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  • McMeddon's Avatar
    McMeddon
    May 21, 2024, 5:41 am to Public
    Boop!
  • spiderbat's Avatar
    spiderbat
    May 20, 2024, 8:00 pm to Public
    i've been working on some other stuff since my last post, but i had been trying and am going to try to get the GTA V map in a good enough state to share as a progress release, because there's some areas that look too crazy that haven't been cleaned up
    here is some examples💀💀



  • McMeddon's Avatar
    McMeddon
    May 20, 2024, 7:38 am to Public
    Halfway there

    Frwf said 2024-05-21 04:41:21
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    Bro that one bar is 4 times my total xp
    TheRedDemon replied to McMeddon's comment below 2024-05-20 20:32:11
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    Very Wise this can a learning lesson for all and not many people Appreciate this line of thought
    Keke1253 replied to McMeddon's comment below 2024-05-20 13:16:22
    Keke1253's Avatar
    Thank you, 😊 sorry I'm late
    McMeddon replied to MonsterKid93's comment below 2024-05-20 10:36:16
    McMeddon's Avatar
    not yet, 44% left till gratulation-time haha
    McMeddon replied to Keke1253's comment below 2024-05-20 10:35:29
    McMeddon's Avatar
    #helped towards 27 :D *bling bling*
    View more comments
  • McMeddon's Avatar
    McMeddon
    May 19, 2024, 1:29 pm to Public
    add new videos and 3D Worldmap of Akorozes:) Happy exploring!

    www.planetminecraft.com/project/akorozes/
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 19, 2024, 12:49 am to Public
    Just learned today that if you haven't migrated to Microsoft from a historical Mojang account, your account is permanently deleted and you have to buy the game again.
    Even if you have the receipt of the original purchase.

    Heck, to this day you can still migrate your old YouTube account for free.
    17 years after YouTube's acquisition to Google, that deal held on.

    Props to SalC1 for doing the experiment and confirming this with hard data.
    TheDiamondPlayables replied to MarkSarmite's comment below 2024-05-19 07:17:33
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    I'd still make the comparison if it is since the point is still there.
    It's probably even worse for Microsoft if that's actually the case, regardless of if the YouTube migration deal is still held.
    MarkSarmite said 2024-05-19 05:33:57
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    yt is not under microsoft
  • McMeddon's Avatar
    McMeddon
    May 18, 2024, 4:40 pm to Public
    New World finished🎉 yippii
    www.planetminecraft.com/project/akorozes/

    Dronko fire blaster said 2024-05-18 18:37:16
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    oh very interesting, sorta the opposite of what you normally do
    AvatarKage replied to McMeddon's comment below 2024-05-18 16:52:38
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    ok cool
    McMeddon replied to AvatarKage's comment below 2024-05-18 16:51:00
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    handled by minecraft, it does smoothening and biome transitioning, but yes, a natural fall is also a good way
    AvatarKage said 2024-05-18 16:48:46
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    I'm thinking maybe smooth out the edges so it looks like a continent over a sudden edge
  • Kaizen87's Avatar
    Kaizen87
    May 17, 2024, 5:25 pm to Public
    HIT ME HARD AND SOFT — Skin Сollection — Billy Eilish

    The world is slowly sinking underwater!
    KAIZEN87 x Billy Eilish x DFH

    Learn more: www.patreon.com/kaizen87

    Today marks the release of Billie Eilish's third studio album "HIT ME HARD AND SOFT," and in celebration, we are excited to introduce a special skin collection created in collaboration with DFH. Please note that this collection is a fan-made creation and not an official collaboration.

    The collection is created in a limited range of colors, where blue and red act as the leading, dominant shades, giving the products expressiveness and energy. However, the presence of yellow softens the overall perception, bringing warmth and harmony to the palette.





