Minecraft Maps / Environment & Landscaping

Pakanhall - The 8K, 1.18, Survival World (Download, 8k, -64 to 320, 1.18+,Java & Bedrock, Multibiome Minecraft Survival World)

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McMeddon's Avatar McMeddon
Level 84 : Elite Wizard
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Pakanhall - The 8K, 1.18, Survival World   (Download, 8k, -64 to 320, 1.18+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map



Pakanhall - The 8K, 1.18, Survival World   (Download, 8k, -64 to 320, 1.18+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map




This is Pakanhall,

a huge 64km² realistic diverse multibiome Minecraft Landscape for survival and creative adventures.

Adventure, survive or create, at the most beautiful places in Minecraft and explore all the unique places around the world.

Build a house on a Volcano, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages and more.



Releases


ReleasedRelease dateType
12th January 2022Source Files
12th January 20221.18 Java (Experimental)
12th January 20221.18 Bedrock (Experimental 1.18 Conversion)

Predecessor Map (Evolution of:)www.planetminecraft.com/project/Oxardar/



Pakanhall - The 8K, 1.18, Survival World   (Download, 8k, -64 to 320, 1.18+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map



placeholder trailer till i did the actual trailer lol



Whats in it?


📀

Special


📀

General


📀

Biomes


Patreon Village included (with all active Patreons from 2022 January 11st )DownloadCustom Arctic Area*
Patreons spawn now randomly as passive mobs near specially indicated spawners (reworking that till next map)Map Size: 8000x8000
Map Size: 1.3+ GB
Custom Taiga Area*
1.17/1.18 Custom Caves, Geodes & OresExported for 1.18 JavaCustom Tempered Area*
Loot chests accessing the Vanilla Loot-Tables, for random lootExported for 1.15 JavaCustom Tropic Area*
Custom Vanilla Mobs includedExported for 1.12 JavaCustom Swamp Area*
Custom Findable Single StructuresExported for 1.18 BedrockCustom Savanna Area*
Snow layers - #Bring some snow boots!Strongholds scattered across the land (indicated by Moss and stone statues)Custom Desert Area*
Mobvote Mob Statues & GolemsWorld height: -64 to 320
Custom River Area*
Vanilla 1.18 Custom Caves, Geodes & Ores
(Java no, Bedrock yes)
Caves & All 1.17 OresCustom Ocean Area*
Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here)Custom Vanilla and advanced structuresCustom Coral Area
Passive-mob Spawners IncludedWater Level 62 (Minecraft Default is 62)Custom Caves
Infinite World on Java & Bedrock









What's new? What's changed?


With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: https://www.planetminecraft.com/blog/mcmeddons-map-update-history/
  • 📀 Nodes: "lowered" sea cliffs to 130 ish
  • 📀 Nodes: flatter & lower base land with better ridges
  • 📀 Nodes: added slanted mountain type
  • 📀 Nodes: lowered mesa mountains
  • 📀 Nodes: added paths node setup
  • 📀 Nodes: minimalized and cleaned dozens of node structures
  • 📀 Nodes: Coastal cliffs added as separate terrain type
  • 📀 Nodes: Fixed multiple miss-connected masks
  • 📀 Nodes: added more displacement to shape- and poronoi mountains
  • 📀 Nodes: granite and diorite masks slightly improved but still wip
  • 📀 World: Lowered Deepslate layer to 0-8
  • 📀 World: added Cow, Sheep, Pig, Chicken, Fox, Wolf, Horse, Donkey and more mob spawner as Misc objects to the world (findable in forests)
  • 📀 World: Added Mineshaft as spawnable structure to the core world
  • 📀 World: Added Custom Strongholds as spawnable structure to the core world








🚧⚠ Issues / Things to be aware about


As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:

  • ⚠ Performance issues due 1.18, error with java head over space
  • ⚠ Biomes got messed up, biomes couldn't be correctly applied, leading to: The map being universal "plains" due worldpainter
  • ⚠ General: The exportation to and from bedrock can have some weird effects on the world, as its pretty untested for edge cases

  • General: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
  • Bedrock: some unexpected blocks can appear, due to errors from the conversion
  • Bedrock: Spawn point is messed up, due to the conversion
  • Bedrock: Minecraft heads won't be converted (fruit trees are affected)
  • Bedrock: south-facing rooted dirt didn't convert correctly
  • Bedrock: Azalea leaves couldn't be correctly converted

1.18 Errors:
Minecraft Server Error: Outofmemoryerror Java Heap Space
You do not have enough RAM to run the server or you ran out of RAM while the server was loading in its processes.












Want to know what's coming next?
Check out this post: https://www.planetminecraft.com/blog/mcmeddons-2022-roadmap/

The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment

Minecraft Maps Java Installation Guide

  1. Download map by clicking the yellow button at the top right of the description.
  2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
  3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
  4. Close windows and reopen Minecraft
  5. .Select your map and play.

