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Required Resource Pack
53
Adds a new behaviour: If you hit an animal, its herd will get scared of you / angered at you as well.
Panicking mobs:
Configuration:
You can configure for which animals herd panicking is enabled by executing the command 'function oran9eutan:herdpanic/cfg'
Uninstall:
Run the function "oran9eutan:herdpanic/uninstall" and remove the datapack from the datapack folder
Panicking mobs:
Mob | Default |
Chicken | Enabled |
Cow | Enabled |
Donkey | Enabled |
Fox | Enabled |
Horse | Enabled |
Llama | Enabled |
Mooshroom | Enabled |
Mule | Enabled |
Panda | Enabled |
Parrot | Enabled |
Pig | Enabled |
Rabbit | Enabled |
Sheep | Enabled |
Turtle | Enabled |
Villager | Disabled |
Configuration:
You can configure for which animals herd panicking is enabled by executing the command 'function oran9eutan:herdpanic/cfg'
Uninstall:
Run the function "oran9eutan:herdpanic/uninstall" and remove the datapack from the datapack folder
Compatibility | Minecraft 1.16 |
to | Minecraft 1.17 |
Tags |
3 Update Logs
v1.2.0 : by Oran9eUtan 06/04/2021 5:49:33 pmJun 4th, 2021
Replaced book with GUI configuration
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herdpanic
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Could you make it so that the herdpanic lasts a bit longer than the vanilla one, since it is a bit wierd that the animals stop running after just a few seconds? Maybe you could just make a timer or something and then throw another snowball after 5 or so seconds.