Minecraft / Mods

Conquest Reforged - Over 6000 new blocks, 3D models, Survival, and more! (Forge 1.9.4-1.12.2)

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avatar Origines
Level 71 : Legendary Architect
857




The Conquest Reforged Mod features thousands of new blocks and a full overhaul of terrain generation to revolutionize your Minecraft experience. Introducing with an array of new and improved tools, building with Conquest Reforged is more seamless and convenient than ever. Unleash your creativity and survive an immersive world to build something unrivaled by the rest of Minecraft.


For more information visit our Website where we have more in depth details on mod content, FAQs, Servers, Video-creators and other goodies.

Become Part of our Community on the Official Discord server where you can get technical support, ask the developers questions, suggest features, show off and discuss your worlds/builds.


Credits
Thank you Monsterfish for creating Conquest Texture-pack! See the latest updates and additions to Conquest at http://www.planetminecraft.com/texture_pack/conquest-32x32/
Thank you Jugbot for allowing us to use your 3D Models! For the latest updates, see his main project here: http://www.planetminecraft.com/texture_pack/conquest-3d-model-pack-addon/
Thank you Team_Lyrah for allowing us to showcase Conquest with some of your builds! Check out their profile here: http://www.planetminecraft.com/member/team_lyrah/

CreditConquest Reforged Development Team
Progress40% complete
Game VersionMinecraft 1.10
Tags

46 Update Logs

Update #46 : 05/26/2018 2:38:27 amMay 26th

Bug-fix Release: v3.0.2

-fixed chisel duplication

-tweaked horizontal carved spruce recipe to give 3 items

-fixed wood_full_7 barrel drops

-can walk through thin and thick clouds

-added empty/without-fruit textures for berry bushes and hemp

-updated brass knob model

-updated hand cart model

-added back ninth painting

-fixed stone_corner_12 rotation

-fixed a number of missing particle textures

-mod blocks with appropriate material can burn now

-vanilla paintings placed with GUI persist now

-nether quartz spawns in the nether again

-improved fence and wall connection (faces & blocks to which they connect)
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Comments : 808

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1 - 50 of 808

  • darkone78
  • Level 1
  • New Miner
  • September 30, 2018, 10:40 am
here is the truth of this mod scroll down some once on this page and read I won't download this mod as it is a copy of rebellion https://www.planetminecraft.com/texture_pack/rebellion-32x32-medieval/


  • Origines
  • Level 71
  • Legendary Architect
  • September 30, 2018, 5:13 pm
The creator of Rebellion joined our dev-team, so yes, we do use some models that were in Rebellion.
  • Evoken
  • Level 3
  • Apprentice Artist
  • September 30, 2018, 9:24 am
Hey if its possible to know, are you planing release a 1.13 version of this in this year? Also i want to ask, is patreon the only way to donate and thank you for your work guys?
  • Origines
  • Level 71
  • Legendary Architect
  • September 30, 2018, 5:46 pm
Definitely. 1.13 holds some very exciting changes that will make development for CR easier. We just need to wait for the Forge modding API to finish updating to 1.13.

Thanks for your interest in donating. Donations are a big motivator and allow us to devote more time to development as well as pay for mod related expenses. We only have Patreon set up for donations right now. Is there a reason Patreon wouldn't be convenient?
  • Evoken
  • Level 3
  • Apprentice Artist
  • October 1, 2018, 4:53 am
About donations, i just wanted to ask if i could donate faster or something becasue i guess i will have to create some kind of account on patreon in order to donate. But nvm i just saw Tier3 patron reward. Since im not playing on servers, can i ask what will the exclusive acces look like?
  • Origines
  • Level 71
  • Legendary Architect
  • October 1, 2018, 6:17 am
The latest exclusive access, when it will be available, basically will allow you to play CR for 1.13 before everyone else and experience all the new additions ahead of time.
  • Creeperomin
  • Level 1
  • New Crafter
  • September 24, 2018, 9:59 am
Umm I can't find any castle or thousands of roads that are showed in intro. Stones and mobs are not changed. Maybe it's bug or something...
  • Origines
  • Level 71
  • Legendary Architect
  • September 24, 2018, 10:39 am
The video is a showcase of what you can build, not what generates.
  • FozzyBear
  • Level 1
  • New Crafter
  • August 29, 2018, 3:04 am
This mod is sick😀! I do have a quick question. When I downloaded this for 1.12.2 and loaded it with forge everything went fine but when I try to play it on creative local (not online or for making server world just shits and giggles) it will say "shutting down server and take me to the server screen as if I were online. Any help would be appreciated. I have the bad ass castle map Oakhold and want to incorporate a more mideval feel to it.­
  • Woowz11
  • Level 31
  • Artisan Pixel Puncher
  • August 27, 2018, 7:36 am
Эхх, круто вы рисуете, если честно я ваш кумир), и ещё если не сложно ответить, в какой программе вы рисуете? и вы одни рисуете или в какой-то группе?
  • Origines
  • Level 71
  • Legendary Architect
  • August 27, 2018, 12:25 pm

If Google translate is right, we use photoshop and do each texture individually.

