Minecraft / Data Packs

Super Mario Galaxy Maker 1.14.+

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    avatar Rasemotte
    Level 45 : Master Blockhead
    34

    starsSuper Mario GalaxyMAKERstars




    This is a Datapack for Minecraft 1.14.+


    It gives you tools to build your own Mario galaxy levels in Minecraft !

    You will find :

    • The Spin
    • A World Hub entity for the end of the levels
    • All the Power Up
    • All the Power Stars
    • The Launch Star
    • The Checkpoints
    • The pipes
    • The costumes (caps, ghost)
    • The Star bits
    • The lumas
    • The goombas
    • The koopas
    • Bowser
    • The Shells
    • A LOT of custom sounds
    If you're lost in the building of you levels, you can give yourself two books :
    • Build helper
    • Mob helper

    You are free to share my datapack (for exemple with videos) but only if I get credits !


    Made by a French guy
    CompatibilityMinecraft 1.14
    Tags

    16 Update Logs

    1.14 ! : 05/22/2019 7:47:44 pmMay 22nd, 2019

    • Updated for minecraft 1.14
    • You don't need optifine anymore
    • changed the color of the launch star
    • added a little luma on the minecraft logo
    LOAD MORE LOGS

    66 replies

    2
    01/29/2020 7:29 am
    Level 1 : New Explorer
    afanguy
    hey there! big fan of your stuff, specifically this datapack. i use it on a private server of mine, where i sometimes invite people over to make some levels. problem is, there are a few things that don't work correclty in multiplayer and some features that'd just be cool to have.




    so, i'm here to... tell you that i added those features myself! hope you don't mind if i went ahead and modified a bit of stuff. nothing's public and it's still unfinished, but i'd love to share what i got with you sometime!



    if you're curious about what i've done, here's a little list of some of the major changes:



    - more or less combined it with your mario galaxy hud (i.e. making running out of lives reset checkpoints, making black holes actually take away from your lives, making star bits add to star bit counter, etc)

    - added max shroom and 1-up shroom with placeholder models that i will never be able to replace lmao

    - added basic coins that also use placeholder models

    - fixed some multiplayer issues
    - fixed some bugs and oversights

    - world-/server-global counters for power stars and grand stars

    - removed some actionbar stuff here and there to make the hud work properly

    - made a few changes to bee mario, including a new boss health-bar based flight meter

    - added little chat messages for when you get a power-up for the first time
    - respawning enemies, so you can have multiple levels that you can re-experience with their enemies




    that's the basic stuff at the moment anyways. like i said, i'd love to share what i got sometime, but until then i hope you have a great day
    2
    01/29/2020 6:33 pm
    Level 45 : Master Blockhead
    Rasemotte
    Omg thank you so much !
    It's been 8 months since I last worked on this datapack because I no longer felt the desire to continue, but what you're saying is just fantastic ! I really like the ideas and fixes you've added into the pack and if you want to add more, just go ahead !
    Before I stopped, I was planning to rebuild the code and the mecanics in general to make the pack less "heavy". For exemple the use of armor stands is effective but it's an entity, and the more we have entities, the more it's laggy :/
    If you have ideas about how to have features like power up, mushrooms etc. without using armor stands or entities, it would be super cool !
    And show me those features you're talking about ! :D
    2
    01/31/2020 12:02 pm
    Level 1 : New Explorer
    afanguy
    i'll try getting around to recording some footage of it later today. i'm happily suprised that the lag is because of armor stands and not because of my server host i've been using for testing purposes. sadly, this is the first time i have actually done anything datapack-related, heck, anything close to a minecraft creation that's more than the really basic /say command-blocks i used back in 1.8. i'm planning on experimenting with datapacks a bit more soon-ish, so i can get more of a feel of what's possible and what isn't. the best idea i have for fixing the lag at the moment is just making the power-up durations shorter as well as the bee flight and some cooldowns, but that doesnt fix other issues, sadly. though it would be a starting point.
    1
    02/01/2020 3:53 am
    Level 45 : Master Blockhead
    Rasemotte
    I'll make some decisions about what I could about the lag and performances, but before I really want to see what you made !
    2
    01/04/2020 10:11 amhistory
    Level 1 : New Miner
    GalemFulgur
    Great mod, but when I spawn your mobs, they despawn after a few time (or they just fall and die, I dunno). How can I manage to keep they alive?

