Minecraft Mods

[1.7.10/1.7.2/1.6.4] [Forge] Fairy Mod

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  • 59,386 downloads, 11 today
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pau101 avatar pau101
Level 81 : Elite Programmer
407

Permission



From the original minecraft forum post in the copyright info the creator states:


Only Minecraftforum.net, PlanetMinecraft.com and hzyswiki.com are able to host any of The Owner's material without the consent of The Owner. 


Minecraft 1.2.5 was the last version that was mod was updated to by KodaichiZero and KodaichiZero has said nothing since then regarding any plan to update the Fairy Mod and people are wanting it updated so decided I would.


Content



undefined


Normal

undefined

Health: 7.5
Attack Strength: 1
When Attacked: 50% chance of fleeing


Guard


undefined
Health: 7.5
Attack Strength: 2
When Attacked: Resists ⅓ of the damage and will retaliate


Medic


undefined
Health: 7.5
Attack Strength: 1
When Attacked: 50% chance of fleeing


Scout


undefined
Health: 7.5
Attack Strength: 1
When Attacked: 50% chance of fleeing


Rogue


undefined
Health: 5
Attack Strength: 1.5
When Attacked: Poisons the attacker and flees


Queen


undefined
Health: 15
Attack Strength: 2.5
When Attacked: Resists ⅓ of the damage and will retaliate along with followers





undefined

  1. Find a group of fairies by exploring grassy areas like plains or forests (must not be on peaceful)
  2. Defeat the queen or if you want the queen defeat all of her followers, which all have the same faction above their head
  3. The fairy will be upset for a little while, no longer than a minute, so you can't befriend her yet. They will cry or pout.
  4. If the fairy is a queen feed her a glistening melon, otherwise use a cake, melon slice, cookie, apple, or sugar. Sugar is not guaranteed to work first try.



undefined


(for your taimed fairies
)
  • Will follow you
  • When right clicked will get on your head and allow you to fly for a short while, (right click fairy to dismount as well)
  • Eyes become increasingly pail when health is low, need to eat a taiming item to heal.
  • Sits when right clicked while sneaking
  • If a medic, will heal you along with other fairies
  • If a guard, will attack monsters, besides creepers, following you
  • If fed slime balls, rotten flesh, spider eyes, fermented spider eyes will become wild
  • If you have an ender eye or ender pearl will teleport to you if far away
  • When right clicked with shears hair will switch between dual ponytail and roll
  • When right clicked with paper a custom name can be given (while fairy is not flying)
  • Gets sick in complete darkness, needs to be cured by sunlight or by consuming a melon slice



undefined


(for your taimed fairies)
  1. Place a sign with the fairy's name anywhere on it, along with any other fairy names you want posted
  2. Stand next to the sign with your fairy and wait for the symbols around the fairy's name to become @.
  3. The fairy will now wonder within 6 blocks of the sign and if you add the text "~f" to the sign the distance is doubled
To unpost a fairy have the fairy ride your head or break the sign.




undefined


For posted fairies, the content of chests within 6 blocks horizontally and 1 block vertically determain what their task is.

Hoe: till nearby grass or dirt
Plantable items: plant on farmland
Sugar cane: plant near water
Axe: chop down nearby logs (keep log houses away)
Sapling: plant where can grow
Wheat: feed to animals to breed
Shears: collect wool from sheep
Fishing rod: catch fish
Food: eat if health is low
Bonemeal: speed growth of trees and plants

Other tasks fairies do are:

Pick up items that are on the ground and put them in nearby chests
Destory tallgrass to get seeds
Harvest wheat, melons, pumpkins, and sugar cane


