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  • pixel consistent mobs
    16x Minecraft 1.20.5 Other Texture Pack
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    zozo-zrob's Avatar zozo-zrob 4/22/24 1:51
  • Adrestio's Avatar
    Adrestio
    April 19, 2024, 10:39 pm to Public
    All 3 Main Heroes’ Themes are out now! Although exercises to get my composition abilities to be better I am quite happy with them. 🎶


    Check it out please!!!
  • Compbuild REDUX | 10+ Unique Worlds to build in | Unique Tools | WorldEdit for everyone.
    1.20.5 Creative Server
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    C0mputerrr's Avatar C0mputerrr 4/18/24 11:10 • posted 5/24/20 6:42
  • hothaifah's Avatar
    hothaifah
    April 18, 2024, 3:10 pm to Public
    i've been recreating Nature X but with Vanilla methods only, this resulted in the creation of Nature V.
    V stands for vanilla while X stands hmm idk actually,, i just named it whatever i came up with 3 years ago haha

    so Nature V is my upcoming resource pack, that does the exact same thing as Nature X however it doesn't require Optifine.

    obviously it'll have less features but surprisingly not that much!
    Nature V will be compatible with anything as it's vanilla based (Sodium users this is a happy news for you)

    really happy with the results, i can't wait to release it next week! (maybe sooner idk)

    Nature V:


    pack icon:
  • pixel consistent cave spider
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    zozo-zrob's Avatar zozo-zrob 4/15/24 7:17
  • hothaifah's Avatar
    hothaifah
    April 14, 2024, 4:44 pm to Public
    for me, it's always building the exterior of a house and giving up on the interior
    This is one of many house shells I built and left behind

  • maid mace
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    zozo-zrob's Avatar zozo-zrob 4/12/24 4:33
  • Nature X - 4.1.1
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    hothaifah's Avatar hothaifah 4/12/24 5:55 • posted 4/28/21 5:44
  • Compbuild Textures Realism - 1000+ Vanilla Models & Items | 128x
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    C0mputerrr's Avatar C0mputerrr 4/8/24 12:07 • posted 8/15/20 1:13
  • Compbuild Textures Reference World
    Educational Map
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    C0mputerrr's Avatar C0mputerrr 4/8/24 12:05 • posted 6/16/23 12:53
  • hothaifah's Avatar
    hothaifah
    April 2, 2024, 8:17 pm to Public
    working on v4
    started by adding rounded log textures & adding overlay/ connected textures

  • Adrestio's Avatar
    Adrestio shared Paril's post
    April 1, 2024, 12:52 am with Public
    Yep, Analytics rollout definitely messed up, Please ignore the moderation tools 😬
    Paril's Avatar
    Paril
    April 1, 2024, 12:15 am to Public
    I know it's tempting but whatever you do, don't press any of the moderation buttons that show up on resource pages! It won't be until Tuesday that we'll be back in the office to look at any of this :(
    View original post
  • hothaifah's Avatar
    hothaifah
    March 31, 2024, 5:46 pm to Public
    thank you so much for the 24.6k downloads on pmc and 153k downloads on curseforge

    thanks a lot for your amazing support, i appreciate it so much!

    i said it before, i’m really proud of v3 of Nature X, i can’t believe how much this version has improved this pack, to the point that i really can’t compare Nature X after v3 with the previous v2 and v1 of it as the difference is truly astounding!

    ik i’ve said before that the last update of v3 would be v3.10 (we’re on v3.17 omg) but i couldn’t help myself with stopping. i kept improving this pack with updates until the current update which is as i said v3.17.

    v3.17 will be the last update of v3 (seriously this time i promise), and i want to let you know that i’ll keep working harder and try to deliver the best of what i can do.

    so, on v4 of Nature X, connected textures for so many blocks will be added, this will be the opening feature of this version. also i’m planning in this version to start adding textures variations for so many other blocks (unrelated nature blocks too).

    and with the release of v4, Nature V will be released, this is a vanilla version of Nature X but with less features (as without Optifine there would be some limitations). i’ll keep on updating it and ill try to implement the new features with methods that won’t require Optifine that much.

