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![Manhunt Vs. (Speedrunner vs Assassin) [ver 1.8.5] Minecraft Data Pack](https://i.imgur.com/OA99tn5.png)
Follow me on Twitter to keep up to date: https://twitter.com/IWithNoGoodName
Sometimes I stream this Datapack, over on: https://www.twitch.tv/mewithnogoodname
Hunter Classes & 1.16 Update!
New Classes!!
Classes
![Manhunt Vs. (Speedrunner vs Assassin) [ver 1.8.5] Minecraft Data Pack](https://i.imgur.com/ZCLUvjZ.png)
![Manhunt Vs. (Speedrunner vs Assassin) [ver 1.8.5] Minecraft Data Pack](https://i.imgur.com/qVbsXAZ.png)



A Minigame/Challenge inspired by the popular videos of Dream & GeorgeNotFound. I tried my best to faithfully recreate it and also add some extra things so it's more fun and not as difficult.
Menu Info
<Teams>
Hunter: The Hunter hunts down and tries their hardest to kill the Runner in any way
| max players: ∞
| recommended players: 1
| lives: ∞
| bonus gear: A compass that points in the direction of the Runner every 2 seconds while holding it(makes you prone when holding it)
Runner: The Runner tries to reach the End Dimension before the Hunter kills them
| max players: 1
| recommended players: 1
| lives: 1
| bonus gear: A Bonus Chest that give you bonus gear when placed
Helper: The Helper helps the Runner achieve their goal, Helper wins if Runner wins
| max players: ∞
| recommended players: 0
| lives: ∞
| bonus gear: Potions that can be used at the Runner or yourself (Note: Runner cannot hold these potions, they will disappear if collected by the Runner) & a Nether Star that shows your coords when held
Spectators: spectate
| max players: ∞
| recommended players: ∞
| lives: N/A
| bonus gear: N/A
<Class> Unique to each Hunter
Hunter: Regular ole Hunter, a Classic.
Juggernaut: A Hunter Tank, seriously, you can not face them alone, this is now a dangerous game.
Speedster: A Speedy Hunter, watch out, there are now 2 "speedrunners"
Wasp: Take to the sky as the Flying Hunter, you suck on the ground so being airborne is your ally
Demon: a little different, this Hunter loves fire, and will spread his love everywhere he walks, never face them in the nether
Nightmare: Literally a Nightmare, hes powerless under the sun, but watch your back in caves and the night!!
<Difficulty>
Normal: Runner must get to The End to win the challenge
Hard: Runner must defeat the EnderDragon to win the challenge
Pro: Same as Hard, but with no Bonus Chest or Speed boost
<Rules> note: use the "[<] [>]" on chat to scroll between rule and mode displays
KeepInventory: Determines whether you keep your Inventory after death
On: True
Mid: False & No Drops
Off: False
FrozenStart: If the Hunters become prone at the start for a minute
On: Hunters will be Frozen for 1 minute
Off: Hunters will be Free upon Game Start
HeartBeat: Visual & Audio warning when a Hunter approaches
On: Warns Runners
Off: Sneaky Hunters
TrackRunner: Runner creates a trail of dust where ever they go (Warning! might cause lag)
On: Creates trail
Off: No trail
CompassFunction: The Functionality of the Compass
On: Hunter becomes Prone when holding compass & compass updates every 2 seconds
Mid: Hunter is Freed when holding compass & compass updates every 2 seconds
Off: Hunter is Freed when holding compass & compass is instant
ProgressBar: Show the Progress of the Runner
On: Shows Progress bar and announcements of advancements
Off: Hide Progress, Sneaky Runner
<Modes> note: use the "[<] [>]" on chat to scroll between rule and mode displays
BabyMode: Runner has it too easy, every step closer will net you a reward
RandomChaos: Random Events happen every 5 minutes, good or bad, its up to you!
FastTrial: Advantage for both teams happen every 5 minutes, who can beat this challenge the fastest
Game
<Before Starting>
-<InstantRespawn> gamerule is on
-Make sure there is one Runner and at least one Hunter
-Have the Hunter be the correct class
-Select Difficulty before pressing start
-Select any Rules and Modes you would like Active
-Press [Start Game] when everyone is ready
-Everyone stays together on start, will not be able to move until count down reaches 0
<Game>
>on "Go!", Runner and Helpers will get Speed 3(not in pro) for 1 minute while Hunters are prone for 1 minute, giving the Runner a head start.
>The Runner will have a progress bar that is shown to everyone where they are in progress (see image 3).
-Bonus Chest is given to the Runner, place down to use its contents
-Has a heartbeat that will increase as the Hunter approaches near
>The Helpers gets 4 splash potions that help the Hunter,
-2 Invisibility, 1 Strength, & 1 Regeneration potions
-Only the Helper can hold these potions however.
-Each Helper can see the Runner's position at all times in real time.
-A Nether Star that will display your coords to yourself when held
>The Hunters will have a compass that will update the Runner's position when held
-Though holding the compass will make them prone similar to start until they let go of the compass
-Compass can be place on offhand, but wont update
-The Compass will also tell the Hunter if the Runner is inside the Nether by sending back gibberish
-The Compass will also not work in the Nether.
>When a Helper or Hunter dies, they will be spawned many blocks away from the Runner.
>Every player starts from scratch and builds up.
>When the game is over, the chat will announce the winner!
<Note>
> recommended a fresh new world for every new game
> make sure there is at least one grassblock near (0x, ~y, 0z)
<Setup>
1.) Download and move ManhuntVs.zip folder in the datapacks folder (Roaming > .minecraft > saves > {name of your world} > datapacks)
2.) /reload the server once everyone who is participating is online
3.) Open up chat, select your teams, difficulty, rules, modes and hit [Start Game] when ready
4.) Do /reload if you need to start again with a clean slate.
-<InstantRespawn> gamerule is on
-Make sure there is one Runner and at least one Hunter
-Have the Hunter be the correct class
-Select Difficulty before pressing start
-Select any Rules and Modes you would like Active
-Press [Start Game] when everyone is ready
-Everyone stays together on start, will not be able to move until count down reaches 0
<Game>
>on "Go!", Runner and Helpers will get Speed 3(not in pro) for 1 minute while Hunters are prone for 1 minute, giving the Runner a head start.
>The Runner will have a progress bar that is shown to everyone where they are in progress (see image 3).
-Bonus Chest is given to the Runner, place down to use its contents
-Has a heartbeat that will increase as the Hunter approaches near
>The Helpers gets 4 splash potions that help the Hunter,
-2 Invisibility, 1 Strength, & 1 Regeneration potions
-Only the Helper can hold these potions however.
-Each Helper can see the Runner's position at all times in real time.
-A Nether Star that will display your coords to yourself when held
>The Hunters will have a compass that will update the Runner's position when held
-Though holding the compass will make them prone similar to start until they let go of the compass
-Compass can be place on offhand, but wont update
-The Compass will also tell the Hunter if the Runner is inside the Nether by sending back gibberish
-The Compass will also not work in the Nether.
>When a Helper or Hunter dies, they will be spawned many blocks away from the Runner.
>Every player starts from scratch and builds up.
>When the game is over, the chat will announce the winner!
<Note>
> recommended a fresh new world for every new game
> make sure there is at least one grassblock near (0x, ~y, 0z)
<Setup>
1.) Download and move ManhuntVs.zip folder in the datapacks folder (Roaming > .minecraft > saves > {name of your world} > datapacks)
2.) /reload the server once everyone who is participating is online
3.) Open up chat, select your teams, difficulty, rules, modes and hit [Start Game] when ready
4.) Do /reload if you need to start again with a clean slate.
Recommended Experiences
Dream:
Teams: Hunter(1-3) / Runner (1)
Difficulty: Pro
Rules:
KeepInventory: Off FrozenStart: Off
TrackRunner: Off HeartBeat: Off
Compass: Mid ProgressBar: Off
Modes:
BabyMode: Off RandomChaos: Off FastTrial: Off
Best:
Teams: Hunter(1) / Runner (1)
Difficulty: Hard - Pro
Rules:
KeepInventory: Off FrozenStart: Off
TrackRunner: Off HeartBeat: Off
Compass: Mid ProgressBar: On
Modes:
BabyMode: Off RandomChaos: Off FastTrial: Off
Fun:
Teams: Hunter(∞) / Runner (1) / Helper (∞)
Difficulty: Easy - Pro
Rules:
KeepInventory: Mid FrozenStart: Off
TrackRunner: Off HeartBeat: Off
Compass: Off ProgressBar: Off
Modes:
BabyMode: Off RandomChaos: On FastTrial: Off
Fast(Easy):
Teams: Hunter(1) / Runner (1)
Difficulty: Easy
Rules:
KeepInventory: On FrozenStart: On
TrackRunner: On HeartBeat: On
Compass: Off ProgressBar: On
Modes:
BabyMode: On RandomChaos: Off FastTrial: On
Chaos:
Teams: Hunter(∞) / Runner (1) / Helper (∞)
Difficulty: Easy - Pro
Rules:
KeepInventory: Off FrozenStart: Off
TrackRunner: On HeartBeat: On
Compass: Off ProgressBar: Off
Modes:
BabyMode: On RandomChaos: On FastTrial: On
Mini Updates
1.8.5
-Improved Classes (now able to be chosen by each Hunter separately)

