already fixed.