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Imperial City v15.0

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avatar Seb103
Level 11 : Journeyman Pirate
1
DISCLAIMER:

ALL CREDIT FOR CITY CREATION GOES TO;

Rigolo0, Comeon, Architecte, Geebee56, Juanmmag, ProijectoH, Siderial, Vincal & Xqlusive.

I considered contacting one of the original creators of this map, Rigolo0, and asking if he wanted to upload v15.0 on the original post, but I couldn’t find his email address anywhere, and the last time he posted anything on this website or YouTube was five years ago, so I didn’t like my chances of ever receiving a response. Besides, in the original post he mentions that they have left the PlanetMinecraft site. So all I can do is post it in a new project.

Allow me to present: Imperial City (v15.0)

I am a long-time Minecraft player and have always considered the Imperial City project to be perhaps the most amazing and impressive Minecraft creation of all time. However, I became a little perturbed that it was never updated or completed by the original builders. So approximately two years ago I began updating the map myself.

Now, I didn’t want to mess with any of the player-made creations, but I did want to “clean-up” all the naturally generated terrain surrounding the city to make it look nice and neat and to reduce unnecessary lag. So I got to work!

The first thing I did was create a new customised super-flat world (with the parameters described below) and cut and paste the entire city into it (don’t worry, I made sure to get it all. ;)

Then I set about using WorldEdit to select regions of naturally-generated terrain and either deleted it, or replaced it with plain stone if it was below Y=20. The above-ground work was pretty simple, however the bulk of the time spent on this MONUMENTAL undertaking was spent very carefully hollowing out all the underground area and then filling it back in with plain stone. This took me almost two years (I’d estimate 1000+ hours) (and no, I had no idea when I began this project that it would take me nearly this long, I thought a couple of months tops, boy was I wrong)!

Now, I do have OCD, so let me assure you that I did this work properly, and did not damage any of the city while doing it. I must have switched back and forth between creative mode and spectator mode 10,000 times while doing this to ensure I was selecting the correct spaces!!! lol

Due to the nature of how Minecraft saves worlds, which is in large regions of 32 x 32 chunks, I decided to set the city limits at 1,024 blocks from the (0, 0) origin point. This enabled the entire map to be saved as 16 region files. I centered the city around the (0, 0) origin point, using the central square city block as the de-facto center of the city, and the 2 x 2 block “eternal flame” monument as the origin point. I also set aside a one-chunk wide area surrounding the city as a potential city-wall area. This wall would occupy the 64th chunk from the origin point (and the outermost chunks of those 16 region files). However, I did not want to take it upon myself to build this wall, as I was unsure if I would get the imperial style just right, so I leave this up to others to design.

Now, choosing to have a city-limit, required me to relocate a handful of structures that had originally been built rather far away from the city. So I (again, carefully) moved them directly inwards (either along the X or Z axis) towards the city, so that they would be completely within the city limits (within the 63 chunk radius of the city, ignoring the 'city-wall' chunk). The structures that I had to do this to include:
  • The two large ships on the Western edge of the map.
  • The circular garden beside the Cathedral on the Western edge of the map.
  • The large tower beside the Palace of Justice on the Western edge of the map.
  • The large building that houses the giant cannon (and the dome-top building adjoining it) behind the military area on the Northern edge of the map.
  • The observatory building behind the large stadium on the Northern edge of the map.
  • The flying blimp on the Eastern edge of the map.
  • And finally, the rear section of the “Palais Episcapal” on the Eastern edge of the map.

I left some signposts in front of these structures explaining that they have been moved inwards.

Since I made the city centered around the origin point, I thought I’d also relocate the World Spawn Point there as well (as opposed to in front of the Museum). I placed an enormous map wall there as well so you can see a birds-eye view of the city layout in all its glory, but if this causes too much lag for your graphics card, then I suggest just removing it.

I replaced the TNT in the smaller pirate ship with sponge, so it wouldn’t accidentally detonate. 😊

I had to move the redstone structure at this location: X:-787, Z:-178 approx. 33 blocks to the West so that it wouldn’t overhang the diagonal riverbank.

