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13
Greatly expands the selection of potable plants. Use Decorated Pots as abnormally large Flower Pots. Decorate in Style!
A full list of supported items can be found on the Wiki.
- Creator: runcows
- Icon Design: runcows
Features
- To pot a plant, interact with a Decorated Pot or empty Flower Pot while holding a supported item.
- Flower Pots from this module can be emptied by interacting with an empty hand, just like vanilla Flower Pots. To empty a Decorated Pot of its plant, it must be broken.
- Decorated Pot plants often have multiple stages for a plant.
A full list of supported items can be found on the Wiki.
More Info
Read the Wiki
Credits
- Creator: runcows- Icon Design: runcows
About Gamemode 4
Gamemode 4 is a series of command-powered creations that are designed to change and enhance the survival experience. All of our modules are designed to work together flawlessly, and are balanced for usage in a survival setting. Pick and choose your favorites from our website, or wherever you get datapacks.Compatibility | Minecraft 1.21 |
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4 Update Logs
1.21.4 & move to GM4 : by runcows 03/02/2025 5:24:52 pmMar 2nd
With this update, Blossoming Pots has been migrated to Gamemode 4
- Some plants have been visually changed or removed. All old entities will be automatically converted to new versions.
- Added 1.21.4 plants
- Significant code rewrites to be more performant than ever
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I'm really sorry about the wait, I had to change a bunch of entity data for GM4, so in the next week or so I'm working on something to update old entites to the new data in worlds with existing entities from the old pack version. Hoping to get that done as soon as possible.
and...
It took a little longer than expected to get the pull request merged, but at long last. Updated!
Though I guess all of those new "custom" plants ought to cause an issue or two 🤔
For the visuals it's using block_display entities summoned and modified when the pack detects a player put a supported item in the pot. They're a lot less laggy than armor stands and very useful for applications like this. I will say though, anything in very large amounts can cause lag, but in my testing, lag produced from decorated pots alone (without displays) far outpaces that of block displays so the block displays aren't really a lag concern in the same way that armor stands would be. TL;DR decorated pots in vanilla are likely not much less laggy than they are with block displays as used in this pack.
Command storage is used for storing all of the data of the block displays. I use this to modify the data of the block displays to have them be- whatever I want really- based on the item in the pot. Its a lot of data that took me a while to compile and format; if you're curious to look, feel free to look at the function file for setting its contents by unzipping the datapack and going to <Version>\data\rc_blossoming_pots\function(s)\set_storage.mcfunction . It's a really hefty file, which is why its only run once when you first install the pack.
The rest of how this works is a lot of functions and datapack logic that I can explain to you if you're interested.
Hope this helped!