Showcase





Previous Versions



1.7.2

1.6.4

CreditKodaichiZero
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

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2
03/28/2019 7:26 pm
Level 27 : Expert Unicorn
Matetsu
Matetsu avatar
1.12.2!
1
03/01/2019 9:39 pm
Level 1 : New Miner
stefanie777
stefanie777 avatar
OMG SO CUTE I ALSO HAVE A FAIRY SKIN
pls make it where you can be them PLSSSSSSS
1
06/02/2018 2:49 pm
Level 1 : New Crafter
BlobfishQueen123
BlobfishQueen123 avatar
So my rogue fairy is very pale but her eyes are normal. I don't think she's sick because I can't feed her melons. She also has black particles. Is that normal or not? Also she seems to have a claw/shuriken on her right hand (left when you look at it) which is either abnormal or a cool design feature . So can someone please explain this to me!
1
03/04/2018 8:45 pm
Level 1 : New Crafter
Lions_Tail
Lions_Tail avatar
I have a very small list of must have mods for minecraft, and this is still one of them! This mod has been around since beta 1.3 and I really don't want to see it die, although I'm scared begging you to update it would only give you more pressure, so please just take this as motivation on how important this mod is. Minecraft will probably update to 1.14 soon and it would be great to be able to play this mod when it does!
1
10/04/2017 12:37 am
Level 1 : New Miner
PandieSenpai
PandieSenpai avatar
Can you please update this mod to the 1.11.2 version of minecraft? Thank you!
1
09/25/2017 2:44 pm
Level 1 : New Miner
Kawaiioyte
Kawaiioyte avatar
PLEASE! im planning on doing a youtube series for tons of mods and i'd love to add this one! PLease make a 1.12 version! thanks bye <333
1
09/25/2017 2:43 pm
Level 1 : New Miner
Kawaiioyte
Kawaiioyte avatar
add to 1.12.2
1
08/25/2017 6:16 pm
Level 1 : New Explorer
GalaxyDash
GalaxyDash avatar
Love this mod but they turn invisible when adding certain mods
1
07/25/2017 4:42 pm
Level 1 : New Miner
aiidaan
aiidaan avatar
Please update to 1.11.2! Thanks love! <3
1
06/26/2017 3:53 pm
Level 1 : New Miner
Ieatalot
Ieatalot avatar
Can you update it to the latest update please!!
1
03/02/2017 12:38 am
Level 9 : Apprentice Prince
Image64Labs
Image64Labs avatar
any plans for a 1.10.2 update? i really like this mod i would like to add it to my modpack with your permission of course.
1
11/07/2016 6:06 pm
Level 1 : New Miner
m3dw
m3dw avatar
up date to 1.8 pleaseeeee!!!!!
1
10/06/2016 7:53 pm
Level 9 : Apprentice Prince
Image64Labs
Image64Labs avatar
how do i spawn in a pink haired queen?
1
10/06/2016 4:00 pm
Level 9 : Apprentice Prince
Image64Labs
Image64Labs avatar
FAIRY GOD PARENTS!
1
01/13/2016 9:08 am
Level 1 : New Miner
xBreezy018
xBreezy018 avatar
can u plz update the mermaid mod and the fairy mod to 1.8 plz
1
01/11/2016 9:51 pm
Level 1 : New Miner
Fairyn
Fairyn avatar
1.8 version please!
1
01/03/2016 7:11 pm
Level 1 : New Miner
ZarZuf
ZarZuf avatar
Hi :)
I noticed that this mod conflicts with Orespawn: they both add a mob simply called "fairy".
Is there a chance you can change the name to something not conflicting like "pau101.fairy" or "fairymod.fairy" ?
1
01/02/2016 6:58 pm
Level 11 : Journeyman Warrior
Riolucake
Riolucake avatar
Please update to 1.8 because 1.7.10 does not work on my computer at all and I really need this mod because every other mod with mobs that do stuff for you aren't compatible with anything. At all. Not even minecraft comes alive is compatible with my mods. so please update this to 1.8.
1
12/16/2015 5:09 pm
Level 1 : New Explorer
Sephirajo
Sephirajo avatar
My daughter loves the way this mod looks and really wants to play but we tried to install it only to not have it show up in forge at all.
1
11/28/2015 7:55 pm
Level 1 : New Miner
xchrismichael
xchrismichael avatar
does this not work for 1.8?
1
11/03/2015 6:26 pm
Level 1 : New Miner
Boshawott
Boshawott avatar
so if I want to add more fairy textures.. how would I do it?
1
11/03/2015 10:12 pm
Level 81 : Elite Programmer
pau101
pau101 avatar
It is not currently possible.
1
10/21/2015 8:08 pm
Level 1 : New Miner
matteix
matteix avatar
My game crashed /).(\






