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Vissgeon is a huge 16km² Minecraft Multibiome island. With huge cliffed mainlands and enormous snowcovered mountains. Vissgeon is a custom realistic formed world, focusing on an enhanced Minecraft vanilla experience. As progress continues, the main focus was on restructuring and including a extreme detail and variational highland for this map. To improve and make the map more exciting especially for explorers.
A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge snow-covered mountain ranges, hard cliffs, strong slopes, flows, and hard eroded peaks with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-controlled Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Released | Release Date | Type |
✅ | 13 May 2021 | 1.16 Java |
✅ | 14 May 2021 | 1.16 Bedrock |
✅ | 13 May 2021 | Source Files: |
Links
🌍 Discord: discord.stedit.com
► Twitter: https://twitter.com/McMeddon
► Youtube: https://www.youtube.com/c/McMeddon
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/
Whats in it?
📀 | Special |
✅ | Patreon Village included (with all active Patreons from 2021 May 13) |
✅ | Wallpapers |
✅ | Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) |
✅ | Vanilla Loot-tables enabled |
✅ | Custom Vanilla Mobs included |
📀 | General |
✅ | Download |
✅ | Map Size 4000x4000 |
✅ | Exported for 1.16 Java |
❌ | Exported for 1.12 Java |
✅ | Exported for 1.16 Bedrock |
✅ | Stronghold @2000 2000 |
✅ | Caves, Ores |
✅ | structures or strongholds (on 1.16 Maps) [ dungeon ca around the Supporter Village] |
✅ | Vaultmine (custom Mineshaft with Seedvault - read more here ) |
✅ | Water Level 62 (Minecraft Default is 62) |
✅ | Infinite World on Java & Bedrock |
📀 | Biomes |
✅ | Custom Arctic Biomes |
✅ | Custom Taiga Biome |
✅ | Custom Tempered Biomes |
✅ | Custom Tropic Biomes |
✅ | Custom Swamp Biomes |
✅ | Custom Desert Biomes |
✅ | Custom River Biomes |
✅ | Custom Ocean Biome |
✅ | Custom Warm Ocean Biome |
Minecraft Maps Java Installation Guide
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
OS | Location |
---|---|
Windows | %APPDATA%\.minecraft |
macOS | ~/Library/Application Support/minecraft |
Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide
The world is as .mcworld file provided, meaning you just need to execute the file. .mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
Whats new? Whats Changed?
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
- 📀 Nodes: again massive overhaul of the mainland architecture for the ground, still in development
- 📀 Nodes: Restructured approach to mountain formation and detailing
Possible questions:
🞂 Which Programs did you use?
WorldPainter: www.worldpainter.net/
Gaea quadspinner.com/
WorldEdit enginehub.org/worldedit/
Chunky Renderer chunky.llbit.se/
🞂 How long did it take to make this map?
- The Total Development time.. around 2-300h+
- Building this export, around: 11h+
- Building, fixing, improving and adding customized small bits: ca 1h
- General process
- - Updating Assets
- - 1 day working on the map and new node tree build
- 2 day rendering
- ?? Troubleshooting and learning new techniques...
Yes, every asset is done by myself.
🞂 What are your plans with these maps?
These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
🞂 Timelapse? Showcase? Breakdown?
Uploaded, coming soon (follow the yt channel)
🞂 Do you do commissions?
No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.
🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
- Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
- Redistributing or selling my Intellectual Property without consent is not allowed.
- Showcase Submissions are allowed
- (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
Progress | 100% complete |
Tags |
7 Update Logs
Update #7 bugfixes : by McMeddon 05/27/2021 4:19:54 amMay 27th, 2021
Update #7 bugfixes
LOAD MORE LOGS
tools/tracking
5119375
2
vissgeon
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The thing is, making these crafts takes hours, days and weeks to create, and wouldnt be really possible if you had a fulltime job. The complexity of today's minecraft creations have skyrocketed to unbelievable heights, and take therefor an exponential amount of time to finish. Only due the support of some generous people, beings like me are able to focus more and more on those and developing some exceptional experiences. ^^
Sorry, if I came off as negative -- I am a fan of your work, I was excited to see you had new content, then a little bummed as I don't currently have the funds to access. I understand your point. I've tried WE (way too small scale), then I tried tutorials on YouTube to use WorldPaint (it worked ..technically, but poorly)! I'm happy when talented creators, like yourself, are able to receive some sort of compensation. Like many things in life; it seems there's no perfect option between subscriptions, donations, or ads. Unlucky!!
Since you're into world generation too I thought I'd mention TerraformGenerator it's a free plugin I found which makes custom generated worlds, and biomes. Thought I'd share, because if you're anything like me you'd love to check out all the world generation options out there! I personally use it, because there are few other up-to-date world generation -- it doesn't have your fine touches though, McMeddon!
> ment Adfly and its alternatives
it's a free plugin
> will take a look later :D
Sorry, if I came off as negative
> no worries hehe thank you for your kind answer