Maps Challenge & Adventure

☩ On Garde ☩

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Understone
Lvl 19Journeyman Miner
6
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☩ On Garde ☩ Minecraft Map
☩ On Garde ☩ Minecraft Map


On Garde is a DRAMATIC GOTHIC adventure map set in the long-forgotten lands of Gardenia, a realm under the absolute rule of the Holy Gardes.

Command an army of peasants, and slay the gardes, the pure-blood vampire, and save the kingdom from the grasp of the monarchy!

Have some tea! Train your troops... or go on dates with them.

Choose from a massive selection of unique armaments-each with their own distinct twists and turns! In this Singleplayer-focused map, dual the knights, lead the peasants, and exorcise the very creatures of the night-each bearing special skills and traits.

☩ On Garde ☩ Minecraft Map


  • FULLY VOICED with over 1000 lines of hand-written dialogue
  • An original story drawing inspiration from Castlevania and Fire-Emblem, lasting around 3-4 hours. Expect theatrics, whimsy, and over the top dramatic flair - think like a stage play.
  • Powerful Weaponry and Garments with special talents!
  • ~4 Hours, Singleplayer Experience
  • Soundtrack
  • The Joe Show
  • Vampire Girls



                  Required Mods:

                  FAQ - Issues
                  Content Pack / Skins / Sounds aren't working?
                  Open .minecraft/saves/On Garde/customnpcs/CONTENT - and copy the customnpcs folder you found inside of CONTENT to your .minecraft folder (and restart Minecraft).

                  Skins work for me, but not for my friend (playing Multiplayer)?
                  Open On Garde/customnpcs/CONTENT - and copy the customnpcs folder inside of CONTENT to your .minecraft folder (and restart Minecraft).

                  Credits

                  ~Livinshadow



                  Music:


                  Hayseed Town
                  * Rum Rogers - Michael Z. Land (Secret of Monkey Island 2, 2010)
                  * Fog-Enshrouded Nightscape - Castlevania Sound Team
                  * THE SINKING OLD SANCTUARY - Castlevania Sound Team

                  Vi'dale
                  * Waterfalls - Castlevania Sound Team
                  * Mournful Serenade - Castlevania Sound Team

                  Gardenia's Main Path
                  * Vampire Killer - Castlevania Sound Team
                  * Wandering Ghosts - Castlevania Sound Team

                  Crypt
                  * Jail of Jewel - Castlevania Sound Team

                  Catacombs
                  * Rainbow Cemetary - Castlevania Sound Team
                  * Opus 13 - Castlevania Sound Team

                  Dark Passage
                  * Blood Relations Between Heaven and Earth - Castlevania Sound Team

                  Mountains
                  * Mortvia Fountain - Castlevania Sound Team
                  * Jaws of a Scorched Earth - Poncle

                  Castle Viduus
                  * Despair - Castlevania Sound Team
                  * Nightmare - Castlevania Sound Team
                  * Red Dawn - Castlevania Sound Team
                  * Prologue - Castlevania Sound Team


                  Boss Themes:


                  Sadon
                  * Rhapsody of the Forsaken - Castlevania Sound Team
                  * Victorian Fear - Poncle

                  Meduso
                  * Mad Forest - Castlevania Sound Team

                  Big Bones
                  * Marble Gallery - Castlevania Sound Team

                  Despair
                  * Cross a Fear - Castlevania Sound Team

                  Zero
                  * Lament of Innocence - Castlevania Sound Team

                  Count Viduus
                  * Abandoned Castle - Castlevania Sound Team
                  * Vampire Killer - Castlevania Sound Team
                  * Entrance Hall - Castlevania Sound Team
                  * Dracula's Theme - Castlevania Sound Team
                  * Dracula Battle - Castlevania Sound Team

                  Lucy
                  * Bloody Tears - Castlevania Sound Team

                  1 Update Logs

                  Update #1.0.2 : by Understone 07/12/2026 11:08:37 pmJuly 13 @ 3:08 am UTC

                  • Added missing Minami voice line.
                  • Night Mission 2: Holy Infantry no longer killable w/ scarlet blade.
                  • Night Mission 2: Holy Infantry speech fix no longer talks over himself.
                  • All "Pentagram" doors now provide a second message if clicked three times, helping the player solve the puzzle.
                  • Dropping Zero's Heart after defeating Zero no longer soft locks the game.

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                    Have something to say?

                  Baked Orange
                  08/12/2026 2:25 am
                  Level 40 : Master Architect
                  I think the aesthetic and vibe you guys have is pretty cool. I love the pallette of the world and the types of enemies it deals with, it's cool.
                  I think the way that days work is a really cool set up, having each day be a distinct event is a neat way to structure the map and I liked it. I also found myself endeared to some of the characters, and the cutscenes were really neat. The technical script work behind all of these mechanics was very impressive, things I didn't think would be attempted or done with CustomNPCs.

                  I did turn off the voices, as I am pretty sure they're AI.




                  I did think this map was kind of difficult, and to be honest, I haven't finished it. I quit during the part where the guy opens up the tunnel behind your house. I'm not sure if I missed some important items, or if I am just a bad gamer,, but I don't have any armor and die super quickly, that it kind of became my dominant strategy to just run around the side to avoid all the enemies, and use the scarlet blades right click to deal with anything. I feel like it's weird that I don't have any armor yet, like I must have missed something.

                  I also think you have some jank that you should work out. That vine mechanic is so finnicky, it feels almost random when it works, and when it does I am surprised and not ready for it and end up falling off. It really needs to be made so much easier to do, or just gotten rid of and replaced with like, ladders.

                  I also had some sound and volume issues. Scarlet Blades attack is so loud, and its cutting itself off. The priest in that one tower's attack is also super loud.

                  I think the maps script work is impressive, and I really want to know more about this world and think its interesting. I just find that the combat is pretty unforgiving, and I am not sure what to do to get better at it.
                  1
                  ShadySteve
                  07/29/2026 10:46 pm
                  He/Him • Level 45 : Master Skinner Steve
                  history
                  I seem to be unable to climb mid air vines? I just reached Minami outside the Catacombs and I can't ascend the tower due to the vines portion.



                  Also, the small tower in the village with the vines, despite the sign saying to use space, it won't let me climb those vines either, just passes through them.



                  Update: I scaled the mountain and found a way up to the top.
                  1
                  TheElderBlocks
                  08/07/2026 10:51 pm
                  Level 35 : Artisan Architect
                  It's not mentioned anywhere outside of the tower in the first town, but you really have to spam the 'spacebar' a lot in order to be able to climb them.
                  3
                  soun
                  07/12/2026 4:20 am
                  Level 1 : New Miner
                  Hi! I think I might be stuck near the end of the map. I defeated the demon boss at the gate to the tower, but I can't open the final castle gate thingy. The gate keeps telling me "Where bones rest."

                  Is there supposed to be a key item or weapon that drops from the boss, or is there another objective I'm supposed to complete before returning to the gate? I just want to make sure I didn't miss something.

                  Thanks!
                  2
                  Understone
                  07/12/2026 2:54 pm
                  Level 19 : Journeyman Miner
                  Yes, after defeating the gate guard, you have to backtrack to the catacombs, which is at:

                  • x: 320
                  • z: -100

                  Alternatively, you can press the L key on the keyboard, and the quest log will show you where to go. The entrance to the Dead Light Catacombs is where you first encountered Minami in the dark passage.
                  1

                  Welcome