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Minecraft player heads are really cool!
Unfortunatelly they can only be obtained with complex commands in creative. Have you ever wanted to get ANY player head in vanilla survival?
Well, this datapack will solve that problem. Be shure to check the video tutorial above or read carefully the steps to use this datapack.
The steps aren't too complicated, but specific in order for work correctly.
Unfortunatelly they can only be obtained with complex commands in creative. Have you ever wanted to get ANY player head in vanilla survival?
Well, this datapack will solve that problem. Be shure to check the video tutorial above or read carefully the steps to use this datapack.
Useful commands
- /reload -----> See the message for useful operators commands
- /function skulls:uninstall -----> To remove safely the datapack from your world
HOW IT WORKS? |
The steps aren't too complicated, but specific in order for work correctly.
Steps to get any player head!
1.- Getting a player head
By default you need to put leather and a spider eye in the crafting table (any shape) to get a blank player head.
Note: If you try to use the player head (steve) from the creative inventory, it's not going to work.
You can change the recipe by using the config Menu in the reload message. You can set it to Hard, Normal (default) or Easy
Easy
Hard
2.- Set up
- Place an armor stand on top of a loom and then place the blank player head you've created.
- Now this armor stand will check for a book and quill to change it's head texture.
3.- Book and Quill code
This step is crucial, so read carefully.
4.- Apply the texture
- With the book and quill with the code, throw it to the armor stand.
- A particle and a sound will show up and the blank player head texture will be changed.
- Notice that by default you will preserve the book and quill unless you change the configuration.
By default you need to put leather and a spider eye in the crafting table (any shape) to get a blank player head.
Note: If you try to use the player head (steve) from the creative inventory, it's not going to work.
You can change the recipe by using the config Menu in the reload message. You can set it to Hard, Normal (default) or Easy
Easy
Hard
2.- Set up
- Place an armor stand on top of a loom and then place the blank player head you've created.
- Now this armor stand will check for a book and quill to change it's head texture.
3.- Book and Quill code
This step is crucial, so read carefully.
Get the player head command
- You are going to a page with custom player heads, like this one
- Then choose the head that you want and scroll down until you find the "Value" command:
- Then choose the head that you want and scroll down until you find the "Value" command:
Paste the CODE
- Now paste that code into a book and quill in minecraft.
- Don't sign the book, just keep it as that
- Don't sign the book, just keep it as that
4.- Apply the texture
- With the book and quill with the code, throw it to the armor stand.
- A particle and a sound will show up and the blank player head texture will be changed.
- Notice that by default you will preserve the book and quill unless you change the configuration.
Head Manager
The head manager is an operator Item that behaves as a database to store all the heads that you want! You can get it by doing "/reload" ( or "/loot give @s loot skulls:head_manager").
When you place it down you can add the player heads by dragging it to the green slot. You can add as many heads as you want to the database and it will get updated dynamically.
Each head in the database has a unique ID, you can click on the soul torch to search by adding/removing the ID number and look up for the player head that you want!
IMPORT/EXPORT the database
To export the current database you can use once again the message at "/reload" or type the command "/loot give @s loot skulls:head_importer".
You will get an item that will contain all the saved database and it will get imported into your world as soon as you sneak. In case you want to use it in other worlds (with the datapack installed) you need to save that "Importer item" into one of your saved hotbars.
When you place it down you can add the player heads by dragging it to the green slot. You can add as many heads as you want to the database and it will get updated dynamically.
Each head in the database has a unique ID, you can click on the soul torch to search by adding/removing the ID number and look up for the player head that you want!
IMPORT/EXPORT the database
To export the current database you can use once again the message at "/reload" or type the command "/loot give @s loot skulls:head_importer".
You will get an item that will contain all the saved database and it will get imported into your world as soon as you sneak. In case you want to use it in other worlds (with the datapack installed) you need to save that "Importer item" into one of your saved hotbars.
License | Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
What you can do | Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material "All as long as you give me my respective credits" |
Compatibility | Minecraft 1.17 |
to | Minecraft 1.20 |
Tags |
6 Update Logs
V1.3.1 : by Frektip 07/01/2023 9:52:25 pmJul 1st, 2023
Updated the pack for 1.20
This is really important because the Head Manager was broken for this new minecraft version
This is really important because the Head Manager was broken for this new minecraft version
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I should work fine in 1.19.3