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This datapack/server-side mod expands on gameplay involving sculk and the warden.
Additionally, wardens now swim faster in water and can't drown. Note that this does break drowning-based warden farms.
You are free to use or modify this datapack as you wish, as long as you credit me and rennen and don't profit off of it.
Warden
The warden now spreads a modest amount of sculk along the ground wherever it walks. This can sometimes include sculk sensors and even active sculk shriekers. If you're trying to contain a warden or bring one to the surface, be careful!Additionally, wardens now swim faster in water and can't drown. Note that this does break drowning-based warden farms.
Recovery Compass
The recovery compass has an additional use while holding it: every 2 seconds, it emits soul particles that point in the direction of the nearest mob or player within 32 blocks of you.Gameplay
- Sculk veins are now climbable, making ancient cities even more interesting to navigate. Note that due to the way the climbable tag works, walking over a sculk vein that's on the floor will slow down your movement.
- Sculk blocks, sculk catalysts, and reinforced deepslate now indefinitely burn with soul fire when lit. Looks great for builds!
Recipes
In addition, there are four new recipes:- You can craft four sculk veins into one sculk block, or vice versa.
- You can smoke one sculk block into one sculk vein and some experience, providing a way to extract experience from sculk that can be automated, as opposed to breaking it by hand or with a hoe.
- You can craft eight sculk blocks and one glass bottle into a bottle o' enchanting, providing a way of stockpiling them that doesn't require villager trading.
Credits and License
Credit to rennen_rig from the Stardust Labs discord for implementing the warden sculk spreading.You are free to use or modify this datapack as you wish, as long as you credit me and rennen and don't profit off of it.
See Also
Feel free to check out my More Fossils Forge datapack/mod, which adds fossils underground throughout the world, with an increased chance of finding one within the Deep Dark.Credit | rennen_rig |
Compatibility | Minecraft 1.19 |
to | Minecraft 1.21 |
Tags |
3 Update Logs
1.3.0 : by badooga 09/21/2023 1:03:16 pmSep 21st, 2023
Update datapack version to 1.20.2
Giving the sculk_expansion.blacklist tag to a warden will prevent it from spreading sculk where it walks
Giving the sculk_expansion.blacklist tag to a warden will prevent it from spreading sculk where it walks
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Speaking of bones though, I have a More Fossils datapack/mod that lets fossils generate in every Overworld cave biome, with even more of them generating in the Deep Dark.
2. Having a smoker turn one sculk block to a sculk vein is a waste of sculk and furnace fuel when it's possible to craft four sculk veins out of one sculk block and vice versa, unless it was meant to somewhat punish people who want to automate everything.
2. Sculk blocks normally drop 1 experience when broken, and sculk veins are now effectively 1/4th of a sculk block. The smoker recipe is not really for acquiring sculk veins - rather, smoking a sculk block gives 0.75 experience and 1 sculk vein, which is effectively the same reward as breaking it. The reason this is done is to provide a different method of extracting experience from sculk blocks that have already been picked up with silk touch that doesn't involve tediously placing them back down and breaking them again.
Very interesting to see it here. The climbable veins also fill the somewhat missing part of the existence of the city. Well done!