Minecraft Data Packs / Tool


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Required Resource Pack
Oran9eUtan avatar Oran9eUtan
Level 47 : Master Modder
This datapack uses armor stands with custom models to highlight blocks.

Currently supported blocks:
  • Full blocks
  • Levers (any orientation, powered and unpowered)
  • Buttons (any orientation, only unpowered)
  • Anvil (any orientation, any damage)
  • Brewing stand
  • Player head (any rotation and on walls)

How to use:
This datapack is intended to be used in 2 ways:
  1. Use the datapack to highlight blocks and edit highlights
  2. Use only the resourcepack as a tool in other projects, e.g. adventure maps

There are many functions you can use to directly edit highlights:
  • All edit functions are contained in "oran9eutan:block_highlight/highlight/..."
  • "/block": Automatically highlights the block at the current position
  • "/block/<block>": Create a specific block highlight, e.g. a lever highlight
  • "/hide": Hides a highlight. Use functions "/hide/..." for more options
  • "/show": Shows a highlight. Use functions "/show/..." for more options
  • "/remove/...": Functions to remove highlights
  • "/color": Sets a highlight to the currently selected color
  • "/color/<color>": Sets a highlight to the color <color>

However, it may be easier to use the highlight tool to create highlights:
  • Run "oran9eutan:block_highlight/cfg" to get the configuration book
  • Use the configuration to get the highlighter tool
  • Right-Click the Highlighter tool to add/remove a highlight to a block
  • Use the configuration to set the currently selected highlight color
Run the function "oran9eutan:block_highlight/uninstall" and them remove the datapack from the datapack folder.
CompatibilityMinecraft 1.14
toMinecraft 1.17

1 Update Logs

v1.1.1 : 07/15/2020 4:57:34 amJul 15th, 2020

Minor update.
Complying to global.ignore compatibility

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11/05/2020 12:20 pm
Level 14 : Journeyman Ninja
Quickboy701 avatar
This fits more for a texture pack than a data pack
11/12/2020 3:39 amhistory
Level 47 : Master Modder
Oran9eUtan avatar
The highlights can be used as a standalone texturepack, yes. But you also have to correctly create them.
So instead of you having to write the commands to create highlights, this utility datapack provides some convenience functions for that. Thats why I think its more of a utility datapack than just a texturepack. But you have a point.

To give this more validity: The highlights for each block use as few models as possible. But that means you have to correctly rotate them. Also, some models can have z-fighting issues (anvil for example). So the commands I provide try to solve all these issues without you having to think about them.
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