• 6/1/14 11:07 am
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Modding. It's an art. It's a passion. It's done by millions of people. If you're a small-time modder in the modding community of Minecraft, you'll want to stand out against everyone else's mods. I'll give you some tips to make people go from "That guy doesn't care about his mod, skip" to "Wow, this looks awesome! I'll download it".
1. Don't use an overused concept unless you're giving a twist to it.
Examples of these mods would be the More Ores, More Tools, More Crafting Recipes, and generic Special Items mods. Don't make one of these mods unless you're introducing a good twist on the concept.
2. Provide screenshots and/or video(s).
I can't believe how many people don't do this. Usually, the only screenshot is the first result of a "minecraft wallpaper" search in Google Images. If you don't have screenshots or video, then it shows that you wan't want people to see what the mod actually looks like.
3. Don't use programs to do 99% of the work.
I'm talking about MCreator, Linkseyi's Mod Creator, and anything of the sort. Some people say that they use it as a base creator, but it's still a lazy approach to creating mods. They're too simple, someone that can acually create a mod from scratch can recreate it in less than an hour, and are usually overused concepts anyways. Plus, they're not allowed on PMC in the first place.
4. Provide documentation of some sort.
If you want people to download your mod, then those people must know how to use it. You can provide docmentation in the post, in-game (like ThaumCraft's Thauminomicon), or anywhere you want. If you don't then people are obviously going to get confused. Also, please say what the requirements for running the mod are (like Mineraft version, Forge/Liteloader version, Java version, etc).
5. Bug-test the mod before release.
Why is this such a hard concept for many people? I'm not refering to the cryptic bugs that can only be triggered under certain circumstances, I'm refering to the bugs that pop up when you're playing normally or not doing anything (i.e. textures not registering, name isn't localized, or the mod crashes upon startup).
All of this goes to show your effort put into your mod and will also increase your image in the community, as well.
Thanks for reading.
1. Don't use an overused concept unless you're giving a twist to it.
Examples of these mods would be the More Ores, More Tools, More Crafting Recipes, and generic Special Items mods. Don't make one of these mods unless you're introducing a good twist on the concept.
2. Provide screenshots and/or video(s).
I can't believe how many people don't do this. Usually, the only screenshot is the first result of a "minecraft wallpaper" search in Google Images. If you don't have screenshots or video, then it shows that you wan't want people to see what the mod actually looks like.
3. Don't use programs to do 99% of the work.
I'm talking about MCreator, Linkseyi's Mod Creator, and anything of the sort. Some people say that they use it as a base creator, but it's still a lazy approach to creating mods. They're too simple, someone that can acually create a mod from scratch can recreate it in less than an hour, and are usually overused concepts anyways. Plus, they're not allowed on PMC in the first place.
4. Provide documentation of some sort.
If you want people to download your mod, then those people must know how to use it. You can provide docmentation in the post, in-game (like ThaumCraft's Thauminomicon), or anywhere you want. If you don't then people are obviously going to get confused. Also, please say what the requirements for running the mod are (like Mineraft version, Forge/Liteloader version, Java version, etc).
5. Bug-test the mod before release.
Why is this such a hard concept for many people? I'm not refering to the cryptic bugs that can only be triggered under certain circumstances, I'm refering to the bugs that pop up when you're playing normally or not doing anything (i.e. textures not registering, name isn't localized, or the mod crashes upon startup).
All of this goes to show your effort put into your mod and will also increase your image in the community, as well.
Thanks for reading.
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