    thanks again, have a great time!
  • Adrestio's Avatar
    Adrestio
    March 28, 2024, 9:43 pm to Public
    i have never used this emoji: 🪅
    what is this blasphemy?
    CactiFern said 2024-03-29 00:10:25
    CactiFern's Avatar
    I immediately thought it was a pinata
    ScotsMiser said 2024-03-28 22:59:42
    ScotsMiser's Avatar
    I would have guessed a jesters' cap (à la Motley Fool)

    web search says piñata, which I can see with prompting…
  • hothaifah's Avatar
    hothaifah
    March 25, 2024, 1:35 pm to Public
    heyy
    what's your thoughts on this?

    i've added short grass everywhere, it looks cool right?


    however, there is a shading issue that occurs but only when using shaders, and in some scenarios not all the time such as time of day, direction of shade.. etc
    in the following pic i've used BSL shaders, at noon time. it's not that bad, however the short grass did become darker (in other time of days and other shade directions it's actually good and doesn't have this issue)


    here is the same pic, also at noon, but with a different angel (different shade direction), here i think it looks bad, and whatever i do (even when brightening the short grass texture) it still occur


    i've wanted to add this feature from a long long time but couldn't solve this issue, so, should i keep this feature or not?
    hothaifah replied to Awoolanche's comment below 2024-03-25 16:07:48
    hothaifah's Avatar
    thank you so much for clarifying this
    i also found that turning off smooth lighting option would reduce the issue a bit
    just a question please, should i keep this feature or scrape the entire thing
    Awoolanche said 2024-03-25 15:56:08
    Awoolanche's Avatar
    Yeah, I've had this problem too. The grass is a part of the grass block itself and it calculates shadows based on the sides of the block, not the top, thus the messed up shading. Afaik, there's no good fix for that.
  • MoonBlade - Combo-Based movesets (WiP almost complete)
    Minecraft 1.13 - 1.20 Magic Data Pack
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    ended__'s Avatar ended__ 3/22/24 10:48
  • Adrestio's Avatar
    Adrestio
    March 21, 2024, 5:01 pm to Public
    SonicFan_1991 said 2024-03-22 10:00:29
    SonicFan_1991's Avatar
    what is this from?
    Spongie said 2024-03-21 21:13:24
    Spongie's Avatar
    so real adre
    Roman_95 said 2024-03-21 18:35:28
    Roman_95's Avatar
    Finally, the happy moai 🗿
    JustaFlqmingo replied to Adrestio's comment below 2024-03-21 18:31:53
    JustaFlqmingo's Avatar
    yes lol

    HE LOOKS SO HAPPY

    ima guess this is easter island + magic wand

    OHHH THATS HOW YOU GOT THAT

    YOU USED ANOTHER VERSION OF IT
    Papa Enny said 2024-03-21 17:31:17
    Papa Enny's Avatar
    Glorzo
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  • hothaifah's Avatar
    hothaifah
    March 19, 2024, 8:43 am to Public
    heyy my lovely people, hope you're doing great!

    Nature X update 3.12 is out now!
    in this update i was experimenting with the sunflower model, and i accidentally made it 3 blocks tall haha
    but i decided to keep it, and i had to make the short & tall grass taller too (only in the sunflower plains biome) as it didn't look good having a 1 block grass everywhere with 3 blocks sunflowers here and there, so i had to make them taller.
    so now it looks like this and i really like it, it's like an all tall grass biome i think it's realistic too.

    here is some sceenshots:



    also i added a new texture for the birch sapling in the old growth birch forest
  • hothaifah's Avatar
    hothaifah
    March 18, 2024, 4:59 am to Public
    with all of the hype with the far draw distances mods combined with extreme shaders, it’s really beautiful & impressive what all of these developers have achieved with their great work, but i've been lately playing with draw distance set to 6 or less with dense fog and moody brightness, idk this gives me nostalgia and i really miss these vibes. guess that i'm going backwards in time :)


  • BetterVanillaBuilding V2.97.1
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    StefanJ2's Avatar StefanJ2 3/16/24 2:33 • posted 4/10/18 2:17
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