• • 8/26/25 11:54 pm • 3 logs
- 8.2k views • 1 today
- save_alt 822 downloads
- Compatibility
- Minecraft 1.21
- Changes include
- Advancements
- Functions
- Loot Tables
- Predicates
- Structures
Added CreditArt by Nary, logos by Squizzle Dizzle & UnRom… info
- 45
- 44
- 17
Required Resource Pack
46
Contributors: logos by Squizzle Dizzle & UnRoman | Textures by Nary/Minecraft: Dungeons | Sounds by Minecraft: Dungeons/Minecraft: Legends | Polish translation by Yupikay | Hebrew translation by itayfeder | Irish translation by DylanTheSpud
Some features of this pack originated in More Mobs, but now they and many other new additions are part of an independent project. In this data pack you'll find tons of tweaks, buffs/nerfs and improved consistency in worldbuilding when it comes to mobs. Axolotls have become much better, Illusioners are now in the game and there are even a couple of useful new items. To see more details check out the slideshow and video above.
Renders by VelVoxelRaptor
3 Update Logs
1.1.1 : by iNkoR_the_2nd 08/26/2025 11:54:19 pmAugust 27, 2025 @ 3:54 am UTC
Additions:
Changes:
Fixes:
Known issues:
- Added a button to disable the reload message in the resources (if the reload message is disabled the button in the resources will change to allow to reenable the reload message);
- Added the pack version to the reload message;
- Added all Eggs to the Trial Chambers Dispenser loot table;
- Added a baby Bogged Cave Spider jockey (replaces Chicken Jockeys in Swamp biomes underground (meets 'in_cave' criteria));
- Added G. Reaper to the credits.
Changes:
- Updated to 1.21.6-8;
- Sad Ghastlings are now slower & smaller than before (changed scale from 0.4 to 0.3; flying_speed - 0.01);
- Snowy Wolves will now replace vanilla Wolves in the End, Deep Dark, (Deep) Frozen Ocean, (Frozen/Jagged) Peaks, Grove, Snowy Slopes, Ice Spikes (ATTENTION! This doesn't affect where Wolves naturally spawn);
- Ashen Wolves will now replace vanilla Wolves in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks, Snowy (Taiga/Plains/Beach), Frozen River, (Deep) Cold Ocean (ATTENTION! This doesn't affect where Wolves naturally spawn);
- Woods Wolves will now replace vanilla Wolves in (Flower) Forest, Lush Caves (ATTENTION! This doesn't affect where Wolves naturally spawn);
- Striped Wolves will now replace vanilla Wolves in Badlands biomes, Desert, Warm Ocean, the Nether (ATTENTION! This doesn't affect where Wolves naturally spawn);
- Rusty Wolves will now spawn replace vanilla Wolves in Mangrove Swamp, Jungle biomes, (Deep) Lukewarm Ocean (ATTENTION! This doesn't affect where Wolves naturally spawn).
Fixes:
- Fixed baby Zoglins having too much health when converted from Hoglins;
- You can no longer take Saddles off of Pigs/Striders that have passengers;
- Skeleton Horses can no longer mount mobs that other skeletons can mount;
- Sad Ghastling & Baby Creeper/Spider/Bogged/Stray/(Wither) Skeleton step/hurt/death sounds are now quieter;
- Adult Phantom bite/ambient/hurt/death sounds are now quieter.
Known issues:
- Horse Armor doesn't display on Undead Horses.
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Without it, blocks far away look smooth, but as soon as I put it on, the blocks look very noisy and pixelated and jittery, like how it looks when mipmap is off.
I looked for a fix and apparently one of the textures might not be following the "power of 2" rule and that might be causing it
I'd really like this to be fixed. It isn't unplayable, but it does look quite a bit weird
[18:20:11] [Worker-Main-5/WARN]: Texture minecraft:gui/sprites/advancements/tab_above_middle_selected with size 28x32 limits mip level from 4 to 2
[18:20:11] [Worker-Main-5/WARN]: Texture minecraft:gui/sprites/boss_bar/purple_progress with size 182x5 limits mip level from 2 to 0
[18:20:11] [Worker-Main-5/WARN]: minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 0, because of minimum power of two: 1