Data Packs Mob

Mob Tweaks

  • 8.2k views 1 today
  • save_alt 822 downloads
Compatibility
Minecraft 1.21
Changes include
  • Advancements
  • Functions
  • Loot Tables
  • Predicates
  • Structures
Added CreditArt by Nary, logos by Squizzle Dizzle & UnRom… info
  • 45
  • 44
  • 17
Required Resource Pack
iNkoR_the_2nd
Lvl 48Master System
46


Contributors: logos by Squizzle Dizzle & UnRoman | Textures by Nary/Minecraft: Dungeons
| Sounds by Minecraft: Dungeons/Minecraft: Legends | Polish translation by Yupikay | Hebrew translation by itayfeder | Irish translation by DylanTheSpud

  Some features of this pack originated in More Mobs, but now they and many other new additions are part of an independent project. In this data pack you'll find tons of tweaks, buffs/nerfs and improved consistency in worldbuilding when it comes to mobs. Axolotls have become much better, Illusioners are now in the game and there are even a couple of useful new items. To see more details check out the slideshow and video above.

Renders by VelVoxelRaptor


3 Update Logs

1.1.1 : by iNkoR_the_2nd 08/26/2025 11:54:19 pmAugust 27, 2025 @ 3:54 am UTC

Additions:
  1. Added a button to disable the reload message in the resources (if the reload message is disabled the button in the resources will change to allow to reenable the reload message);
  2. Added the pack version to the reload message;
  3. Added all Eggs to the Trial Chambers Dispenser loot table;
  4. Added a baby Bogged Cave Spider jockey (replaces Chicken Jockeys in Swamp biomes underground (meets 'in_cave' criteria));
  5. Added G. Reaper to the credits.

​Changes:
  1. ​Updated to 1.21.6-8;
  2. Sad Ghastlings are now slower & smaller than before (changed scale from 0.4 to 0.3; flying_speed - 0.01);
  3. Snowy Wolves will now replace vanilla Wolves in the End, Deep Dark, (Deep) Frozen Ocean, (Frozen/Jagged) Peaks, Grove, Snowy Slopes, Ice Spikes (ATTENTION! This doesn't affect where Wolves naturally spawn);
  4. Ashen Wolves will now replace vanilla Wolves in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks, Snowy (Taiga/Plains/Beach), Frozen River, (Deep) Cold Ocean (ATTENTION! This doesn't affect where Wolves naturally spawn);
  5. Woods Wolves will now replace vanilla Wolves in (Flower) Forest, Lush Caves (ATTENTION! This doesn't affect where Wolves naturally spawn);
  6. Striped Wolves will now replace vanilla Wolves in Badlands biomes, Desert, Warm Ocean, the Nether (ATTENTION! This doesn't affect where Wolves naturally spawn);
  7. Rusty Wolves will now spawn replace vanilla Wolves in Mangrove Swamp, Jungle biomes, (Deep) Lukewarm Ocean (ATTENTION! This doesn't affect where Wolves naturally spawn).

Fixes:
  1. Fixed baby Zoglins having too much health when converted from Hoglins;
  2. You can no longer take Saddles off of Pigs/Striders that have passengers;
  3. Skeleton Horses can no longer mount mobs that other skeletons can mount;
  4. Sad Ghastling & Baby Creeper/Spider/Bogged/Stray/(Wither) Skeleton step/hurt/death sounds are now quieter;
  5. Adult Phantom bite/ambient/hurt/death sounds are now quieter.

Known issues:
  • Horse Armor doesn't display on Undead Horses.
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  Have something to say?

Alqaedra
09/05/2025 7:31 pm
Level 7 : Apprentice Builder
Nice DP! Would it work in 1.20.1?
2
iNkoR_the_2nd
02/04/2026 6:05 pm
He/Him • Level 48 : Master System
You can try, but I'm not sure. Some of it will work. Some of it won't. I don't remember, hoenstly.
1
stillspooky
08/10/2025 1:31 pm
Level 1 : New Miner
you should make happy ghasts actualy move quickly
2
iNkoR_the_2nd
08/21/2025 1:15 am
He/Him • Level 48 : Master System
I see your point, but I think them being slow is actually good. I'm going to do stuff with the (happy) ghasts soon though.
1
ARandomCat_-
07/11/2025 12:26 pm
Level 38 : Artisan Blob Cat
CREEPER JOCKEY!
1
dizzyKnocks
08/28/2025 2:31 pm
Level 20 : Expert Waffle Crab
ITS CREEPER JOCKEY!!!!
1
iNkoR_the_2nd
08/21/2025 1:14 am
He/Him • Level 48 : Master System
Well, nothing is riding the creepers, so this is technically inaccurate 🤓
1
Gentlecat1_
07/08/2025 2:49 am
He/Him • Level 28 : Expert System Artist
WOW, AMAZING!! Great job.
2
JoaoComTil
05/23/2025 5:13 pm
He/Him • Level 50 : Grandmaster Procrastinator Nerd
I tried using this pack, but the RP seems to make the mipmaps go to 0.

Without it, blocks far away look smooth, but as soon as I put it on, the blocks look very noisy and pixelated and jittery, like how it looks when mipmap is off.

I looked for a fix and apparently one of the textures might not be following the "power of 2" rule and that might be causing it

I'd really like this to be fixed. It isn't unplayable, but it does look quite a bit weird
2
JoaoComTil
05/23/2025 5:22 pm
He/Him • Level 50 : Grandmaster Procrastinator Nerd
I found something in the logs that might be useful:

[18:20:11] [Worker-Main-5/WARN]: Texture minecraft:gui/sprites/advancements/tab_above_middle_selected with size 28x32 limits mip level from 4 to 2
[18:20:11] [Worker-Main-5/WARN]: Texture minecraft:gui/sprites/boss_bar/purple_progress with size 182x5 limits mip level from 2 to 0
[18:20:11] [Worker-Main-5/WARN]: minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 0, because of minimum power of two: 1
2

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