Crafted by throwing 2 logs and 3 iron blocks (think a BIG pickaxe) on top of a crafting table. Will mine stoney blocks in the cardinal direction you are looking, at the expense of the pick. Unfortunately this does not take advantage of custom crafting due to how limited custom crafting in datapacks is at the moment. Instruction file included. Should be multiplayer compatible but not guaranteed, I haven't been able to test it on a server. I'm open to suggestions for improvements.
Works with 1.16 but it's a little laggy, e.g.: "long distance" arrow turns back 2 or 3 times, cows, pigs move sloooowly :) So, instal, use, uninstal :)
I've had this datapack for awhile, and i have been able to use it for recent versions of Minecraft (1.15.2) . Though now, i can make the pick yet it doesnt work like it should. It only destroys one block, nothing else. I have gone to past versions, 1.15, 1.14, and i continue to have the same problem. Please fix this! This is my favorite mining datapack, and there are no other ones like it. If anyone has had the same problem and was able to fix it, please help!
i created this account just to tell you that there is a glitch when you hit a torch with the pickaxe it will not use it up, but still mine out the area
How about you make it so it doesn't just eliminate all of the would-be cobblestone or other stone type items? In case someone had the idea that they wanted this to be used in their cobble generator or something...
Make sure the datapack is installed on the world you're playing on and not on a different world or you mistakenly are on a different world. Make sure you followed the steps under "installation" in the instructions file if you are unsure how to install the pack. It should be crafted shortly after you drop 3 iron blocks and 2 logs (has to be just plain logs not bark or anything, but can be from any type of tree) on top of a crafting table. Literally throw them on top, not actually crafting it in the 3x3
Crafting Table the package is in the correct place in .zip format, in the capture it is seen that when putting the 2 trunks and the 3 iron blocks I do not get the peak I know I'm doing it well because I already have more packages and nothing that works
You know when you press Q and the item falls on the ground? Those items must be on the ground but on top of a crafting table, not inside of it. I know this is a bit weird, sorry
Looking at the code, and the comments with the destruction range, I was wondering if it was possible to change to 3 or 4 blocks high? If so, what is the parameter in the usepick.mcfunction. (I put the file on a drop box, i don't change anything, for respect of your work) ^^ Thanks!
In usepick, there's 5 lines that have 6 sets of "~" and they go x1 y1 z1 x2 y2 z2 and you want to edit y2 to be how tall you want it to be minus one, and you have to change all 5 of the y2.
For example, one of the lines is <execute at @a[tag=UnderminerCarve,y_rotation=135..180] run fill ~-5 ~ ~-1 ~5 ~1 ~-104 air replace #underminer:stone>, if you wanted it to be 3 blocks tall, you have to change the fifth number (~1) to 3-1 so ~2, and repeat for all 5 lines
extract the zip file then go to Underminer\data\underminer\functions\usepick.mcfunction (open it with any text editor like notepad) then delete the last line
Throw 2 logs and 3 iron blocks on top a crafting table and it should craft "the Underminer" with the lore "Carve." Once you mine something with "the Underminer" an explosion should happen, and all natural stone blocks (stone, andesite, diorite, granite) in the direction you're looking will be cleared out for a significant distance.
If you aren't able to craft the pick, do "/datapack list" and make sure "file/underminer-########" is there. If yes, do "/reload" If no, make sure the zip file is in the correct place (look at the instructions in the zip file for in depth installation steps)
If you have issues beyond not being able to craft the pick, could you describe what's going on when you use "the Underminer," it may be a bug on my part that I can fix real quick
Ok sorry for the dumb questions: you aren't using the crafting table's menu right? You're literally throwing the items onto it and it makes a clank sound then the items become a pick? Does the pick have a name similar to "the underminer?" Are you in 1.13.2? Have you downloaded the pack in the last 12 days?
I've downloaded it and am testing it but everything is happening correctly. If worse comes to worst do the command in the <>: </give @s minecraft:iron_pickaxe{display:{Lore:["Carve"]}}>
The issue is definitely because your pick doesn't have "Carve" under its name. I have no idea why it wouldn't have Carve unless you're accidentally crafting a normal pick in the crafting grid.
No, im throwing them ON the table as supposed t. Its called the underminer. No im playing in the snapshots for 1.14. Yes i have... is it compatible with the snapshots?
Ahhh, yeah, that's why. They've changed how some commands work in the snapshots, right now all my packs (unless specified) work only in 1.13. Don't worry, I will be updating these in 1.14 but for now, sorry about the headaches with compatibility. Keep an eye out for an update in the next few weeks though!
The short answer is: very long, and no, you don't get the stone blocks.
The long answer is that because it takes the same amount of iron as 9 iron pickaxes, it mines that many stone blocks maximum (an 11x2x103 area, 2,266 blocks, while 9 iron picks mines 2,259 blocks). I intentionally made it so you aren't able to collect the stone as 2.2k particles and items (35+ stacks) would tank most people's fps, as well as being a minor way to balance how efficient it is
I'm using minecraft 1.14
I know I'm doing it well because I already have more packages and nothing that works
now if it worked hahahahahaha it is weird but now if XD
For example the crafting does not work at all (throwing onto a crafting table and such)
and likewise the pickaxe doesnt work whilst mining
much love
Looking at the code, and the comments with the destruction range, I was wondering if it was possible to change to 3 or 4 blocks high?
If so, what is the parameter in the usepick.mcfunction. (I put the file on a drop box, i don't change anything, for respect of your work) ^^
Thanks!
For example, one of the lines is <execute at @a[tag=UnderminerCarve,y_rotation=135..180] run fill ~-5 ~ ~-1 ~5 ~1 ~-104 air replace #underminer:stone>, if you wanted it to be 3 blocks tall, you have to change the fifth number (~1) to 3-1 so ~2, and repeat for all 5 lines
Once you mine something with "the Underminer" an explosion should happen, and all natural stone blocks (stone, andesite, diorite, granite) in the direction you're looking will be cleared out for a significant distance.
If you aren't able to craft the pick, do "/datapack list" and make sure "file/underminer-########" is there.
If yes, do "/reload"
If no, make sure the zip file is in the correct place (look at the instructions in the zip file for in depth installation steps)
If you have issues beyond not being able to craft the pick, could you describe what's going on when you use "the Underminer," it may be a bug on my part that I can fix real quick
I've downloaded it and am testing it but everything is happening correctly.
If worse comes to worst do the command in the <>: </give @s minecraft:iron_pickaxe{display:{Lore:["Carve"]}}>
The issue is definitely because your pick doesn't have "Carve" under its name. I have no idea why it wouldn't have Carve unless you're accidentally crafting a normal pick in the crafting grid.
The long answer is that because it takes the same amount of iron as 9 iron pickaxes, it mines that many stone blocks maximum (an 11x2x103 area, 2,266 blocks, while 9 iron picks mines 2,259 blocks). I intentionally made it so you aren't able to collect the stone as 2.2k particles and items (35+ stacks) would tank most people's fps, as well as being a minor way to balance how efficient it is
is it already possible at 1.14?