- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
Updated on Jul 17th, 2023, 7/17/23 2:50 pm | 5 logs
Published Jul 22nd, 2022, 7/22/22 4:00 pm scheduled
Published Jul 22nd, 2022, 7/22/22 4:00 pm scheduled
- 7,707 views, 10 today
- 696 downloads, 1 today
Required Resource Pack
17
This isn't a boss battle. It's a rivalry. The Pig King is here.
This datapack adds a new hostile to your world: The Pig King. You will meet anarchy.
Check the releases page on GitHub for pre-1.20 versions.
To start the mayhem, kill a pig (or pig-like monster) and make sure you've slept in a bed at night.
Then, prepare yourself for his arrival when you least expect it. Good luck. 😈
Optional Resources!
The resource packs for Techno Crowns and Pig Style Piglins have been consolidated into a single pack for this release, but their usage is completely optional.
Installation is easy!
Just drag and drop the datapack zip file into your world's datapacks folder.
An uninstall function is also supplied
Optimized for servers!
This datapack was designed to minimally affect overall game/server performance.
All clients observe the same behavior on servers using GeyserMC.
For hosts using PaperMC, make sure to enable in the paper-world-defaults.yml file
If you want to show support for this datapack and associated materials please donate to the Sarcoma Foundation of America.
Licensed under Creative Commons ShareAlike
This datapack adds a new hostile to your world: The Pig King. You will meet anarchy.
Check the releases page on GitHub for pre-1.20 versions.
To start the mayhem, kill a pig (or pig-like monster) and make sure you've slept in a bed at night.
Then, prepare yourself for his arrival when you least expect it. Good luck. 😈
Extended Information
The Pig King is a scaling mob that seeks to emulate intense vanilla PVP combat.
- begins stalking player(s) responsible for killing any pig (or pig-like) mobs†
- equips according to current player(s) base-game advancement progression†
- rapidly change equipment to assault the player in close or ranged combat
- consumes items and food to gain an edge and replenish health while fighting
- breaks doors and trapdoors impeding movement to the targetted player
- revives undead pig-likes, rallies wild wolves, and stuns iron golems†
- never really dies, even if you beat him, he'll be back again sooner or later
- hides (despawns) and prepares for another ambush when player(s) exit range
- takes 10 - 20 minutes to spawn when he first notices a player or if defeated
- takes between 30 minutes and 2 hours to respawn if he defeats you
† you'll need to sleep in a bed first, too (he's not that much of a monster)
† will equip according to the player he's spawned at
† you can hit stunned golems to wake them up when The Pig King isn't around
The Pig King doesn't care about your wealth or wares, all he wants is respect.
- The Pig King is not a boss and will consistently appear and fight a player.
- Just like players in the game, he will continue to respawn.
- He will not interact with anyone who hasn't killed a pig-like mob.
- He will only spawn on overworld animal mobs or piglins
- Doing the 'atonement' ritual will clean the player until they kill another pig
- begins stalking player(s) responsible for killing any pig (or pig-like) mobs†
- equips according to current player(s) base-game advancement progression†
- rapidly change equipment to assault the player in close or ranged combat
- consumes items and food to gain an edge and replenish health while fighting
- breaks doors and trapdoors impeding movement to the targetted player
- revives undead pig-likes, rallies wild wolves, and stuns iron golems†
- never really dies, even if you beat him, he'll be back again sooner or later
- hides (despawns) and prepares for another ambush when player(s) exit range
- takes 10 - 20 minutes to spawn when he first notices a player or if defeated
- takes between 30 minutes and 2 hours to respawn if he defeats you
† you'll need to sleep in a bed first, too (he's not that much of a monster)
† will equip according to the player he's spawned at
† you can hit stunned golems to wake them up when The Pig King isn't around
The Pig King doesn't care about your wealth or wares, all he wants is respect.
- The Pig King is not a boss and will consistently appear and fight a player.
- Just like players in the game, he will continue to respawn.
- He will not interact with anyone who hasn't killed a pig-like mob.
- He will only spawn on overworld animal mobs or piglins
- Doing the 'atonement' ritual will clean the player until they kill another pig
Optional Resources!
The resource packs for Techno Crowns and Pig Style Piglins have been consolidated into a single pack for this release, but their usage is completely optional.
Installation is easy!
Just drag and drop the datapack zip file into your world's datapacks folder.
An uninstall function is also supplied
/function _tpk:uninstall
Optimized for servers!
This datapack was designed to minimally affect overall game/server performance.
All clients observe the same behavior on servers using GeyserMC.
For hosts using PaperMC, make sure to enable in the paper-world-defaults.yml file
allow-non-player-entities-on-scoreboards: true
For Technoblade
I'd actually been thinking of doing something like this for a little while now. I started watching Technoblade after his iconic and unforgettable premiere on Minecraft Monday. The idea slowly took shape of bringing his likeness into the game: a chaotic neutral character that meets you on equal terms and still manages to best you.
Well, that and subtle hints of anarchy.
This one's for you, "Dave." Rest easy, Pig King.
Well, that and subtle hints of anarchy.
This one's for you, "Dave." Rest easy, Pig King.
If you want to show support for this datapack and associated materials please donate to the Sarcoma Foundation of America.
Licensed under Creative Commons ShareAlike
Compatibility | Minecraft 1.19 |
to | Minecraft 1.20 |
Tags |
5 Update Logs
1.20 Predicate Fix : by deeveesss 07/17/2023 2:50:21 pmJul 17th, 2023
Mojang STOP CHANGING PROPERTY NAMES CHALLENGE
Now works as intended on version 1.20, for 1.19 downloads please see the releases page on GitHub
I've been toying with some other things and thinking of ways to incorporate some of those ideas into this datapack to better remember Technoblade. I don't want to spoil anything, but it's possible I'll have another update at some point with new content.
Now works as intended on version 1.20, for 1.19 downloads please see the releases page on GitHub
I've been toying with some other things and thinking of ways to incorporate some of those ideas into this datapack to better remember Technoblade. I don't want to spoil anything, but it's possible I'll have another update at some point with new content.
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I got to try it out
execute unless entity @e[tag=_tpk] if score %king_cd _tpk matches 0 as @r[predicate=_tpk:root] at @s if entity @e[type=#_tpk:mobs,distance=..14] run function _tpk:ai/start
He doesn't despawn until he's 64 or more blocks away from a player with said advancement or has been defeated.execute unless entity @p[predicate=_tpk:root,distance=..64] run function _tpk:ai/hide
It's possible one of the players has a farm or setup of some sort that is preventing him from spawning in a full area, but he also phases through walls in some cases to get closer to players so I don't think that would factor in either.Given that this has been out for over a year now with no similar reports of this behavior it's possible that the behavior you're observing is due to the inclusion of another datapack or mod or someone attempting to farm the Pig King, which is coded to be physically impossible without hitting him since the loot tables are tied to the player_killed_entity advancement and not the mob itself.
EDIT: What server software are you running? It could also be that the server settings aren't setup to enable non player entities on scoreboards, which is what some of the counters are done via. If that's the case (Paper, etc) see the instructions for enabling non player entities on scoreboards section.
R.I.P Techno
Side note, it's been a little over a year since I first released this, so I'm happy to see people are still enjoying it!