  • Artres
  • Level 1
  • New Explorer
  • August 16, 2018, 8:26 am
Haha, I feel like I'm becoming a regular here. ^^"

Anyway, I've noticed that snow cover seems to pile up on a number of stairs from this mod (examples of which are the Oak Planks 1 Stairs, Reinforced Oak Planks Stairs, Pine Planks Stairs, White Planks Stairs, etc). It might just be all the stairs as far as I know, but it only seems to occur for Conquest and because of the way snow cover floats above these stairs, a lot of buildings myself and my friends have built look really odd and unnatural because of it (especially since vanilla wood and wood from all other installed mods don't seem to have this happen).

To get to the point... Is there any way to disable this? Or potential for a patch to fix this (if it's considered a bug)?

Thanks for your time as usual, Origines. I really appreciate your help as usual.
  • Origines
  • Level 71
  • Legendary Architect
  • August 16, 2018, 10:51 am
You can do /gamerule doWeatherCycle false to disable snow/rain.
To be honest I don't plan on updating 1.12 unless there are truly game-breaking bugs that show up. I'll be waiting until 1.13 as it involves a total rewrite that'll get rid of old issues and probably introduce new ones to be solved.
  • Artres
  • Level 1
  • New Explorer
  • August 9, 2018, 10:39 am
Another question. Is the any way to set it up so I can get only one of the three types of tree that grows from a pine sapling. I really prefer a certain type, and there doesn't seem to be a config to be able to set percentages or ratios (unless I'm just blind). I use WorldEdit as a mod as well if that route somehow provides the answer. As usual, thanks in advance no matter the response!
  • Origines
  • Level 71
  • Legendary Architect
  • August 9, 2018, 3:34 pm
You could open the mod .jar with 7zip, go into the resources, and get the tree structure files. You'd have to use structure blocks to spawn the trees.
  • Artres
  • Level 1
  • New Explorer
  • August 10, 2018, 12:00 pm
Ah, okay. They're .nbt files so I'm not sure how to exactly use them but I imagine i'll figure it out. Thank you once again!
  • Artres
  • Level 1
  • New Explorer
  • July 29, 2018, 6:19 pm
Hey! I specifically upgraded all the way from 1.7.10 after years mostly because of all the content found within this great mod. (I mean seriously, how could pass up 6000+ blocks? XD)

I've got a question to ask whilst I'm here anyway. Having installed the Conquest Resource Pack that comes with Conquest Reforged, I realized glass seems to connect with other blocks. To give a specific example, I have a few custom crates in front of a glass pane window, and the glass seems to be extruding and connecting with the crates which seems weird. I used to use Artesian's Dawn for 1.7.10 and I've checked 1.12.2 default MC textures. Neither of which seem to do this.

If you don't mind me asking and ever find some spare time, could you please explain where and/or how I could disable this? Thanks for taking the time to read this, even if you can't reply/are busy! ^^
  • Origines
  • Level 71
  • Legendary Architect
  • July 29, 2018, 8:51 pm
Not really sure which "custom crates" you are talking about.
If they are from another mod, there is not much we will do until 1.13 (which more or less requires a full rewrite of CR)
  • Artres
  • Level 1
  • New Explorer
  • July 30, 2018, 7:18 am
It was more an example but yeah, I use crates and other items from Varied Commodities and a variety of shelves from Bibliocraft next to glass panes, and the resource pack seems to connect up the blocks which makes them look really odd.

1.13, huh... I'm pretty sure it's going to be a while until any mods really port over considering how much the code has changed as you've said. Welp.

Anyway, thanks for confirming for me. I appreciate your quick response. Thank you for you time. ^^
  • N4SH
  • Level 1
  • New Crafter
  • July 29, 2018, 2:24 pm
When I join in to 1.12.2 forge and run this mod in my singleplayer world, the world processes goes way too slow. After the world got processed, the game goes to 1 FPS and then crashes. Is it because of more that 6k+ new blocks because my PC can't handle it or is it the mod itself?


