Compatibility | Minecraft 1.14 |
to | Minecraft 1.15 |
Tags |
We're a community of creatives sharing everything Minecraft! Even if you don't post your own creations, we appreciate feedback on ours. Join us!
10,964 | People Online |
3,009,515 | Total Members |
2,381,224 | Minecraft Submissions |
2,543,752,514 | Total Submission Views |
431,816,709 | Downloads |
I've enchanted over 200 books and haven't gotten it once
Mining one for example, says Silverfish Spawner in my inventory, but placing it down instantly changes it into a Pig Spawner.
I have a few questions:
1. Can you get these enchantments on books?
2. Does combining 2 enchantments in an anvil increase the level the same way as vanilla enchantments? i.e. Rockets I + Rockets I = Rockets II?
3. Can you disable specific enchantments in the datapack? Say I wasn't a fan of Nanoarmour, could I disable the ability to get Nanoarmour and still be able to get the other custom enchantments?
4. Are the enchantments restricted based on enchantment level, i.e. 3 lapis level 30? (I ask because in the video you got Veinminer from a 1 lapis level enchant) And if not, is that possible?
5. Is it possible to make Treefeller only work on grown and generated trees, and not on player-placed logs?
Also I would suggest adding more details to the description. Maybe copy/paste some from the website?
The Soulbound enchantment doesn't work when the player is in the void or in lava, and this can be quite easily fixed.
For the void, just add the command:
execute as @e[type=item,tag=Soulbound] at @s positioned ~ -64 ~ as @s[distance=..64] run tp ~ 0 ~
(you can replace the 0 at the end with which ever height you want)
For the lava, just make the item invincible:
execute as @e[type=item,tag=Soulbound] run data modify entity @s Invulnerable set value 1b
or
execute as @e[type=item,tag=Soulbound] run data merge entity @s {Invulnerable:1b}
Now that would make it a true soulbound.
Still, great data pack!
I agree with the other comments, that some of the stuff is too overpowered. Like the possible base destroying stuff, that leaves giant craters on the Nano Armour, and the massive Lightning attacks.
Stuff I'd like to see... some diving related stuff, for the Aquatic Update, such as.
- Respiration X... huge amount of Air for real underwater exploration.
- Underwater vision... no fuzzy stuff off enchants flying around your head, just see clear underwater.
- Diving Boots... you don't swim when underwater, just walk along the bottom of the Ocean.
Just some ideas and comments, if you don't like them. Then just ignore this post... :)
Nano armor seems to be a bit op, though - what's the risk of accidentally shooting a fireball while inside of your base?