    The collection was created by enthusiasts with the support of KAIZEN87
  • McMeddon's Avatar
    McMeddon
    May 17, 2024, 2:56 pm to Public
    planned to release a biiig world today, but thanks to your friends Shorts and Reels, this map is delayed, because me dumbo distracto non stoppo
    SnappNote said 2024-05-17 21:50:40
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    real
    PotatoWolfie said 2024-05-17 17:44:23
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    oh hey, thats the reason i dont have a video edited :O
    Keke1253 replied to SxlverStarlxght's comment below 2024-05-17 16:26:14
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    I like them too
    Keke1253 replied to McMeddon's comment below 2024-05-17 16:15:53
    Keke1253's Avatar
    Ok
    Keke1253 replied to McMeddon's comment below 2024-05-17 16:13:42
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    Ok, do you know any people 😊
    View more comments
  • McMeddon's Avatar
    McMeddon
    May 16, 2024, 2:30 pm to Public
    Does anyone know how to make dynmap as a standalone static website / server?



    Currently working on updating mcmeddon.com where i also explored the last days new ways to display all worlds on pages.

    Tried with Zekotorm to host it as viewable 3d map not sure if its feasable for the largest worlds



    i have a server that hosts like 10..20? dynmap worlds, but if it crashes, all the maps are inaccessable - sad
    infamousmusicify said 2024-05-17 00:43:36
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    They are just img files, so it shud be possible with some creativity.
    Never tried multiple worlds at once but its very easy to setup a local host for dynmap. 🤔

    Fair warning tho, as im sure youve experienced already, dynmap can take up to or over a few hours to scan and produce the image files for the wolrd. So, it might take a hot minute to do all of them... also, its gonna be a ton of data... my 4gb world was like 40gb of image files...
    CraftyFoxe said 2024-05-16 17:10:49
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    Wow how is that dynmap with a 3d effect? Looks pretty cool
    Hichibo said 2024-05-16 15:17:28
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    Hey, i have maybe a solution
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 16, 2024, 10:20 am to Public
    Another random piece of trivia: The file containing the things I need to know in order to port any given project to 1.20.5 is around 200 lines long, and counting! As a reference point, the same file with the things I need to know in order to port from 1.20.2 to 1.20.3 is only around 30. (the count is 27 if you were wondering)

    Bit of context here: For every new release, I used a self-made tool called the "Patch Notes Grabber" to get information off a given update log, or a series of snapshots leading to a big update and merges all that into one mega update log (if the update log itself isn't out yet), then carefully sort through the resulting data for the stuff I need to pay attention to in order to bring a project to a given release.

    It's standard practice for me now, but I never really talked about it since it's more of the boring bits, but I still need to let you know I'm still bringing this to 1.20.5, this'll just take a while for me.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 16, 2024, 2:51 am to Public
    I'm starting to think that this bug is on its track to becoming the 2nd Damage Wobble bug.
    It was a thing once, got removed, then many years later was re-implemented again and felt like a new feature.
    (Technically this one was never a thing, but alternatives existed that did the same thing - all of which were removed instead)

    If 1.21 is released without this bugfix I'll look for another path to bring back "/nameless" to Villager Names myself. (Hopefully there'll be another way around it by then)
  • McMeddon's Avatar
    McMeddon shared Elightin_elytra's post
    May 15, 2024, 8:09 am with Public
    gotta keep the projects fresh :D and always finding stuff to improve on or just the ADHD kicking in lol

    a never-ending: "oh i could change that ... oh i could improve that... oh i could update that"

    e.g. i have those world-comparison-images, and i noticed that i hadn't compressed them, so i went ahead and minified them and reduced them from 6mb to like 200kb or so - improving page loadtimes for the page :D


    and right im adding videos to them :D

    www.planetminecraft.com/project/zekotorm/

    Elightin_elytra's Avatar
    Elightin_elytra
    May 14, 2024, 7:36 pm to Public
    Ok, someone has to give a dedication award to McMeddon. I'm telling you, every 2 hours, I always receive a notification about him updating various maps (WHICH ARE REALLY BIG). I'm not just impressed by this dedication, but as well inspired by this. I don't even do this with skins!
    View original post
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 12, 2024, 8:17 am to Public
    3 days later, I got a brand new tool out of it. This'll help me shave off a ton of time posting stuff (and managing them) across multiple platforms.
    look, building a parser from scratch is tough beans, alright?
  • McMeddon's Avatar
    McMeddon
    May 10, 2024, 2:23 pm to Public
    hiiii 👋
    Did some clips and fly arounds for my worlds to display the shear scale of my creations.
    Going to add them to projects one by one - see also some new clips fly around twitter over the next time
    www.planetminecraft.com/project/xedrimos/



