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Wolerian is a huge 16km² Minecraft custom Multibiome terrain. With huge cliffed mainlands and enormous snowcovered mountains. Wolerian is a custom realistic formed fantasy world, also focusing on an enhanced Minecraft vanilla experience. As progress continues, the main focus was on restructuring and including a extreme detail and variational highland for this map. To improve and make the map more exciting especially for explorers.
A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, hard cliffs, falls, flows, layered terrains and hard eroded peaks with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-controlled Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Released | Release Date | Type |
✅ | 28 May 2021 | 1.16 Java |
✅ | 29 May 2021 | 1.16 Bedrock |
✅ | 28 May 2021 | Source Files: |
Links
🌍 Discord: discord.stedit.com
► Twitter: https://twitter.com/McMeddon
► Youtube: https://www.youtube.com/c/McMeddon
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/
Whats in it?
📀 | Special |
✅ | Patreon Village included (with all active Patreons from 2021 May 13) |
✅ | Wallpapers |
✅ | Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) |
✅ | Vanilla Loot-tables enabled |
✅ | Custom Vanilla Mobs included |
📀 | General |
✅ | Download |
✅ | Map Size 4000x4000 |
✅ | Exported for 1.16 Java |
❌ | Exported for 1.12 Java |
✅ | Exported for 1.16 Bedrock |
✅ | Stronghold @2000 2000 |
✅ | Caves, Ores |
✅ | structures or strongholds (on 1.16 Maps) [ dungeon ca around the Supporter Village] |
✅ | Vaultmine (custom Mineshaft with Seedvault - read more here ) |
✅ | Water Level 62 (Minecraft Default is 62) |
✅ | Infinite World on Java & Bedrock |
📀 | Biomes |
✅ | Custom Arctic Biomes |
✅ | Custom Taiga Biome |
✅ | Custom Tempered Biomes |
✅ | Custom Tropic Biomes |
✅ | Custom Swamp Biomes |
✅ | Custom Desert Biomes |
✅ | Custom River Biomes |
✅ | Custom Ocean Biome |
✅ | Custom Warm Ocean Biome |
Minecraft Maps Java Installation Guide
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
OS | Location |
---|---|
Windows | %APPDATA%\.minecraft |
macOS | ~/Library/Application Support/minecraft |
Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide
The world is as .mcworld file provided, meaning you just need to execute the file. .mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
Whats new? Whats Changed?
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
- 📀 Nodes: progressing on the mainland restructuring for higher density and more elevation changes
- 📀 Nodes: cleared up more on the coastlines to have more flat beach spots
- 📀 Worldpainter: Raised the density for the forest to be more consistent on smaller patches
Possible questions:
🞂 Which Programs did you use?
WorldPainter: www.worldpainter.net/
Gaea quadspinner.com/
WorldEdit enginehub.org/worldedit/
Chunky Renderer chunky.llbit.se/
🞂 How long did it take to make this map?
- The Total Development time.. around 2-300h+
- Building this export, around: 11h+
- Building, fixing, improving and adding customized small bits: ca 1h
- General process
- - Updating Assets
- - 1 day working on the map and new node tree build
- 2 day rendering
- ?? Troubleshooting and learning new techniques...
Yes, every asset is done by myself.
🞂 What are your plans with these maps?
These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
🞂 Timelapse? Showcase? Breakdown?
Uploaded, coming soon (follow the yt channel)
🞂 Do you do commissions?
No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.
🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
- Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
- Redistributing or selling my Intellectual Property without consent is not allowed.
- Showcase Submissions are allowed
- (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
Progress | 100% complete |
Tags |
6 Update Logs
Update #6 reduced file size : by McMeddon 06/25/2021 4:27:50 amJun 25th, 2021
Update #6 reduced file size
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The hand painting comes in when i want to derive from my calculated maps and have an idea how to improve or individualize or fix a certain area, like specific biomes, rivers, flowes or terrain textures
ingame recommendet: bedrock
ingame jave: with optifine
:)