    Also, how can we defeat boo's?
    2
    01/05/2020 1:01 pm
    Level 45 : Master Blockhead
    Rasemotte
    Thanks ! For the mobs, you can create a trap with the mob's egg in it that can get triggered when the player is around
    For the boo, they are afraid of light, so put a torch on a wall and add an item frame, it will create a "kill zone"
    1
    09/29/2019 9:16 am
    Level 1 : New Miner
    Mp3Shark
    Hello, so I tried grabbing stars, and the grand star and the game repeats the get star sound effect infinitely.
    2
    09/29/2019 2:05 pm
    Level 45 : Master Blockhead
    Rasemotte
    Because you haven't summoned the hub entity
    1
    09/18/2019 6:55 pm
    Level 10 : Journeyman Skinner
    LuigiFan1014
    how do you get rid of black holes? also, can you lower their suction a bit? its hard to walk around with it near.
    2
    09/19/2019 1:34 am
    Level 45 : Master Blockhead
    Rasemotte
    To remove any entities from the datapack, hold a stone block in your hand and walk through the entity to remove it.
    How many block do you suggest for the suction?
    1
    09/20/2019 7:47 amhistory
    Level 10 : Journeyman Skinner
    LuigiFan1014
    maybe about 3. Also, how do you get rid of the Bee mushroom?
    2
    09/20/2019 8:10 am
    Level 45 : Master Blockhead
    Rasemotte
    Ok
    For the bee, go into a block of water
    1
    08/12/2019 4:24 pm
    Level 1 : New Miner
    noob_killer012345678
    how do you lose a power up
    1
    08/13/2019 4:47 am
    Level 45 : Master Blockhead
    Rasemotte
    Which one?
    1
    07/31/2019 1:49 am
    Level 30 : Artisan Taco
    JessieProductions
    how do you fly with bee/red star mario?
    3
    07/31/2019 1:55 pm
    Level 45 : Master Blockhead
    Rasemotte
    For the bee : hold the bee mushroom and jump
    For the red star : jump and spin
    1
    07/25/2019 8:04 pm
    Level 1 : New Miner
    ElliotC238
    How do i get the Build helper/Mob helper books?
    3
    07/26/2019 9:05 am
    Level 45 : Master Blockhead
    Rasemotte
    "/reload"
    1
    07/26/2019 4:49 pm
    Level 1 : New Miner
    ElliotC238
    Thanks
    3
    06/24/2019 2:09 am
    Level 23 : Expert Mage
    MrEmerald2006
    I can help you in making 3D models.
    I don't have cubik but i use another tool
    Also i know almost everything about Mario Universe
    So i am able to recreat the mood of Mario Galaxy into a Resources Pack





    -Sorry for Grammar im Russian
    2
    06/19/2019 12:55 am
    Level 1 : New Miner
    Doge_Lord
    I doubt it's only me, but I think this has a lot of potential for a lot of things. Very good work, I just wish this were more popular like it should be. It'd be really cool to see this in a map. I dunno if this is a nice comment or mean or whatever since i've never been good at saying things. Basically, i'm trying to say it's good and it deserves more than what it has right now. You did a very good job. I found a few glitches that will effect gameplay but that's probably how i'm placing everything. When you get hit by mobs, I glitch through the floor and i'm on a world that's one block tall lol. Also, when I spin at an enemy, maybe it's specifically Bowser, he glitches through the floor. Like I said, it's probably where and how i'm placing stuff. Very good, needs barely any work, cya.
    1
    06/19/2019 2:19 am
    Level 45 : Master Blockhead
    Rasemotte
    Yes their is still a lot of glitches and I believe I'll have to take a lot of time to fix them.
    Btw thank you so much for what you said it means a lot to me.
    I already released maps with this mod and you can find some other.
    Anyway, you can share it if you want 😁
    2
    06/05/2019 10:52 amhistory
    Level 7 : Apprentice Crafter
    LennyTheSniper
    Petit problème. Je n'arrive pas à faire fonctionner les Launch Stars . Quand j'en créée une, le jeu ne me dis rien. j'ai fait comme dans la video d'agentGB mais rien ne marche... Wtf.

