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Minecraft is Life - Week 1: Alpha 1.0.0

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Azurelinker's Avatar Azurelinker
Level 9 : Apprentice Blueberry
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Greetings, dear readers of Zian U's text blogs, and today begins my great Minecraft adventure.

Let me explain: I created a world in the alpha 1.0.0 version of the game, and every real week I'll be upgrading to a new version.

I'm writing this beginning before I even start playing, but I've already chosen a world. Yes, I generated and watched the worlds beforehand, but I didn't play them, I just chose the most interesting generation of the alpha version, so that later, in the future, I could come here and be surprised at how everything has changed.

Well, I think it's time to start describing my adventures, don't you think?



Day 1 (game days 1 to 5)


The first thing that may catch your eye is the incredible environment generation.

You don't see that kind of generation these days

There's also a small lake near my spawn, where I will catch fish in the future, or something else I'll think of. Also you may ask:
"And why do you say Alpha 1.0.0, but the top left says Infdev?"
And I will answer that the next version was Alpha 1.0.1, and after its release Notch, the main developer until 2014, decided that this version will be the first alpha.

Whatever. Now it's important to start surviving and choosing a place to live. Since there was a big forest near me, why not use it. So I thought, and started clearing the forest, while mastering stone tools.

Large forests used to be just that, and it was hard to get tangled up in them, but it was possible, wasn't it?

And everything seems fine, but there is a nuance: tools used to have a very small durability. Minecraft wikipedia describes the following stats:

Tool Tier
Durability
Wooden
33
Stone
65
Iron
129
Gold
33
Diamond
513

I was more or less able to figure it all out, and it's pretty easy to get coal, which is very common here. But it's no less often spent, because I need to light up the area.

Lighting requires an awful lot of torches

Before Beta 1.3, beds didn't exist, so all nights you have to do something, or wait out the night. But while I was waiting for the night, I remembered that the third-person character walked like that.



Oh, well, it's not like I'm just sitting around all night. I should start making a cabin for myself. I was too lazy to cut a cabin through the rock, so I started building a regular cabin. And as always, it all starts with the floor.



Then I erected the first layer of walls, and remembered that I could make a chest and stove to melt sand and make glass.



So while I was doing all this stuff, I was looking around, and I saw that the mobs that are blocked off from me by even one block can't jump to get to me. So it's going to be pretty easy for me to kill them.



But it's impossible to keep myself entertained all the time, so I decided to start digging my own mine. And even after a bit of digging, I have already found the first cave.



The caves in this alpha are very, very small, but there were as many as 18 or 19 ingots of iron.



It's actually a bit small, considering the strength of iron tools, but okay. I noticed a bug while playing that items in inventory are rendered lower than inscriptions and blocks, it's funny.

Interesting fact: before Beta 1.8, food in a player's inventory could not be stacked.



But there's no time to consider the whole thing, it's time to build a house, especially since I already have the glass.



Slowly, expanding my cave, and quarrying stone, I made more or less the first floor of the house.



And then I decided to continue digging the mine again, as just as suddenly as possible I was startled by a sheep I hadn't heard. Why didn't you hear it? Well, maybe because you can't hear sounds here? I think so.



But let's say. From stone slabs (which are simply made of cobblestones) I made a small cornice, and these things outlined a place for the attic. I also made the roof out of cobblestones, because making steps in this version is a pain.



And at the end of the first day of the game I decided to outline a room where I will have a bunch of stoves. So I made it, and I decided to try to put up a sign. I put it up, and I was amazed at the size of it.


At this point, I even freaked out and decided to put that sign away until better times.




Day 2 (game days 5 to 10)



On the second day, I decided to explore the world a little, well, and to load additional chunks to see how the future game will be tormented with the boundaries of chunks. And at night I first thought the house was beautiful.



But then it became clear to me that something was wrong here, definitely, and after it became clear that something had to be done, I decided to explore more chunks, where I even found lava.



But I quickly got bored of exploring too, so at night I had the brilliant idea to make myself a farm. You can get seeds by plowing the land, but it is also very easy to trample these fields by simply walking.



Anyway, I remembered to make myself some armor, which in this version is made of wool (there were no cows or leather yet), and examined myself. In earlier alpha versions, examining yourself via F5 could cause rain, which is how the hell it spreads here. This was apparently a test of weather conditions, which came much later, as late as Beta 1.5. Cool.



But it's not worth spending pointless time just like that, I thought, and decided to start digging pasta mines in search of iron, and in this I relatively even succeeded, if one can say so, of course.



I didn't dig at the lower heights, where there are usually diamonds, but I still need to dig there too, but okay, I don't have time for that now. One house was not enough for me, and I didn't like the look of the first one, so I decided to build another house, and this time a beautiful one.





Day 3 (game days 10 to 15)



On the third day, my world exploration and chunking continued again. The world generation in this alpha version is still reminiscent of the early infdev and indev worlds, but with the incorporation of the incredible mountains from the alpha version.



And when I build a new house, what do you think gets in the way? Pigs and sheep, of course, that spoon up right in the house. Only after a few updates it will be removed, so I'll have to get used to having pigs and sheep in my houses. But food and wool for free.



I got a good idea, though. Why don't I use gravel to build paths between the houses? It's beautiful, and it's not expensive, plus it could be the beginning of the infrastructure of the future village.



I also noticed that with the inventory open, you can even run and jump, come to think of it!



The first floor of the house, by the way, is ready, and so is the walkway, which means we need to get started on the second floor.



But before I did that, I made a little fence for the walkway so I wouldn't be particularly disturbed.



While I was building the second floor of the house, I noticed a cool view from the second floor.



The first house will probably just be a food production house in the future. Look at the food supply.





Day 4 (game days 15 to 18)



This is my last day a Alpha 1.0.0, and it started with me getting the idea to decorate my second cabin with paintings.



And then there's this. This is what my world looks like from above. Beautiful, isn't it?



This concludes the first week of my Minecraft adventures. See you next week in Minecraft 1.0.1. I wish you all the best of luck, my darlings.


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Update #1 : by Azurelinker 02/25/2024 5:03:12 amFeb 25th

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2
02/25/2024 2:18 pm
Level 56 : Grandmaster Scapegoat
Papa Enny
Papa Enny's Avatar
Infdev - wonderful times. I still remember my attempt by recreating the village tower, only the stairs were missing, because they weren't added. Currently, I play on Beta 1.2, yet more as a casual, calm down off topic. I got my first 10MB and the difficulty grew
2
02/25/2024 2:43 pm
Level 9 : Apprentice Blueberry
Azurelinker
Azurelinker's Avatar
My very first version of Minecraft was Alpha 1.2.6. It was the summer of 2011, and I first learned about Minecraft. And after that my next version was the release version 1.2.5.
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