- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
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- What does it do? -
Adds the Bundle as well as 9 new original Weapons and Tools, that all have impossibly high-level enchantments and can be found in various structures around the world.
Every new enchanted item cannot be repaired nor enchanted any further, so you need to use them carefully.
They also all spawn AFTER finishing the game and beating the Ender Dragon, meaning you now have more to explore once you've gathered everything in vanilla! (With the exception of the Bundles, which spawn only BEFORE finishing The End, so you may want to explore the overworld more before getting the Elytra.)
(however you can DISABLE this feature in the advanced config)
List of all Equipment (Spoiler)
- Bundles
- Classic bundles, nothing special about them.
- They can be found in every village from "rabbit biomes" (biomes where rabbits can spawn = every village except savanna), but only BEFORE the Credits. After you finish the game you won't find them anymore! (but then you have Shulkers so no big deal)
- Burning Blade
- A magical enchanted Blaze Rod, that is so hot it will randomly set fire right under your feet!
- If you hit something with it, the unfortunate target will almost permanently catch on fire, because now as long as it's burning it will also randomly set blocks on fire that damage it even more.
- The only way to escape is to get extinguished.
- You can find it in the chests of Nether Fortresses, AFTER seeing the Credits.
- Blessed Pickaxe
- A special golden enchanted Pickaxe, with the ability to insta-mine almost any block.
- But do be careful with it, because it doesn't last very long.
- These can be found in Abandoned Mineshafts AFTER seeing the Credits.
- Brute Club
- A very heavy wooden mace, with the most extreme knockback in the game.
- Anything you hit with it will be sent flying!
- But as long as you are holding it, the weight of the Club will slow you down drastically.
- Find these rotting weapons in the chests of Dungeons, AFTER seeing the Credits.
- Enchanted Chorus Fruit
- Magical fruits of the End islands, that after being consumed will teleport you to the nearest Enderman at least 20 blocks away.
- As useful as this can be in many life-saving scenarios, the price for teleporting so far is that you become Weak, Slow and Nauseous for a few seconds.
- Go look for them in the End Cities!
- Freeze Rod
- This incredibely cool Fishing Rod possesses the supernatural ability to freeze any mob you catch with it in place! Meaning you can stop them from attacking, hold them mid-air and even easily transport them!
- You can catch and freeze players too, but frozen players are too heavy and won't get frozen mid-air. Instead they'll gracefully float down taking no fall damage. Also their hunger will drain making them unable to sprint.
- But there's a catch! Anything frozen can be freed if it becomes invisible, takes damage or the owner of the Freeze Rod stops holding it in the Main Hand.
- You are unable to freeze any other players wielding a Freeze Rod of their own
- You can uncover Freeze Rods in the chests under Igloos, but only AFTER you saw the Credits.
- Huntress Queen's Crossbow
- This powerful crossbow wielding the Piercing level 10 enchantment can penetrate as many as 11 targets!
- Also, thanks to the spirit of the Huntress Queen, you get a small speed boost while holding it.
- Find this archaic weapon in Jungle Temples, AFTER finishing the Credits.
- Piglin King's Crossbow
- Hidden in the depths of the Piglin Bastions you'll find this legendary crossbow, which harnessed the power to shoot three flaming arrows at the price of one.
- AFTER seeing the Credits you'll find it in the Treasure Bastion chests.
- Potion of Astral Form
- Also known as Invisibility II, this potion will turn you into Spectator gamemode for 30 seconds, making you able to fly around and be invincible.
- If you happen to fly inside a solid block, you will become blinded. If you fly too deep into the Void, you still die.
- After the effect runs out, you will be teleported back to your initial spot and reverted to your original gamemode.
- There is a small particle effect visible marking the spot where you left your body and where you will re-appear. Also when you disappear/reappear a sound effect plays, alerting anyone around to your presence.
- You can find these potions deep within Woodland mansions, AFTER finishing the Credits.