    EDIT : WTF ok maintenant c'est redevenu a la normale ok...
    3
    06/05/2019 2:31 pm
    Level 45 : Master Blockhead
    Rasemotte
    Je sortirai un patch pour corriger les problèmes avec les launch star parce que je reçois beaucoup de messages par rapport à ça
    2
    06/02/2019 7:32 am
    Level 1 : New Miner
    Maxime634
    Bonjour,
    Comment se débarrasser d'un power up ?
    3
    06/02/2019 8:01 am
    Level 45 : Master Blockhead
    Rasemotte
    Bee : aller dans l'eau
    Boo : prendre un launch star ou s'approcher d'un item frame placé sur le même block qu'une torche
    Springer : prendre un launch star
    2
    06/01/2019 2:28 pm
    Level 1 : New Miner
    Maxime634
    Comment utiliser le launch star ?
    4
    06/01/2019 3:46 pm
    Level 45 : Master Blockhead
    Rasemotte
    Tu peux voir l'utilisation dans la vidéo de agentgb. Avec le livre build helper, Tu choisis launch star. En suite un message va apparaître. Lorsque tu veux créer un point de passage simple là où tu es, tu cliques sur "path". Quand tu veux finir le chemin et rendre le launch star fonctionnel, tu cliques sur "end path"
    Et voilà
    2
    06/01/2019 4:56 pm
    Level 1 : New Miner
    Maxime634
    Merci
    2
    06/01/2019 8:28 am
    Level 1 : New Miner
    Sunsilver
    J'ai un gros problème, je suis a la fin de la création de la map et j'ai mes launcher star qui se sont tous relié, je les ai tous supprimer mais maintenant mon personnage flotte sans pouvoir se remettre a terre , et des que je me give quelque chose il se supprime de mon inventaire :/ sa me frustre un peu si jamais je n'arrive pas a me remettre car c'est plusieurs jours de travail :/
    3
    06/01/2019 9:51 am
    Level 45 : Master Blockhead
    Rasemotte
    Pour les launch star peut-être que c'est à cause des marker et end marker qui n'ont pas été supprimés.
    Tient dans ta main un block de stone et passe en mode spectator. En suite essaie de trouver tout les marker que tu as pu placer.
    Pour les items qui se suppriment je ne sais pas ce que ça peut être mais fait un /reload peut-être que ça ira mieux

    Ou alors Fait /tag @s list et s'il y a le tag LAUNCHPLAYER fait /tag @s remove LAUNCHPLAYER
    2
    05/30/2019 4:51 am
    Level 1 : New Explorer
    Startio
    Bonjour j'ai voulu placer un trou noir, le problème étant que quand le Star Launcher pour aller a un autre lieu, le trou noire m'aspire et m'empêche d'atteindre la destination ou me fait suffoquer, donc j'aimerais savoir si il y avais pas un moyen de supprimer un trou noir une fois qu'il a étais placer
    2
    05/30/2019 10:10 am
    Level 45 : Master Blockhead
    Rasemotte
    Normalement si tu tiens un block de stone dans ta main et que tu t'approche de n'importe quelle entité du datapack il se supprime
    2
    05/12/2019 5:31 am
    Level 7 : Apprentice Crafter
    LennyTheSniper
    Wow ! Salut Rasemotte !
    J'avais totalement oublié que ce datapack existait. (deso...)
    Je vais peut être recommencer de faire une map. (j'espère bien que mon PC va pas se corrompre cette fois xD)
    Le truc, c'est que c'est compliqué avec le lycée. Je vais tenter le week end et pendant l'été.
    Souhaite moi bonne chance !
    Edit : Je ne vais pas être capable de faire une map comportant TOUS les features, mais je vais faire de mon mieux.
    2
    05/12/2019 6:39 am
    Level 45 : Master Blockhead
    Rasemotte
    Ahah oui bonne chance avec ton lycée ! Je te conseille de penser en priorité à tes cours que à Minecraft (c'est tellement chronophage)
    Et t'inquiète c'est vrai que au final il y a beaucoup de features, Mais si tu as des suggestions ça me ferait kiffer de les ajouter !
    Et depuis la V2 il y a vraiment beaucoup de nouveautés !
    2
    05/03/2019 2:45 am
    Level 1 : New Miner
    chumpy001
    i tried to load the resourcepack in 1.14 and... did you think you can upgrade your datapack easily :p ?

