Minecraft Data Packs / World Generation

Ocean Only World / Water World

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  • 3,102 views, 246 today
  • 488 downloads, 33 today
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SirMephistoPheles666 avatar SirMephistoPheles666
Level 30 : Artisan Architect
22
Introduction:
So after 10 years of playing me and my friend wanted to spice up things a bit and play in an ocean only world where the whole gameplay would be different since the different available resources. We didn't want to choose between all the available ocean biomes like frozen deep ocean or warm ocean since some of them are very different in terms of default blocks such as coral or ice.

Here are the features:
  • The world only generates ocean biomes such as: Ocean, Deep Ocean, Frozen Ocean, Deep Frozen Ocean, Cold Ocean, Deep Cold Ocean, Lukewarm Ocean, Deep Lukewarm Ocean, Warm Ocean, Deep Warm Ocean
  • The world still generates most structures (if allowed to) such as: ocean monuments, desert pyramids, villages, pillager outposts, ruined nether portals, shipwrecks, igloos
  • Sadly strongholds and mansions don't generate and I'm not good enough to make them do so
  • Now that I rebuilt the data pack from scratch, not based on other sources strongholds, mansions, jungle temples, buried treasures and all sorts of villages can generate too!
  • The player can set the wanted ocean depth before starting a new game by modifying sea_level line in overworld.json in the extracted zip files \data\minecraft\worldgen\noise_settings location (default is 67 blocks. 222 is a very deep sea...

Different versions:

Based the work on slicedlime Mojang developer's vanilla worldgen and nate101thebattler's Water World Datapack.
(the old one, which you can sill download from my mediafire folder. Beware, that version doesn't generate strongholds so the end is unavailable)

Remade from scratch with the help of misode's data pack editor.

Here on PMC you can download the basic edition which only generates oceans with strongholds, buried treasures and ruined portals. More challenging and recommended gameplay.

From my mediafire folder you can download the plus edition which generates all sorts of structures such as various villages, depending on the ocean type, mansions, jungle temples, pillager outposts, desert pyramids.

I've also made a resource pack that replaces the standard Minecraft overworld as well as the main menu music with more sailor like. You can download it here.



Hey you, you're finally awake. You were trying to cross the page? Walked right into that self advertising, like us and that user there--> Check out my other data packs too!

Floating Nether Islands
Ocean Only World / Water World Minecraft Data Pack

The End Overworld
Ocean Only World / Water World Minecraft Data Pack

Everything! | Every biome in the overworld!
Ocean Only World / Water World Minecraft Data Pack

Superflat++

The Netherworld

Frozen Hell

CompatibilityMinecraft 1.16
toMinecraft 1.17 Snapshot
Tags

1 Update Logs

Update #1 : 02/12/2021 9:10:25 amFeb 12th

  • Remade from scratch.
  • More stable, cleaner.
  • Strongholds and all other kinds of structures generate too.
  • More varied ocean distribution.
  • Two different editions.

1
02/17/2021 2:02 am
Level 1 : New Miner
Felipemm21
Felipemm21 avatar
Hey mate, I'm a bit new here and i really liked your datapack idea and I really want to play it, but since I'm a bit noob with this things i cant figure out how to create a world with the datapack, so can you help me in how to create a world with it? And congrats for the work, it looks awesome!
1
02/19/2021 2:59 am
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
Surely. If it avoided your attention there is a button under download which leads to here. This article explains how to do so.
2
02/12/2021 5:02 pm
Level 1 : New Explorer
CogsFixmore
CogsFixmore avatar
man you are hero ive always wanted somthing like this id always just play a boring buffet world but it was boring thanks for making this a dream i can live proper!
2
02/12/2021 5:35 pmhistory
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
My very same thoughts. I always enjoyed playing around with buffet single biome mode for it seemed to offer so much. However, after realising that one cannot hope to actually "complete" the game with a single biome I was really disappointed. If one could mix biomes in buffet mode, they could create unique, more challenging yet suitable-for-survival worlds. This is exactly what I'm hoping to achieve with the creation of these data packs. I'm a purist, thus I love vanilla but after playing for 10 years I feel like it's okay to spice it up a bit with these packs. I don't add new content to the game like complex functions and I'd not want them anyway. I'm trying to create enjoyable stuff from already existing parts. In my opinion that's the real challenge. I've been methodically and obsessively trying in the past days from 8 am till 4 am to create new stuff I always wanted, almost from scratch via trial and error. I've come a long way and hopefully when slicedlime uploads more explanations of how vanilla worldgen works, there will be so much more to absolve.
3
02/12/2021 12:05 pm
Level 17 : Journeyman Miner
Qtw
Qtw avatar
this is PERFECT for a mobile base datapack if one exists.