I did some basic ‘tidying up’ of the underside of the Stadium (X: 478 , Z: -617) and the underside of this building: (X: 355 , Z: -170). And since I did not know if the original creators of these buildings intended them to be hollow and filled with rooms, or solid and built into the ground, I left their underside empty and covered in torches to prevent mob spawning.

I also replaced levers that were powering redstone lamps, with redstone blocks in basically every structure in the city. Although I usually only did this if the redstone blocks would have been hidden from sight in walls. This is because redstone blocks have no ‘block state’ that would need to be calculated every time a chunk is loaded that contains them. As opposed to levers, that have three ‘block states’. It is my hope that doing this reduces lag while travelling around the map loading in new chunks (instead of minecraft having to calculate the block states of thousands of levers all over the city, it just has to load in the redstone blocks).

I had to drop the level of the water surface in front of The Winter Palace by two blocks to match the level of the docks in that part of the river. So I built some simple-looking water levies underneath two of the bridges.

I had to decide how to make the river curve in two locations; at the corner of the Palace of Justice, and at the opposite corner of the main island. I tried a few different curves, but eventually just settled on simple diagonal shorelines, which you can always alter if you prefer.

Customised, Super-flat World Settings:

World Name: Imperial City v15.0

saved in: Imperial City v15_0

Version: 1.12
(I chose not to update the Minecraft version, just in-case others wish to use WorldEdit or MCEdit to make further alterations.)

Game Mode: Creative

Seed: 1

Generate Structures: OFF

Allow Cheats: ON

Bonus Chest: OFF

World Type: Superflat (customized)

3;minecraft:bedrock,18*minecraft:stone,minecraft:grass;1

  • 3 = version number
  • 1 x layer of bedrock
  • 18 x layers of stone
  • 1 x layer of grass
  • 1 = biome ID (plains)

There are no “naturally generated” structures in this world (ie: villages, mineshafts, strongholds, biome-specific structures, dungeons, decorations, water-lakes, lava-lakes or ocean-monuments). They cause unnecessary lag.

Ground level therefore equals 20 (Y=20)

This gives enough height space to fit in all the tallest buildings (like the Cathedral).

Water level equals 13 (Y=13)

River Bottom equals 6 (Y=6)

Here are some ideas I had for the next stage of city development:

  • Before building the square city wall, consider making the city into a circular shape, with a circular wall. Or an octagonal shape, with an octagonal wall.
  • The entire map was set with the default biome of 1 (plains). So consider changing the biome of the river system, so that sealife can start to spawn.
  • Connect and complete the underground subway system. Maybe an above-ground monorail system also?
  • Start filling in the corners of the map.
  • Maybe create extra river (loops) around the northern section of buildings and around the southern section of buildings, creating three large islands.
  • Hot-air balloons, blimps, Zepelins all over the city.
  • Create custom mountains in the corners, so that the city looks like it lies in a vally.
  • Create an adventure map/scavenger hunt with clues that lead players all over the city.
  • Pirate ships. Lots, lots more pirate ships.

If you’re curious as to the difference between v15.0 & v14.1, you can always download both maps, drink a night-vision potion, slip into Spectator mode, and start flying around underground. 😊

The world file size is also significantly reduced in v15.0 compared to v14.1. Without all the messy and redundant terrain below and around the city, the file size has been reduced from approx. 210 MB (v14.1), to approx. 80 MB (v15.0) which would be an approx. decrease of 62%.

I have been contacting some prominant Youtubers and pitching them the idea of producing a new, great cinematic showcase video of the updated city, so if you're interested in doing this (or know someone that might be), please let me know.

That’s all from me. Major props to the original creators of this incredible map, Rigolo0 & Comeon. Please feel free to comment below and I hope you all enjoy the work I put into this project. 😊

-Seb103
CreditRigolo Comeon
Progress100% complete
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  • LGSkully__
  • Level 11
  • Journeyman Dragon
  • December 27, 2018, 1:30 pm
Impressive ! Thank you for bringing this amazing map back. What do you think is the future of this city now ? Are you going to gather a team of builders to take over and finish it? It would be a shame to see such a great project go unifnished forever. I'm not nearly as talented as the original builders of this map but if I can help with anything I would be glad to try working on this project. It deserves to be complete.