    Keke1253 said 2024-05-10 19:04:35
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    Omg it's so nice. I especially like the sand path. I want to build something like this in my village 😅
    content_inc said 2024-05-10 16:28:45
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    your literally a demi god at building
    Papa Enny said 2024-05-10 14:30:35
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    majestic
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 9, 2024, 5:32 am to Public
    Decided to speedrun HTML and CSS in 4 hours - I'll need them for future update shenanigans.
    Just the basics of them anyway, I can always improve it later on.
  • McMeddon's Avatar
    McMeddon
    May 8, 2024, 7:15 am to Public
    Here a small comparison of the mountain work i recently did

    See more here: 🌏👋 www.planetminecraft.com/project/yekalyx/


    Img 1: Alpines Gen 2

    Was built for big mountain ranges.
    Sharp, smooth peaks, sutle terracing, continued peaklines, huge bulging bottom terraces


    Img 2: Alpines Gen 3

    Iteration on gen 2
    Better/More "single" peaks, dynamic shattering, warped erosion, increased terrain fragmentation, better global terracing, varying terracing, steeper valleys, bigger bottom, with sloping channels in a stylistic approach.



    SuperPro said 2024-05-08 19:12:55
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    How do you make them so quickly
    voktorka said 2024-05-08 16:30:16
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    yummy !!
    LightFiendish said 2024-05-08 11:10:52
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    love the new mountains!
  • McMeddon's Avatar
    McMeddon
    May 7, 2024, 12:38 pm to Public
    Dont mind me; just casually dropping a new world with new terrain types/styles
    🌏👋 www.planetminecraft.com/project/yekalyx/

    Gillygogs said 2024-05-08 13:43:16
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    damn
    LightFiendish said 2024-05-07 18:18:54
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    beautiful! love those mountains :D
    Biz said 2024-05-07 14:41:14
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    Damn that’s crazy
    MistFaller said 2024-05-07 12:39:14
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    Looks EPIC! nice job!
  • McMeddon's Avatar
    McMeddon
    May 4, 2024, 10:23 pm to Public
    zooooooom
    Loppycraft52 said 2024-05-05 10:19:16
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    I don’t want to be just another
    (ik no one will understand that refernece but still lol)
    TheRedDemon said 2024-05-05 06:46:55
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    zoo
    FIRESTAR09_10 said 2024-05-05 04:33:26
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    Zoooooooooom
    Dronko fire blaster said 2024-05-05 01:54:51
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    zoomady bop boom
    SuperPro said 2024-05-05 00:40:52
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    Zoom zoooom zooom zoooooom
  • Wyvernity's Avatar
    Wyvernity
    May 4, 2024, 10:49 am to Public
    Mojang recently released a snapshot for 1.21 and I might skip updating Enchantment+ to 1.20.5. They made enchantments data driven which means the data pack no longer needs the table and the guide book. Enchantments added by the data pack will be available just like other enchantments. I am very excited for this and will be posting again to update you guys about this.
    ScotsMiser said 2024-05-04 11:34:04
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    Link to the technical data and/or tutes would be appreciated as they become available.

    (Sounds like this will simplify adding aftermarket enchants 🤞)
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 3, 2024, 6:31 am to Public
    One of the things I'm implementing in this update asides from a full system rewrite is a new way to customize my datapacks!
    This is an idea I had back when we got 1.20.2, but it took me up until now to finally be able to implement it system-wide. I have to rewrite the system anyway, so might as well.
    (Note: by "system" here I mean all the packs I've made since 1.20 and am currently updating)
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