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Udroxor is a huge 16km² Minecraft Multibiome island. With huge cliffed mainlands and enormous snowcovered mountains. Udroxor is a custom realistic formed world, focusing on an enhanced Minecraft vanilla experience. The specialty with this map is, its the first true native 4k map, as previous maps where enhanced upscaled maps. The main benefit is the enhanced detail level i can create on a small scale, which will be outstanding in future projects
A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge snow-covered mountain ranges, hard cliffs, strong slopes, flows, and hard eroded peaks with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-controlled Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Released | Release Date | Type |
β
| 08 May 2021 | 1.16 Java |
β
| 09 May 2021 | 1.16 Bedrock |
β
| 10 May 2021 | Source Files: here |
Links
π Discord: discord.stedit.com
βΊ Twitter: https://twitter.com/McMeddon
βΊ Youtube: https://www.youtube.com/c/McMeddon
βΊ PMC: www.planetminecraft.com/member/mcmeddon/
βΊ Instagram: www.instagram.com/mcmeddon/
Whats in it?
π | Special |
β | Patreon Village included (with all active Patreons from 2021 May 07) @ 2100 ~ 1400 |
β | Wallpapers |
β | Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) |
β | Vanilla Loot-tables enabled |
β | Custom Vanilla Mobs included |
π | General |
β | Download |
β | Map Size 4000x4000 |
β | Exported for 1.16 Java |
β | Exported for 1.12 Java |
β | Exported for 1.16 Bedrock |
β | Caves, Ores |
β | structures or strongholds (on 1.16 Maps) [ dungeon ca around the Supporter Village] |
β | Vaultmine (custom Mineshaft with Seedvault - read more here ) |
β | Water Level 62 (Minecraft Default is 62) |
β | Infinite World on Java & Bedrock |
π | Biomes |
β
| Custom Arctic Biomes |
β
| Custom Taiga Biome |
β
| Custom Tempered Biomes |
β | Custom Tropic Biomes |
β
| Custom Swamp Biomes |
β
| Custom Desert Biomes |
β
| Custom River Biomes |
β
| Custom Ocean Biome |
β
| Custom Warm Ocean Biome |
Minecraft Maps Java Installation Guide
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
OS | Location |
---|---|
Windows | %APPDATA%\.minecraft |
macOS | ~/Library/Application Support/minecraft |
Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide
The world is as .mcworld file provided, meaning you just need to execute the file. .mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
Whats new? Whats Changed?
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
- π Nodes: massive overhaul of the mainland architecture for the ground, still in developement
- π Nodes: enhanced detailed landscape
Possible questions:
π Which Programs did you use?
WorldPainter: www.worldpainter.net/
Gaea quadspinner.com/
WorldEdit enginehub.org/worldedit/
Chunky Renderer chunky.llbit.se/
π How long did it take to make this map?
- The Total Development time.. around 2-300h+
- Building this export, around: 11h+
- Building, fixing, improving and adding customized small bits: ca 1h
- General process
- - Updating Assets
- - 1 day working on the map and new node tree build
- 2 day rendering
- ?? Troubleshooting and learning new techniques...
Yes, every asset is done by myself.
π What are your plans with these maps?
These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
π Timelapse? Showcase? Breakdown?
Uploaded, coming soon (follow the yt channel)
π Do you do commissions?
No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.
π PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
- Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
- Redistributing or selling my Intellectual Property without consent is not allowed.
- Showcase Submissions are allowed
- (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [βanalogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
Progress | 100% complete |
Tags |
6 Update Logs
Update #6 added renders : by McMeddon 06/26/2021 11:44:13 amJun 26th, 2021
Update #6 added renders
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this will be on my profile tho
You should make a map with the mesa/badlands biome sometime.
currently on the path of perfecting certain aspects and foundational stuff for future updates