I’ve been playing Minecraft since its earliest days and have spent the last 7+ years working as a professional builder, focusing on large-scale environments, worldbuilding, and long-term map design.
My projects prioritize atmosphere, permanence, and player-driven storytelling over short-term spectacle. I’m especially interested in how worlds evolve when players are given freedom, consequence, and time.
I’ve recently returned to server ownership and am currently running GreythornSMP, a long-term survival server built around player history, minimal interference, and meaningful world change.
If you enjoy Minecraft worlds that feel lived-in, remembered, and shaped by the people inside them, I hope to see you there.