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[V] ASync-TNT (useful for servers!)

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Bertiecrafter
Level 26 : Expert Engineer
31
This will disable chain reactions from tnt.
All activated tnt will be delayed until there is no ignited tnt within a 16 block radius.

This is a vanilla mod, it can easily be used in any world or server without too many difficulties. Simply drop the downloaded folder in the "functions" folder of your world save (<world>/data/functions).
Then open your world and do
/reload,
/function ASync-TNT:setup and
/gamerule gameLoopFunction ASync-TNT:main

If you use my installer, you can use multiple functions at the same time and the install process will get a lot easier.

Have fun!



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Game Version:Minecraft 1.12
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  • NewSuperMario
  • Level 19
  • Journeyman Dragonborn
  • June 22, 2017, 11:25 am
I think you can use a falling_block entity to simulate tnt as well (instead of tnt block on armor stand's head which I think you're doing now) to get the correct size. To prevent the falling_block from falling just use NoGravity: 1 :)

(also set Time to something really low (negative) so it doesn't despawn)
Haha, thanks for the comment. Using items on invisible armorstands is what I learned first, so I am quite used to that way of displaying things. Although full-size blocks would be a good alternative, I also think it could cause confusion about whether it's ignited or not. Besides, idk if those entities would become solid as you place a block under them OR could be blown away by a tnt blast. Armor stands don't move when a tnt blows up next to them (without gravity).
I've never seen this before. Very interesting.
Glad you like it =)
  • HbTextures
  • Level 49
  • Master Modder
  • June 20, 2017, 7:41 am
Very interesting concept, I like the idea!
Thanks :P
Thanks NewSuperMario, Kaptain_Floww, HbTextures, HamBone10, Jennpai and pettyGamingHD for the diamonds!

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