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Published Oct 7th, 2021, 10/7/21 3:12 am
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Level Up! Earn Experience And Become Stronger!
This datapack adds a game mechanic which allows you to level up.
You can level up for every 5 experience points that you get.*
*(When you reach 5 experience points, you are set back to 0 and start going back up to 5 levels.)The datapack is turned on from the start, this means you don't have to turn it on or anything.
If you encounter issues use: /reload
And if you are still experiencing issues try: /kill
This datapack should be multiplayer compatible although it is not tested.
To install this datapack, look at the button underneath the download button which is very conveniently titled "How to install Minecraft Data Packs".
The current attributes that you can level up are:
- Health
- Armour
- Attack Damage
- Attack Speed
- Attack Knockback
- Knockback Resistance
- Movement Speed
Each of them have a maximum level of 50.
ENJOY!
Compatibility | Minecraft 1.16 |
to | Minecraft 1.18 |
Tags |
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xp add @s -5 levels
It does depend on, if you wanted this datapack to remove all levels (and hopes) of enchanting high level gear, or if you want it to work side by side with vanilla minecraft. My opinion: You should use the command above, to kinda balance it out a bit.
However you could try the solution that D0ugpie38 found of /kill.
1. Right clicking on the .zip file and clicking "Extract all" and then clicking extract.
2. Finding the file called "timer.mcfunction" or "timer" under \datapacks\level-up-by-robosapien6219\data\level_up\functions
3. Open this file with notepad.
4. In line one, change [level=5] to the desired level. e.g. [level=31]
5. Save the file.
6. Delete any extra copies of the pack other than the one you just edited.
7. Optionally, zip data, pack, and pack image into a zip folder. and repeat step 6.
This should not affect any gameplay apart from the level at which the level up is achieved.
TLDR and for those who know datapacks and/or file explorer; Change [Level=5] to [level=__] in timer.mcfunction.
Consider a system where each attribute costs 5 enchantment levels instead of getting a point every 5 enchantment levels. This will make it more expensive to get more attributes (which isn't necessarily a bad thing). But it will allow a player to use his/her levels for either level ups OR enchantments.