one where you can be a pirate!

awesome work!
2
02/12/2021 3:43 pm
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
Indeed. Me and my friend play as pirates as well. It's really moody. Thanks for the kind words. Glad you enjoy it.
2
02/12/2021 9:14 am
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
Spellbreaker13 & Technopathic759
Thanks to misdoe's wonderful work, I could finally figure it out how to generate strongholds in any biome. Glad it got sorted out ;)
3
02/11/2021 5:00 pm
Level 1 : New Miner
Spellbreaker13
Spellbreaker13 avatar
stronghold?
2
02/11/2021 5:28 pmhistory
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
For some reason strongholds are unable to spawn in ocean biomes. Which is weird since there be loads of space under the water. This is why I haven't found a way YET to add strongholds. But I'll be working on it as soon as I finish my end biome survival data pack , which will be in a day or two. Currently there is only one way to add strongholds and it is to add any non-ocean biome such as plains, forest etc. But that'd generate a serious land-mass and in my opinion it'd take away the whole water-world feeling if you get what I'm saying.
1
02/15/2021 3:25 am
Level 1 : New Miner
User3436444G
User3436444G avatar
I found a stronghold with the /locate command. So either you already fixed it, or they can spawn.
1
02/15/2021 3:33 am
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
Yes. I've fixed it. I even outlined it with yellow in the main post and added update log #1.
2
02/11/2021 8:54 pm
Level 22 : Expert Mage
Technopathic759
Technopathic759 avatar
i thought stronghold generates underwater
2
02/11/2021 9:00 pm
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
No. Those are ocean monuments :)
Strongholds don't generate in oceans at all or extremely rarely.
1
02/12/2021 8:10 pm
Level 22 : Expert Mage
Technopathic759
Technopathic759 avatar
How do I post images in comments?
1
02/13/2021 8:11 am
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
Well, with the add image icon of course. But it must be a direct link with ending such as .jpg/ .png/ .bmp
For example:
2
02/12/2021 4:33 am
Level 1 : New Miner
Spellbreaker13
Spellbreaker13 avatar
exposed strongholds?
2
02/12/2021 5:00 amhistory
Level 30 : Artisan Architect
SirMephistoPheles666
SirMephistoPheles666 avatar
Would be a great idea, however to achieve that I'd need way more experience with how data pack world generation works but there are very little info on that on the internet. Not even the dev slicedlime who's pretty much the Godfather of world generation at Mojang uploaded more than 2 short tutorials of how to do so but sadly such advanced stuff he didn't talk about in those two videos of his. He said though he'll get back to making data pack tutorials and explanations... eventually. I've contacted one of the pro data pack creators here on PMC who is know for his immense data pack tutorials and he couldn't give more information on world generation except for what I already know from slicedlime's and other people's data pack templates.

  If my understanding is right, then to make strongholds appear on the water surface, exposed as you suggest, I'd need to write a new structure generator or edit the already existing stronghold one with lots of given circumstances so it'd generate on the surface of water. Since there are no tutorials about that on the web or that I couldn't find any. I don't have a single idea how I'm supposed to do that, I don't even know where to start.

  So far my knowledge is pretty much limited to world generation settings such as which biomes should the world generate, what dimension should it act like (overworld, end, nether, custom), modify water, fog, grass, foliage colors and air particles, what type of terrain generator should the world use (overworld, floating islands, end, nether, caves) and that's it. These are the easier parts of coding since when you read code lines carefully they give themselves away for they're literally what they mean, like "world_type=floating_islands" and "water_color:*insert decimal color code here*". If anyone finds any info on how to make structures generate in certain biomes, surfaces and depths I'm looking forward to working on it! b(^^)d
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