Anyway, thank you for your hard work, and have an awesome day ! (And please forgive my poor English, I'm French)
  • Seb103
  • Level 11
  • Journeyman Pirate
  • December 27, 2018, 2:03 pm
Thankyou for the kind words, good Sir, you're most welcome!
I do hope that someone who is a skilled builder and loves this map will be motivated enough to put a team together and complete the city. I'd say, to expand the city all the way to the city wall and design the interiors, it would probably constitute 50% of the map building. After working on this map for two years, I'm kind of worn out, so it won't be me that does this, sorry. Although it would indeed be a shame for the map to remain forever incomplete. When it comes to design, I'm inadequate compared to the original builders also. I've been trying to draw the attention of more players to this upload in the hope that someone will pick up the mantle and gather a skilled team to take the next step, but so far I've not had any responses from the YouTubers I've contacted. If you know of any way to advertise this upload I'd be most grateful. Thanks again. :)
  • LGSkully__
  • Level 11
  • Journeyman Dragon
  • January 6, 2019, 9:04 am
I see. Yes, there's still a mountain of work before the city can be considered finished. I don't have a YouTube channel or efficient way of advertising for builders to gather and help but I think directly contacting YouTubers could be the way to go. I think I could try to do that. Asking builders on planet Minecraft could also be very effective. I think quite a few talented builders could be interested. Which YouTubers did you contact so far ?
Also, I apologize for the late reply. Celebrations had me busy.
Happy new year !
  • Seb103
  • Level 11
  • Journeyman Pirate
  • January 6, 2019, 3:04 pm
Happy New Year, to you as well! I've contacted the following YouTubers (without response):
  • Jeracraft
  • ilmango
  • PrestonPlayz
  • CaptainSparklez
  • Sjin
  • LDShadowLady
  • TheAtlanticCraft
  • Graser
I asked them all if they might be interested in producing a nice showcase video, in the hopes that spreading the word about v15.0 would attract lots of downloaders and builders that would want to take the next step. I would be overjoyed if a prominant YouTuber created a spectacular showcase video that caught people's attention, but alas I've not received any responses yet. :(

  • LGSkully__
  • Level 11
  • Journeyman Dragon
  • January 7, 2019, 9:50 am
Okay, nice. Youtubers like Grian, Mumbo Jumbo, Iskall, Goodtimeswithscar,Ijevil or even JerenVids could also be willing to showcase the map, even though some of them don't have as much notoriety. But let's not give up and hope all those people respond as some point. I'm sure there's some builders out there who'd be more than happy to help with the map, but they gotta hear about it first.
  • Seb103
  • Level 11
  • Journeyman Pirate
  • January 7, 2019, 1:39 pm
Yeah, let's hope so. I didn't bother with the Hermitcraft members, because I don't think they do a lot of "showcase" videos. But I watch Mumbo & Grian all the time, it would be incredible if either of them produced a video because of my work on this project. lol
  • Entea
  • Level 1
  • New Explorer
  • December 19, 2018, 9:47 am
Is there a texture pack that will work in this version?
  • Seb103
  • Level 11
  • Journeyman Pirate
  • December 19, 2018, 1:04 pm
Personally I use shaders (with Optifine). I like this shaderpack: Chocapic13 V6 Medium. The only Resourcepack I ever really use is PumpkinPatchResourcePack v.2.4.5, but this is a medieval-themed resource pack that doesn't really go well with this city. You can always search for a 1.12 version resourcepack here on PlanetMinecraft and try some you might like. Sorry I couldn't be more help.
  • Tra_kad
  • Level 1
  • New Explorer
  • December 15, 2018, 2:54 pm
Honestly I just want to say thank you for actually being fully honest about who created this map- I've seen people trying to pass this map off as their own and I've come to the original map makers defense, even when I'm reasonably certain that they're not coming back to this platform and may never care, I still feel like he deserves to know when credit is due. This is indeed one of the single most impressive world-creations I've seen on minecraft to date, and I've been here since beta first released, so I'd also like to thank you for keeping this world alive and to date. Yer doing good work.
-Tra_kad
  • Seb103
  • Level 11
  • Journeyman Pirate
  • December 15, 2018, 4:02 pm
Why thankyou, kind sir! I appreciate that. :)
  • dhlaw
  • Level 1
  • New Miner
  • December 13, 2018, 5:32 pm
it's working.

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