// Ouch. That hurt :(



Time: 10/21/15 8:03 PM
Description: Initializing game


java.lang.IllegalArgumentException: ID is already registered: 4
 at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
 at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:107)
 at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
 at com.pau101.fairymod.proxy.CommonProxy.initEntities(CommonProxy.java:16)
 at com.pau101.fairymod.FairyMod.init(FairyMod.java:53)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
 at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
 at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
 at com.google.common.eventbus.EventBus.post(EventBus.java:275)
 at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
 at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
 at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
 at com.google.common.eventbus.EventBus.post(EventBus.java:275)
 at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
 at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
 at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
 at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
 at net.minecraft.client.main.Main.main(SourceFile:148)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:28)



A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------


-- Head --
Stacktrace:
 at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
 at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:107)
 at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
 at com.pau101.fairymod.proxy.CommonProxy.initEntities(CommonProxy.java:16)
 at com.pau101.fairymod.FairyMod.init(FairyMod.java:53)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
 at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
 at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
 at com.google.common.eventbus.EventBus.post(EventBus.java:275)
 at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
 at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
 at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
 at com.google.common.eventbus.EventBus.post(EventBus.java:275)
 at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
 at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
 at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
 at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)


-- Initialization --
Details:
Stacktrace:
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
 at net.minecraft.client.main.Main.main(SourceFile:148)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


-- System Details --
Details:
 Minecraft Version: 1.7.10
 Operating System: Windows 10 (amd64) version 10.0
 Java Version: 1.8.0_25, Oracle Corporation
 Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
 Memory: 350111896 bytes (333 MB) / 897208320 bytes (855 MB) up to 1060372480 bytes (1011 MB)
 JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
 AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
 IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 16 mods loaded, 16 mods active
 States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
 UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
 UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
 UCHI Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
 UCHI CopiousDogs{${mcversion}-${version}} [Copious Dogs] (Copious Dogs 1.7.10 v5.jar)
 UCHI BuildMod{v1.0} [Build Mod] (coroutil-1.1.3 for MC v1.7.10.jar)
 UCHI CoroPets{v1.0} [CoroPets] (coroutil-1.1.3 for MC v1.7.10.jar)
 UCHI CoroAI{v1.0} [CoroAI] (coroutil-1.1.3 for MC v1.7.10.jar)
 UCHI ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.1.3 for MC v1.7.10.jar)
 UCHI ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.1.3 for MC v1.7.10.jar)
 UCHI craftguide{1.6.8.2} [CraftGuide] (CraftGuide-1.6.8.2-forge.jar)
 UCHI PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.1.1_1.7.10.jar)
 UCHI props{2.1.1} [Decocraft] (Decocraft-2.1.1_1.7.10.jar)
 UCHI fairylights{0.6} [Fairy Lights] (fairylights-0.6-1.7.10.jar)
 UCHE fairymod{0.5} [Fairy Mod] (fairymod-0.5-1.7.10.jar)
 UCHI tropicraft{v6.0.5} [Tropicraft] (tropicraft-6.0.5.jar)
 UCHI witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
 GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.4229' Renderer: 'Intel(R) HD Graphics 3000'
 Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
 LWJGL: 2.9.1
 OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.4229, Intel
 GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.


 Is Modded: Definitely; Client brand changed to 'fml,forge'
 Type: Client (map_client.txt)
 Resource Packs: [Dandelion_4.zip]
 Current Language: English (US)
 Profiler Position: N/A (disabled)
 Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
 Anisotropic Filtering: Off (1)
1
09/29/2015 4:47 pm
Level 1 : New Miner
Asmodeus623
Asmodeus623 avatar
I put it in the mods folder but it's not showing up when I click play with the Forge profile. Help?
1
09/29/2015 9:36 pm
Level 81 : Elite Programmer
pau101
pau101 avatar
Are other mods in the same mods folder not showing up as well?
1
09/16/2015 2:57 pm
Level 1 : New Miner
CassrockMedia
CassrockMedia avatar
How do I kill fairies once I've tamed them.
1
09/13/2015 9:59 am
Level 1 : New Miner
Chickenboo
Chickenboo avatar
oh im so glad someone decided to bring this into a more modern version, how nostalgic. theres some issues to work out with it though huh?

