Minecraft / Mods

[V] ASync-TNT (useful for servers!)

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avatar Bertiecrafter
Level 34 : Artisan Engineer
36
Setup Function: ASync-TNT:setup
Game Loop Function: ASync-TNT:main

This will disable chain reactions from tnt.
All activated tnt will be delayed until there is no ignited tnt within a 16 block radius.

Install Instructions
This is a vanilla mod, it can easily be used in any world or server without any difficulties.
Simply drop the downloaded folder in the "data" folder of your world save (<world>/data/).
Then open your world and do
/reload
/function <Setup Function>
/gamerule gameLoopFunction <Game Loop Function>

Have fun!



This creation contains an embedded installer!
You have to extract the downloaded .zip file in order to use it.
No more searching for that game directory (%appdata%) and
no struggles of importing this creation in your world!


My Server: GIBI

Click the banner for more info!
Progress100% complete
Game VersionMinecraft 1.12
Tags

1 Update Logs

Update #1 : 06/25/2017 5:04:38 amJun 25, 2017

Added embedded installer!
You have to extract the downloaded .zip file in order to use it.
No more searching for that game directory (%appdata%) and
no struggles of importing this creation in your world!

Comments : 9

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1 - 9 of 9

I think you can use a falling_block entity to simulate tnt as well (instead of tnt block on armor stand's head which I think you're doing now) to get the correct size. To prevent the falling_block from falling just use NoGravity: 1 :)

(also set Time to something really low (negative) so it doesn't despawn)
Haha, thanks for the comment. Using items on invisible armorstands is what I learned first, so I am quite used to that way of displaying things. Although full-size blocks would be a good alternative, I also think it could cause confusion about whether it's ignited or not. Besides, idk if those entities would become solid as you place a block under them OR could be blown away by a tnt blast. Armor stands don't move when a tnt blows up next to them (without gravity).
Hmm yeah they would probably move when next to an explosion unless you constantly teleport them to an armorstand. Though with NoGravity I think they won't ever become solid, not sure though.
I've never seen this before. Very interesting.
Glad you like it =)
  • HbTextures
  • Level 56
  • Grandmaster Modder
  • June 20, 2017, 7:41 am
Very interesting concept, I like the idea!
Thanks :P
Thanks NewSuperMario, Kaptain_Floww, HbTextures, HamBone10, Jennpai and pettyGamingHD for the diamonds!

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