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Don't feel injured enough when you get hurt?
You might also get some sneak peaks at upcoming updates!
Introducing Injured Effects!
This datapack by Rainy Realm Creations adds new cosmetic injured effects to the game.What effects?
- Darkening Shock
- Applies the darkness effect when too low on health. - Heartbeat
- The sound of your beating heart becomes louder and faster as you take more and more damage. - Open Wound
- Blood particles will appear at low health as you struggle to heal those wounds.
Support:
For questions, bug reports, suggestions, and any other support, check out our Discord Server!You might also get some sneak peaks at upcoming updates!
Config!
Run the following command to customize your experience!/function inj-eff:config
You can toggle all effects!Compatibility | Minecraft 1.18 |
to | Minecraft 1.21 |
Tags |
8 Update Logs
Injured Effects v1.4.6 : by Bowswa 01/30/2025 3:32:34 pmJan 30th
Experimental Features
Experimental Features **DO NOT**:- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Updated to contain experimental support for 1.21.5 Snapshot 25w05a
No longer contains support for 25w04a
Additions
- Added blood trail to anything that bleeds.
Config for this will be separated in a future update. - Zombies (and all their variants) now bleed.
- Added Damage effects to certain mobs.
Config for this will be coming in a future update.
Changes
- Changed blood particle
- Overhauled Creeper 'blood' sparks
Slightly different for Charged Creeper
Removals
- Remove the Illusioner from bleeding effects(bled during illusion which is not intended).
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you can disable the darkness effect when on low hp in the config too so its just purely cosmetic