---- Minecraft Crash Report ----
// Shall we play a game?

Time: 7/29/18 3:23 PM
Description: Exception in server tick loop

java.lang.OutOfMemoryError: Java heap space
at net.minecraft.nbt.NBTTagCompound.func_74773_a(NBTTagCompound.java:142)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:325)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:173)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:202)
at net.minecraft.world.gen.ChunkProviderServer.func_186027_a(ChunkProviderServer.java:230)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1007)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:408)
at net.minecraft.server.integrated.IntegratedServer.func_71267_a(IntegratedServer.java:252)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Thread.java:745)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 43560664 bytes (41 MB) / 1073741824 bytes (1024 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 99
FML: MCP 9.42 Powered by Forge 14.23.4.2739 11 mods loaded, 11 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

| State | ID | Version | Source | Signature |
|:--------- |:--------------- |:----------------------- |:----------------------------------- |:---------------------------------------- |
| UCHIJAAAA | minecraft | 1.12.2 | minecraft.jar | None |
| UCHIJAAAA | mcp | 9.42 | minecraft.jar | None |
| UCHIJAAAA | FML | 8.0.99.99 | forge-1.12.2-14.23.4.2739.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJAAAA | forge | 14.23.4.2739 | forge-1.12.2-14.23.4.2739.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJAAAA | betterplacement | 1.0.0-1 | BetterPlacement-1.0.0-1.jar | None |
| UCHIJAAAA | conquest | 3.0.2 | ConquestReforged-3.0.2-mc1.12.2.jar | None |
| UCHIJAAAA | blockpalette | 1.5.0 | ConquestReforged-3.0.2-mc1.12.2.jar | None |
| UCHIJAAAA | connect | 1.0.3-mc1.12.2-SNAPSHOT | ConquestReforged-3.0.2-mc1.12.2.jar | None |
| UCHIJAAAA | customcursormod | 1.2.1 | CustomCursorMod-1.2.1.jar | None |
| UCHIJAAAA | custommainmenu | 2.0.8 | CustomMainMenu-MC1.12.2-2.0.8.jar | None |
| UCHIJAAAA | jei | 4.9.0.163 | jei_1.12.2-4.9.0.163.jar | None |

Loaded coremods (and transformers):
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP'NoHaxQuikMaths'/804, l='New World', x=-5.50, y=68.00, z=6.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
  • Origines
  • Level 71
  • Legendary Architect
  • July 29, 2018, 8:47 pm
You need to assign at least 2-4gb of RAM to MC while running Conquest Reforged.
  • lil_mamma
  • Level 1
  • New Miner
  • July 29, 2018, 10:35 am
So, I've been trying to convert a world from 1.10 to 1.12 for a little bit, getting different messages from the converter. Initially, I downloaded the converter from the CR site, and constant java errors would pop up. I just now downloaded the converter from this page, and it worked. Not sure if it's a different converter or not, but might want to check into that.
Hey, still loving this mod, can't build without it anymore.

I'm running into a problem that I'm not sure what the root cause of it is. I know the original Conquest resource pack has custom vanilla block models and entity models (which show up for me), and looking through the Reforged one it appears it still has those files, but when I boot up the game those don't appear for me (i.e. blocky mobs and vanilla blocks don't have 3D edits). I have custom models turned on - is there an particular version of the 1.12.2 Optifine I need to be running?

The original texture pack also has those layered textures for blocks like sand and dirt that let them partially cover up blocks next to them to make the game smoother. Does Reforged support that? If so it could be stemming from the same reason I'm not getting the custom vanilla models.