-Created a "Go Wild" button, teleports you to a random location to start the game!

-Beds are now able to store respawn, break it again to remove (does not work for respawn anchors)
1.8.4:
-Fixed Spectator from being kicked out of spectator mode
-Improved Classes (now able to be chosen by each Hunter separately)

-Created a "Go Wild" button, teleports you to a random location to start the game!

-Beds are now able to store respawn, break it again to remove (does not work for respawn anchors)
1.8.4:
-Fixed Spectator from being kicked out of spectator mode
Can't get the datapack to work?
try using the command: /datapack <list,enable,disable> and see if "file/ManhuntVs-v-1-8-3" is there
if it is then you might need to enable it.(note. the datapack isnt installed if it doesnt show up on list, disable or enable)
(note2. if the datapack still does not show up it could be a problem relating to the server's provider)
for any questions or concerns, please let me know down below and I will fix em!
Please credit me if you can! would love to see what you guys do!
and throw me a diamond and a like if you want to see more!
Credit | Dream & GeorgeNotFound (concept) |
Compatibility | Minecraft 1.15 |
to | Minecraft 1.16 |
Tags |
9 Update Logs
Update #9 ver. 1.8.2 : by MeWithNoGoodUsername 07/11/2020 5:18:25 pmJul 11th, 2020
<Fixed>
-Demon taking damage on boat
-Demon Vision in the Nether
-Items wont burn when Demon
-Demon taking damage on boat
-Demon Vision in the Nether
-Items wont burn when Demon
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Unknown or incomplete command see below for error
reload<--[Here]
If you have any idea as to why this is happening it would be greatly appreciated.
In order to select the [S] Speedster Class, you must first make sure you have selected the [Hunter] Class and then pick [S]
I hope this helped!