- Advancements
- Functions
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Required Resource Pack
52
Adds a new behaviour: If you hit an animal, its herd will get scared of you / angered at you as well.
Panicking mobs:
Configuration:
You can configure for which animals herd panicking is enabled by executing the command 'function oran9eutan:herdpanic/cfg'
Uninstall:
Run the function "oran9eutan:herdpanic/uninstall" and remove the datapack from the datapack folder
Panicking mobs:
Mob | Default |
| Chicken | Enabled |
| Cow | Enabled |
| Donkey | Enabled |
| Fox | Enabled |
| Horse | Enabled |
| Llama | Enabled |
| Mooshroom | Enabled |
| Mule | Enabled |
| Panda | Enabled |
| Parrot | Enabled |
| Pig | Enabled |
| Rabbit | Enabled |
| Sheep | Enabled |
| Turtle | Enabled |
| Villager | Disabled |
Configuration:
You can configure for which animals herd panicking is enabled by executing the command 'function oran9eutan:herdpanic/cfg'
Uninstall:
Run the function "oran9eutan:herdpanic/uninstall" and remove the datapack from the datapack folder
| Compatibility | Minecraft 1.16 |
| to | Minecraft 1.17 |
| Tags |
3 Update Logs
v1.2.0 : by Oran9eUtan 06/04/2021 5:49:33 pmJune 4, 2021 @ 9:49 pm UTC
Replaced book with GUI configuration
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Have something to say?
Could you make it so that the herdpanic lasts a bit longer than the vanilla one, since it is a bit wierd that the animals stop running after just a few seconds? Maybe you could just make a timer or something and then throw another snowball after 5 or so seconds.