Thanks.
  • Origines
  • Level 71
  • Legendary Architect
  • July 26, 2018, 7:04 am
The only problem is that not everything from the latest version of the Conquest resourcepack is implemented into Conquest Reforged
Ah, thanks a bunch.
  • OptimusKek
  • Level 6
  • Apprentice Architect
  • July 1, 2018, 5:06 pm
Is there a spigot plugin for this mod? I'm trying to add all the metadata textures to my server but Metacycler won't show them ;(
  • Origines
  • Level 71
  • Legendary Architect
  • July 1, 2018, 5:55 pm
No, forge is nothing like spigot. Metacycler isn't a thing past 1.8 as metadata was being phased out and will be completely removed in 1.13
  • OptimusKek
  • Level 6
  • Apprentice Architect
  • July 2, 2018, 9:56 am
R.I.P
still a great mod tho, good job
hey, question: is there a server side plugin support or plugin bundle that I can get so that I can host my own Conquest Reforged server? I couldn't find any on the website other than the list of official servers. but I just want to run a private hosted server with like, 4 people on it.
  • Origines
  • Level 71
  • Legendary Architect
  • June 19, 2018, 10:09 am
With forge, client and server mods are the same thing. Just drop the Conquestreforged.jar (not the launcher .jar!) into your Forge server's mod folder.
I- Really? wow, since when? heh , serves me right for not playing much in 5 odd years I guess! Thanks a ton!
  • tajjiia
  • Level 1
  • New Miner
  • June 1, 2018, 9:42 am
Hey, question, I have been using this pack for a few years now and then the mod for just over a year, and i'd say I'm somewhat experienced when it comes to using world edit. However, with the new update (i.e. wooden tools being taken out) how does one use world edit in the new update?


world edit as a mod is vital to the creation of my projects (being very big and such)


are there a new set of tools to use, maybe a new list of commands? I can't seem to find an answer as of yet. if there is any information that someone may be able to share, it'd be greatly appreciated!





also Monster, we need more variations on iron blocks! Huge into steampunk/industrial era builds. Especially air ships as well as nautical ships. some more industrial doors would be a blessing!





Keep up the phenomenal work that has kept me gravitated to minecraft for years now! cheers :)
  • tajjiia
  • Level 1
  • New Miner
  • June 1, 2018, 11:09 am
UPDATE::::: WOODEN TOOLS HAVE APPARENTLY BEEN REPLACED BY FLINT, SORRY FOR NOOB COMMENT, I DON'T PAY ENOUGH ATTENTION TO VANILLA MINECRAFT STUFF SORRY.
i dont know why but my computer has no idea what to do with .jar files. how do i fix this?
  • Origines
  • Level 71
  • Legendary Architect
  • May 31, 2018, 8:40 pm
Read the installation instructions on our website and/or watch the installations video(s). You're not supposed to launch the mod, you need to let Forge load it when launching Minecraft.
  • Midgetmoo
  • Level 1
  • New Explorer
  • May 28, 2018, 11:31 am
Are there any settings to make the mod a little less laggy and not drop down to 5 fps every 2 seconds??
  • Origines
  • Level 71
  • Legendary Architect
  • May 28, 2018, 12:50 pm
You might be able to try turning off animations. In general, just play with your settings and see what happens.
  • Midgetmoo
  • Level 1
  • New Explorer
  • May 28, 2018, 3:48 pm
ok
  • Midgetmoo
  • Level 1
  • New Explorer
  • May 27, 2018, 2:01 pm
is there a 1.12.2 download??
  • Origines
  • Level 71
  • Legendary Architect
  • May 27, 2018, 5:40 pm
yes
  • lil_mamma
  • Level 1
  • New Miner
  • May 5, 2018, 12:39 pm
Hello. I am having issues converting my 1.10 world to the new update. Any suggestions? Also, I'm noticing I can play for about five minutes in survival until it exits completely. Any advice for this, also, would be appreciated :)
  • Evoken
  • Level 3
  • Apprentice Artist
  • May 5, 2018, 9:20 am
The new update is sweet, do we get new armors and etc that monsterfish has made recently in 1.13? Or maybe faster?
  • Origines
  • Level 71
  • Legendary Architect
  • May 5, 2018, 10:47 am
probably 1.13
  • Myyoyo
  • Level 54
  • Grandmaster Terraformer
  • April 30, 2018, 5:20 pm
There's no enought ores in the survival.
I went to download the converter and I get a warning that it will harm my computer. Is this normal?
  • Origines
  • Level 71
  • Legendary Architect
  • April 29, 2018, 8:55 pm
If the file is MassBlockr-1.2.2-mc1.10-1.12.jar, it should not.
Just checked again and it still gives me the warning message.
  • Origines
  • Level 71
  • Legendary Architect
  • April 30, 2018, 6:21 am
probably a false positive, or it's looking for a signature for the program which costs an exorbitant amount of money for us to get.
I ran it through my anti virus check and it said it was fine. Installed and all is good. Even managed to update my world saves. This noob done well.