first i want to state im running a fair amount of mods, nothing crazy just a couple dozen. but it seems fairies drop my fps to painful levels if im in the vicinity of more than a handful. im not sure what causes it, i dont have to get too far before things return to normal. maybe its the name tags floating above them?
also, medics dont seem to want to heal the player.
1
08/16/2015 2:03 pm
Level 3 : Apprentice Miner
KatCorbin
KatCorbin avatar
It makes my game crash ;-;
1
08/14/2015 1:52 pm
Level 17 : Journeyman Skinner
JakonG
JakonG avatar
Awesome mod, I wonder if you'll update other mods made by KodaichiZero like his Grove Sprites mod, his Bellthorn mod or his Peach Dudes mod.
1
08/09/2015 7:09 pm
Level 1 : New Miner
MistyForFairies
MistyForFairies avatar
Hi there! I started using the Fairies mod years ago, right after it was originally created. I've always played on Peaceful mode and thoroughly enjoyed these little creatures. I've been working on putting my game (1.7.10) back together over the past few months with my favorite mods and I just found this one will no longer work on Peaceful. I would be giddy with excitement if this could be fixed to work on Peaceful. Thank you for your consideration.
1
07/29/2015 12:28 pm
Level 1 : New Network
niconoko
niconoko avatar
I wonder if you can add a mob id config and spawn rate?
1
05/24/2015 5:56 pm
Level 5 : Apprentice Crafter
fa1ry
fa1ry avatar
Playing this mod right now, really awesome. I might do a review on it. :)
1
05/20/2015 3:55 pm
Level 1 : New Miner
kodaichizero
kodaichizero avatar
Hey there,

This is KodaichiZero, original creator of this mod. This isn't a callout or anything, I totally support what's going on here. I just wanted to let you know that if you're a fan of this mod, I've got something new in the works. I'm making a video game in the Unity engine based off of this mod! I made a post about it on the minecraft forums, which you can check out here:

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445183-wip-fairy-factions-mod?comment=45

Not much to show yet, but I would be happy to chat with any of you about it if you want to know more.
1
05/12/2015 11:49 pm
Level 2 : Apprentice Explorer
Keitarosan
Keitarosan avatar
Im happy enough that it's just updated so thankyou for that
1
05/08/2015 7:05 pm
Level 1 : New Miner
SusannePlays
SusannePlays avatar
Could you post the source code on github because I want to try modding, and I could try and start with some add-ons to this mod to work with Pam's harvestcraft, kitties in mocreatures (feeding), and apple tree harvesting in biomes o plenty :)
1
04/26/2015 6:22 pm
Level 1 : New Miner
LinaPina98
LinaPina98 avatar
Hi, I joined just to comment on this. I downloaded this mod today, and I was planning on getting a house for my fairies, but I'm missing the queen fairy! I have tried and tried and tried to spawn her, but I couldn't get her. Also, I have never seen any fairies spawn naturally. My fairies will not sit down either. :( I am using Forge version 10.13.2.1230 and Minecraft 1.7.10. Please help, I really need it. :( I'll diamond this if you do.
1
02/19/2015 3:01 pm
Level 1 : New Miner
Wytchcat
Wytchcat avatar
Using this on a heavily modded server.  Problem is when I try to spawn a fairy... I get an Extreme Creeper boss... and with no config file I can't adjust.  :\
1
02/15/2015 12:33 pm
Level 1 : New Miner
itanshi
itanshi avatar
I'd like to thank you very much for the work you put into this mod; however, it appears to not be compatible with the latest Forge and I'm not sure which version of forge is required.
1
04/26/2015 6:23 pm
Level 1 : New Miner
LinaPina98
LinaPina98 avatar
You should be able to use Forge 10.13.2.1230. :)
1
02/06/2015 6:25 pm
Level 1 : New Explorer
Boruo
Boruo avatar
is there a way to spawn a fairy clan?
1
02/06/2015 8:10 pm
Level 81 : Elite Programmer
pau101
pau101 avatar
No there isn't.
1
01/25/2015 6:34 am
Level 1 : New Miner
AllenWL
AllenWL avatar
Is there a way to spawn in a rouge fairy?
1
01/25/2015 12:22 pm
Level 81 : Elite Programmer
pau101
pau101 avatar
/summon Fairy ~ ~ ~ {Data1:-128s,Data2:4s,Data3:-2s,Data4:5s,RulerName:,PostX:-1}
1
01/16/2015 12:14 pm
Level 1 : New Miner
K_A_T_R_I_N_A
K_A_T_R_I_N_A avatar
It looks very cute and fun! only problem is i dont know how to download a mod. im not new to minecraft but have never downloaded a mod befor and i have looked for videos on how to download mods on youtube but could not find any that realy helped. i have a mac compute and if you could help me i would realy aperciate it because i really want to play with the fairys!!!! thx
1
01/01/2015 10:49 pm
Level 1 : New Miner
TURTLES556
TURTLES556 avatar
Great mod, but no fairies are spawing and I am not in peaceful mode. I can spawn them in with a spawn egg just fine, but when I generate a world there are none. I'm using the 1.7.10 version with forge.
1
01/01/2015 10:57 pm
Level 81 : Elite Programmer
pau101
pau101 avatar
You should be able to find them in plains. It may take a bit of time before they spawn.
1
01/01/2015 11:16 pm
Level 1 : New Miner
TURTLES556
TURTLES556 avatar
Ok, i'll keep looking. Thanks for answering my question :)
1
11/29/2014 11:24 am
Level 2 : Apprentice Explorer
LoveNoddles
LoveNoddles avatar
SO CUTE OMG 030
1
11/20/2014 2:16 am
Level 14 : Journeyman Engineer
WhiteFox1992
WhiteFox1992 avatar
Things I think you should add.(At the end is a list of glitches I found) Feel free to add anything, I give you promission. - 