    The game crashed whilst rendering overlayThe game crashed whilst rendering overlay
    Error: n: Non [a-z0-9/._-] character in path of location: minecraft:items/checkpoint rod

    XD
    2
    05/03/2019 7:34 am
    Level 45 : Master Blockhead
    Rasemotte
    Thank you for telling me this ! I believe it's easy to upgrade for 1.14 but I didn't try yet !
    It will come as soon as possible
    2
    01/16/2019 9:56 am
    Level 7 : Apprentice Crafter
    LennyTheSniper
    Pourrait-tu nous dire tes plan pour cette création ? Une map peut-être ?
    Aussi, j'ai trouvé un bug où si on prend notre abilité de spin dans un autre slot que le premier et que l'on spam clic droit sur celui-ci, on peut spin infiniment.
    Et la launch star ne fonctionne pas pour moi.
    2
    01/18/2019 7:18 am
    Level 45 : Master Blockhead
    Rasemotte
    Je compte faire une Map pour montrer toutes les foncifonctionnaque monlpeut faire. (J'essaierai de la faire la plus belle possible)
    Merci pour avoir reporté ce bug ! Je vais m'en charger !
    Pour le launch star tu peux regarder cette vidéo :
    youtu.be/8qH6_3nTvB4
    2
    01/25/2019 12:10 pm
    Level 7 : Apprentice Crafter
    LennyTheSniper
    Merci de m'avoir écouté ! Bonne chance avec ta map ! Moi, je bosse sur la mienne !
    2
    01/26/2019 7:47 am
    Level 45 : Master Blockhead
    Rasemotte
    Hâte de voir ce que tu vas faire ! Et si tu vois nimpon'im quel autre Bug je suis toujours dispo pour les corriger !
    Ou même si tu as des suggestions de nouveaux ajouts !
    2
    01/27/2019 9:41 am
    Level 7 : Apprentice Crafter
    LennyTheSniper
    J'ai trouvé un autre bug ! Si l'on prend le power-up abeille qu'on l'active, que l'on sélectionne un autre slot et que au moment où l'effet de lévitation se termine, on la re sélectionne et la dé-sélectionne encore et encore, on peut voler BEAUCOUP plus haut que normalement.
    2
    01/28/2019 6:13 am
    Level 45 : Master Blockhead
    Rasemotte
    Je vais essayer de trouver un moyen de fixer ca
    Je vais aussi fait en sorte que quand on a une carapace dans les mains on nage plus rapidement
    2
    11/29/2018 8:50 pm
    Level 1 : New Explorer
    JustAiden05
    How did you create the custom models?
    2
    11/30/2018 1:11 am
    Level 45 : Master Blockhead
    Rasemotte
    I've downloaded model in .obj format and I used cubik studio to transfer them into a Minecraft format !
    2
    11/25/2018 7:24 pm
    Level 10 : Journeyman Architect
    An1k1n
    use OBS look up a youtube video on how to set OBS up correctly and you can free record in 60fps full hd without any things in your screen
    2
    11/26/2018 3:17 pm
    Level 45 : Master Blockhead
    Rasemotte
    I'll try ! Thank you !
    2
    11/21/2018 11:41 pm
    Level 17 : Journeyman Miner
    ANDYTHEENDERMAN
    could ya plz make a version of it for 1.12.2?

    2
    11/22/2018 4:08 am
    Level 45 : Master Blockhead
    Rasemotte
    No sorry there is too much difference between the commands of the 1.12.2 and the 1.13 ! It would take too much time to change everything
    2
    11/13/2018 9:20 am
    Level 53 : Grandmaster Meme
    Devil_isdead
    very nice
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