Is there a list of crafting recipes recipes available anywhere? I fancy playing survival.
  • Origines
  • Level 71
  • Legendary Architect
  • April 30, 2018, 10:45 am
There isn't any official list of recipes, but you can look up all the recipes in the crafting book (they're unlocked when you enter the game)
Thanks. I have encountered an issue with my world now I have update to 1.12.2 from 1.10.2 and ran my world through the converter. I used to run it at 40 fps without adjusting the settings, now after the update I have had to turn off lots of settings and I am averaging 10-15 fps when I am around my build. I did start a new world in 1.12.2 and have absolutely no problem whatsoever.
  • Origines
  • Level 71
  • Legendary Architect
  • April 30, 2018, 4:20 pm
what sort of blocks did you use in your build?
I've used full blocks, half slabs, fences, stone walls, doors, torches etc. I didn't have an issue until I ran my world through the converter. It lags no matter where I am in the world. I started a new world om 1.12.2 and had no issue whatsoever with the same settings.
  • Origines
  • Level 71
  • Legendary Architect
  • May 1, 2018, 7:22 am
I don't know then. Try copying your build to a fresh map
I lowered some settings and I've managed to get a stable fps rate, so all is well. Thanks
  • Yakii
  • Level 3
  • Apprentice Skinner
  • April 29, 2018, 5:38 am
Hi ! Sorry for the double comment but, I was wondering if there are any possibilities to use this new creation map kind in world painter ? If you know any tuto or anything else, it could be interesting !
  • Origines
  • Level 71
  • Legendary Architect
  • April 29, 2018, 9:10 am
Yes, definitely. Feel free to ask around on our Discord. LordDakr on youtube also has worldpainter videos using conquest reforged
1.12.2 update? Please
  • Origines
  • Level 71
  • Legendary Architect
  • April 28, 2018, 8:25 pm
It was just released today...
  • Yakii
  • Level 3
  • Apprentice Skinner
  • April 28, 2018, 11:30 am
BY THE GOD.
WHAT HAVE YOU MADE.

You... Are... The one true god ?
PRAY FOR THE UPDATE !

Excellent work, excellent team <3
  • Origines
  • Level 71
  • Legendary Architect
  • April 28, 2018, 11:32 am
Ave in nomine Conquest Reforged!

Thank you, glad to hear that you are enjoying it :)
  • Yakii
  • Level 3
  • Apprentice Skinner
  • April 28, 2018, 11:34 am
I'm not enjoying it, it devoure me, it eat me... But... I'm... Good ?
  • black egg
  • Level 35
  • Artisan Ninja
  • April 26, 2018, 8:11 pm
Hello,ConquestReforged!
I have a simple question.
Im looking for the sample world or Server , arranged an item of MOD.
This MOD is splendid. Because We have very many possibilities.
But there are too too many these, and I cannot grasp it in the official BlockList or NEI. I seem to get dizzy! X0
I think that I want the summary every materials of the block. It is, for example, tree, stone, metal ・・
I thank for your grand work.I am sorry if my poor English I mistaken.
  • Origines
  • Level 71
  • Legendary Architect
  • April 27, 2018, 7:04 am
Hi, glad to hear you're enjoying the mod.
I'm not really sure what you're getting at. We have all our blocks organized into appropriate tabs, and there's the gui you can open to see all the variants for each block. This probably is easier than going through NEI or the blocklist
  • Evoken
  • Level 3
  • Apprentice Artist
  • April 12, 2018, 9:58 am
Hello, are you guys planing to update this mod to newer versions or you gonna stay at 1.10?
  • Origines
  • Level 71
  • Legendary Architect
  • April 12, 2018, 7:21 pm
1.12 is in the works and we will get to 1.13 once it comes out as soon as possible. You should join our discord to see the most recent developments :)
  • Evoken
  • Level 3
  • Apprentice Artist
  • April 13, 2018, 8:12 am
That's great, thanks a lot :)
  • NikoliSevenn
  • Level 28
  • Expert Dragonborn
  • April 12, 2018, 5:47 am
Whats that one plugin that makes it so you can change the biome of a block?
  • Origines
  • Level 71
  • Legendary Architect
  • April 12, 2018, 8:21 am
Worldedit (also can be used as a forge mod)
  • bkoker
  • Level 1
  • New Miner
  • April 1, 2018, 6:23 am
Hello, I just recently started having and issue where I use the wand to make a selection but none of the blocks will highlight. I had no issues up until a couple of days ago. Any ideas?
  • Origines
  • Level 71
  • Legendary Architect
  • April 1, 2018, 8:23 am
This is a feature of Worldedit CUI, so check that you have that installed and enabled in your settings

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