Cosmetic- 
1) More hair styles, maybe three or four more, or five or six in total.
2) A config file that you can cange the lists, or even add to the list of default words used for the default names. I found it very funny that a queen flying around was named "Queen Cutie-butt", and I was think it would be funnier in a sence if you could add your own words.
3) Male/King varients

Gameplay-
1) Random events based on how you treat fairies. For example if you have fairies that never do anything but fish, eventually turns them into an aquatic-fairy that could fish without a rod. (I could elaborate on this if needed.)
2) A fairy dimention were only objects that fairies like spawn, but it would require being allied with a specific fairy, maybe the queen. For a brief idea; build a frame out of something, maybe glowstone, then have a queen fairy be right clicked with a flint-and-steel to enchant it to "the fairy key" then you can go to the fairy dimention
3) Dark/evil fairy add-on. Basically fairies that are going to attack you as hostile mobs
4) SOME KIND OF FAIRY PLACEMAT-BED-THING! @.@ Craft or set up in a special way, maybe carpet with stuff around it, that right-clicking causes all fairies near it to sit on it. I cannot ever have them sit for any reason without it being a battle in itself.
5) Murchent fairies, have rare fairy that can fly around but cannot be put on your head if you tame it like other fairies, instead right clicking will open a tradeing interface like villgers with "fairy stuff", maybee have sugar or apples as the currency over emeralds.
6) Not complicated one, but somekind of level up system, like if a fairy beats X mobs or given X item(s) their item changes to a more advanced version. Like medic fairies start throwing potions of regeneration, Rogue gain somekind of long ranged posion dart thing, Guards change to iron or diamond.
7) The ability to write on the sign the specific thing you want them to do, like to cut grass and bonemeal more - "Mow", go fishing "Fish", "Farm", "Protect", so on, 

Fixes-
1) Fairies that are asked to cut down trees only cut wood up about three or four blocks from the same level as the sign and will ignore all other logs above that normally leaving the leaves and also any logs that are in holes preventing them from planting more.
2) Sometimes the paper naming does not work, the menue apears but after typeing a name it says what it was. I have discoved that when it happens I need to log out and back in or it will just eat my paper and never get a name change.
3) This may not be your fault, and seems to not be, but all mods I have of extra foods and trees they will not interact with. If I put modded-seeds in the chest they plant it only to dig it back up, if I put down a mod-sapling, they break it and not even pick it up. So on.
4) The medic doesn't heal the player.
5) Not really bothersome, but your sign-mod part is caps sensitive.
1
11/08/2014 12:20 pm
Level 32 : Artisan Musician
snowyalice
snowyalice avatar
YES! THANK YOU NOW I HAVE SOMEBODY TO HAVE TEA WITH :D
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