• 7/8/26 3:58 pm
- 1.2k views • 10 today
- save_alt 106 downloads
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On Garde is a DRAMATIC GOTHIC adventure map set in the long-forgotten lands of Gardenia, a realm under the absolute rule of the Holy Gardes.
Command an army of peasants, and slay the gardes, the pure-blood vampire, and save the kingdom from the grasp of the monarchy!
Have some tea! Train your troops... or go on dates with them.
Choose from a massive selection of unique armaments-each with their own distinct twists and turns! In this Singleplayer-focused map, dual the knights, lead the peasants, and exorcise the very creatures of the night-each bearing special skills and traits.

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Required Mods:
FAQ - Issues
Content Pack / Skins / Sounds aren't working?
Open .minecraft/saves/On Garde/customnpcs/CONTENT - and copy the customnpcs folder you found inside of CONTENT to your .minecraft folder (and restart Minecraft).
Skins work for me, but not for my friend (playing Multiplayer)?
Open On Garde/customnpcs/CONTENT - and copy the customnpcs folder inside of CONTENT to your .minecraft folder (and restart Minecraft).
Open .minecraft/saves/On Garde/customnpcs/CONTENT - and copy the customnpcs folder you found inside of CONTENT to your .minecraft folder (and restart Minecraft).
Skins work for me, but not for my friend (playing Multiplayer)?
Open On Garde/customnpcs/CONTENT - and copy the customnpcs folder inside of CONTENT to your .minecraft folder (and restart Minecraft).
Credits
~Livinshadow
Music:
Hayseed Town
* Rum Rogers - Michael Z. Land (Secret of Monkey Island 2, 2010)
* Fog-Enshrouded Nightscape - Castlevania Sound Team
* THE SINKING OLD SANCTUARY - Castlevania Sound Team
Vi'dale
* Waterfalls - Castlevania Sound Team
* Mournful Serenade - Castlevania Sound Team
Gardenia's Main Path
* Vampire Killer - Castlevania Sound Team
* Wandering Ghosts - Castlevania Sound Team
Crypt
* Jail of Jewel - Castlevania Sound Team
Catacombs
* Rainbow Cemetary - Castlevania Sound Team
* Opus 13 - Castlevania Sound Team
Dark Passage
* Blood Relations Between Heaven and Earth - Castlevania Sound Team
Mountains
* Mortvia Fountain - Castlevania Sound Team
* Jaws of a Scorched Earth - Poncle
Castle Viduus
* Despair - Castlevania Sound Team
* Nightmare - Castlevania Sound Team
* Red Dawn - Castlevania Sound Team
* Prologue - Castlevania Sound Team
Boss Themes:
Sadon
* Rhapsody of the Forsaken - Castlevania Sound Team
* Victorian Fear - Poncle
Meduso
* Mad Forest - Castlevania Sound Team
Big Bones
* Marble Gallery - Castlevania Sound Team
Despair
* Cross a Fear - Castlevania Sound Team
Zero
* Lament of Innocence - Castlevania Sound Team
Count Viduus
* Abandoned Castle - Castlevania Sound Team
* Vampire Killer - Castlevania Sound Team
* Entrance Hall - Castlevania Sound Team
* Dracula's Theme - Castlevania Sound Team
* Dracula Battle - Castlevania Sound Team
Lucy
* Bloody Tears - Castlevania Sound Team
1 Update Logs
Update #1.0.2 : by Understone 07/12/2026 11:08:37 pmJuly 13 @ 3:08 am UTC
- Added missing Minami voice line.
- Night Mission 2: Holy Infantry no longer killable w/ scarlet blade.
- Night Mission 2: Holy Infantry speech fix no longer talks over himself.
- All "Pentagram" doors now provide a second message if clicked three times, helping the player solve the puzzle.
- Dropping Zero's Heart after defeating Zero no longer soft locks the game.
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Have something to say?
I think the way that days work is a really cool set up, having each day be a distinct event is a neat way to structure the map and I liked it. I also found myself endeared to some of the characters, and the cutscenes were really neat. The technical script work behind all of these mechanics was very impressive, things I didn't think would be attempted or done with CustomNPCs.
I did turn off the voices, as I am pretty sure they're AI.
I did think this map was kind of difficult, and to be honest, I haven't finished it. I quit during the part where the guy opens up the tunnel behind your house. I'm not sure if I missed some important items, or if I am just a bad gamer,, but I don't have any armor and die super quickly, that it kind of became my dominant strategy to just run around the side to avoid all the enemies, and use the scarlet blades right click to deal with anything. I feel like it's weird that I don't have any armor yet, like I must have missed something.
I also think you have some jank that you should work out. That vine mechanic is so finnicky, it feels almost random when it works, and when it does I am surprised and not ready for it and end up falling off. It really needs to be made so much easier to do, or just gotten rid of and replaced with like, ladders.
I also had some sound and volume issues. Scarlet Blades attack is so loud, and its cutting itself off. The priest in that one tower's attack is also super loud.
I think the maps script work is impressive, and I really want to know more about this world and think its interesting. I just find that the combat is pretty unforgiving, and I am not sure what to do to get better at it.
Also, the small tower in the village with the vines, despite the sign saying to use space, it won't let me climb those vines either, just passes through them.
Update: I scaled the mountain and found a way up to the top.
Is there supposed to be a key item or weapon that drops from the boss, or is there another objective I'm supposed to complete before returning to the gate? I just want to make sure I didn't miss something.
Thanks!
Alternatively, you can press the L key on the keyboard, and the quest log will show you where to go. The entrance to the Dead Light Catacombs is where you first encountered Minami in the dark passage.