OSLocation
Windows%APPDATA%\.minecraft
macOS~/Library/Application Support/minecraft
Linux~/.minecraft


Minecraft Maps Bedrock Installation Guide


The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/





Possible Questions / FAQ


Which Programs did you use?WorldPainter:   https://www.worldpainter.net/
WorldMachine  www.world-machine.com/
Gaea      quadspinner.com/
WorldEdit     enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/
Amulett     www.amuletmc.com/
NBT Edit
How long did it take to make this map?
Roundabout:
Gathering the experience: ca 2000h +
Building this export, around: 10h+
Building assets and redoing node structures, 4 days
Building, fixing, improving and adding customized small bits: ca 2h
Rendering: 2 Days
Did you make those assets?Yes, every asset is done by myself. Those can be found here
For 1.17 Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
Is it made for survival?Yes with 100% survival in mind
Java - Do animals spawn?
Animals are definitely spawning but are mostly spread out far.

Indeed a common issue (mostly java), due the minecraft spawn mechanics, that basically animals spawn on chunk load/creation. Therefore animals are spread across the entire world
Bedrock - Do animals spawn?Animals are definitely spawning reguarly indipendent from the terrain (in my experience)
For 1.18 Maps, are Crystal Geodes included?Yes across the map are sparsely Geode scattered.
For 1.18 Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere

What are your plans with these maps?These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
Do you do commissions?No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already. But for Youtube Videos and collaborations, I'm open for talks.
PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
  • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
  • Redistributing or selling my Intellectual Property without consent is not allowed.
  • Showcase Submissions are allowed
  • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)





Rights



Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Title of Expandable Spoiler

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

NonCommercial — You may not use the material for commercial purposes.
Exception: But you can use it as Server Maps
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
Exception: You are free to share Videos, Images, Renders



🌐 Links



🟪 Discord
discord.mcmeddon.com
🟦 Twitter
https://twitter.com/McMeddon
🟥 Youtube
https://www.youtube.com/c/McMeddon
🌍 PMC
https://www.planetminecraft.com/member/mcmeddon/
🟨 Instagram
https://www.instagram.com/mcmeddon/
Tiktok
www.tiktok.com/@mcmeddon






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    Progress100% complete
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    5 Update Logs

    Update #5 map updated - V2.6 : by McMeddon 05/23/2022 7:12:35 amMay 23rd, 2022

    Update #5 map updated - V2.6



    nbt blocks fix + structure fixes (errors due worldpainter issues)
    LOAD MORE LOGS

    Create an account or sign in to comment.

    2
    05/25/2022 3:58 am
    Level 1 : New Miner
    skygrass
    skygrass's Avatar
    Can this map be used for a multiplayer server if credit are given?
    1
    05/26/2022 4:35 am
    Level 84 : Elite Wizard
    McMeddon
    McMeddon's Avatar
    yes
    1
    03/05/2022 7:02 am
    Level 1 : New Miner
    Pandabanana
    Pandabanana's Avatar
    Can this map be used in a smp YouTube video if credit and link are given?
    1
    03/17/2022 4:17 pm
    Level 84 : Elite Wizard
    McMeddon
    McMeddon's Avatar
    sure
    2
    02/09/2022 9:19 pmhistory
    Level 34 : Artisan Architect
    FurtDoggyDog
    FurtDoggyDog's Avatar
    This is your best work of all the maps in my opinion. You should continue to update to make the snow not end as abruptly, as well as make the lakes deeper! Otherwise definitely my next survival map.
    2
    01/19/2022 12:40 am
    Level 29 : Expert Artist
    ClownSniper
    ClownSniper's Avatar
    Yo 100 diamond :V
    2
    01/18/2022 2:09 pm
    Level 1 : New Miner
    Tyrael N
    Tyrael N's Avatar
    Almost a masterpiece. The landscape is beautiful and for large buildings or as a server map, the thing is super suitable, but some small things bother me.
    The rivers do not seem to flow properly into the sea and end before the beach, which is easy to fix, but should be different in a finished map. In addition, there seems to be no real biomes, which is why it rains in deserts and does not snow on mountains.
    Nevertheless, a beautiful map.
    3
    01/18/2022 2:30 pm
    Level 84 : Elite Wizard
    McMeddon
    McMeddon's Avatar
    agreed, indeed a big issue currently due to world painter being in an experimental state.

    Which maybe forces me to do more 1.17 ish maps



    and huge thanks for the kind words!
    2
    01/16/2022 12:32 pm
    Level 82 : Elite Architect
    Kaizen87
    Kaizen87's Avatar
    Its so BIG, I like it!
    2
    01/16/2022 5:59 am
    Level 1 : New Explorer
    AaronTheLeopard
    AaronTheLeopard's Avatar
    We can't download maps for free ?
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