- Splash Potion of Milk
- This splash potion may seem to give Nausea instead, but in reality it removes ALL effects currently present.
- They start appearing AFTER seeing the Credits, in the supply chests of Shipwrecks.
- About the datapack -
You can enable or disable every feature individually by typing /function equipment:config or clicking the purple message after loading this datapack.
I recommend using /function equipment:uninstall before deleting the datapack to remove any stored settings!
For testing purposes (or just for fun) you can use /function equipment:options/giveall to get all the items in your inventory.
You can now find this function and much more in the advanced options of config!
Keep in mind that changing any settings in config will NOT modify already existing items or opened chests.
e.g. if you find the Freeze Rod with ShowItemDescription set to ON, and then disable both the Freeze Rod and ShowItemDescription, you will still keep your newly found Freeze Rod with its extensive Lore shown, but it will no longer freeze anything.
Because of this I highly recommend setting your config AT THE START OF THE GAME and not changing it afterwards during gameplay.
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This datapack aims to add new rare and interesting items with hints at lore that can be very powerful and useful in certain situations, but not all the time. They're specifically made to only be found in Treasures and not farmable/craftable. They also don't replace the standard vanilla enchanted gear, because you cannot apply any more perks to them. In short... It's not meant to be OP. It's just made to be used for fun on rare occasions and to work as an extremely rare trophy you can display to others.
I want to create a series of datapacks that introduce new simple mechanics without disrupting the balance of the game. On first glance these changes may not look like much, but they are designed to enhance the vanilla survival experience with new fun ways to play. This datapack may cause some lag on busy servers and have some issues with any other extensive datapacks. If you have any problems please let me know! Hope you have fun!
Check out the rest of my vanilla-friendly survival datapacks:
https://www.planetminecraft.com/collection/141891/radior-s-realistic-rpg-rework-of-vanilla-survival/
Also check out the awesome guy who helped me tremendously with this datapack:
https://www.planetminecraft.com/member/kefaku/
Credit | Kefaku and Aceplante |
Compatibility | Minecraft 1.17 |
to | Minecraft 1.19 |
Tags |
6 Update Logs
Update 2.4 : by RADI0R 05/26/2023 10:46:34 amMay 26th, 2023
Changes:
- Updated to Minecraft 1.20
- Updated to Minecraft 1.20
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Also, could you show me the error lines that get printed out in the console? That might help.
"Failed to load function equipment:weapons/astral/get
java.util.concurrent.CompletionException: java.lang.IllegalArgumentException: Whilst parsing command on line 1: Unknown or incomplete command, see below for error at position 0: <--[HERE]" for all functions. It could be something on my end but I don't know what to do, and I don't want to reset my world if it can be helped. I hope you can help me on this I'm not sure what to do.
I'm getting this error on my 1.17 server
why
To fix it you need to go to data/equipment/tags/blocks/nonsolid.json and replace "#minecraft:replaceable_plants" with every separate block this tag includes, which is:
grass, fern, dead_bush, vine, glow_lichen, sunflower, lilac, rose_bush, peony, tall_grass, large_fern, hanging_roots.
I'm going to fix this bug on my end and update the whole datapack in a day or a few days.
Thank you for the report :)
Edit: now it's fixed :D
The astral form actually lasts as long as the player who enters it has Invisibility 2. The moment the effect runs out/is removed the player gets teleported back.
If you'd like to change the duration, you need to change the potion itself in the Woodland Mansion chest loot table, giveall function. Then you have to change the duration in every other file where it gets mentioned (such as the advancements, the load function or the warning function).
So anywhere you see the NBT data of the Potion of Astral Form like this:
{CustomPotionEffects:[{Id:14,Duration:600,Amplifier:1b,ShowIcon:1b}]}
you just have to input your own custom duration in ticks. 600 ticks = 20 seconds.
Next time you get a new astral potion it should have the new effect duration. In case it doesn't make sure you inputted the new duration correctly and in all places, because it's mentioned twice in the loot table and giveall to work with the credits check.