- 88,772 views, 78 today
- 21,761 downloads, 32 today
69
Latest Updates: 1.21! Plus the bundle extension...
As Minecraft has evolved, the number of blocks has become larger and larger. There used to be a few downloadable test worlds for looking at a pack, but over time these are much more unwieldy. Which leaves a test world with a choice between completeness, compactness, and being able to see things with enough room.
RestWorld squares this circle by looping. Blocks and mobs that are similar take up a small space, and within that space, the variations are looped. For example, all the ores take up one block, which changes from coal ore to iron ore to gold ore and so on. Each is shown for a couple seconds (you can adjust the timing). And you can stop the looping at any time to focus on a specific ore texture. This means you have all blocks and mobs within a space that you can traverse. You can also compare how related blocks look. For example, if you want ores to look the same, you will notice errors much more easily when you can see the offending ore switched to from another one.
Here's an example, which shows looping through villagers.
![Villagers](https://claritypack.com/restworld/villagers.gif)
A lot more information is on the RealWorld website, take a look! The site also has some downloads for older Minecraft versions.
If you use this to create a pack or evaluate one, I'd love to know about it, please add a comment below!
Obviously this takes a lot of commands and functions, but I won't bore you with the details (unless you ask).
So download it and tell me what you think!
P.S. Thanks to PixxyKilljoy, who generously is letting me use her work for the photo shoot area!
As Minecraft has evolved, the number of blocks has become larger and larger. There used to be a few downloadable test worlds for looking at a pack, but over time these are much more unwieldy. Which leaves a test world with a choice between completeness, compactness, and being able to see things with enough room.
RestWorld squares this circle by looping. Blocks and mobs that are similar take up a small space, and within that space, the variations are looped. For example, all the ores take up one block, which changes from coal ore to iron ore to gold ore and so on. Each is shown for a couple seconds (you can adjust the timing). And you can stop the looping at any time to focus on a specific ore texture. This means you have all blocks and mobs within a space that you can traverse. You can also compare how related blocks look. For example, if you want ores to look the same, you will notice errors much more easily when you can see the offending ore switched to from another one.
Here's an example, which shows looping through villagers.
![Villagers](https://claritypack.com/restworld/villagers.gif)
A lot more information is on the RealWorld website, take a look! The site also has some downloads for older Minecraft versions.
If you use this to create a pack or evaluate one, I'd love to know about it, please add a comment below!
Obviously this takes a lot of commands and functions, but I won't bore you with the details (unless you ask).
So download it and tell me what you think!
P.S. Thanks to PixxyKilljoy, who generously is letting me use her work for the photo shoot area!
Progress | 100% complete |
Tags |
26 Update Logs
Update #26: 1.21! Plus the bundle extension! : by BlueMeanial 06/14/2024 8:09:37 amJun 14th
1.21! Plus the bundle extension!
LOAD MORE LOGS
4487215
2
Create an account or sign in to comment.
Have fun all!
Thanks!
1.21-pre1 has a bad bug for me, where entities are not rotated properly (https://bugs.mojang.com/browse/MC-272577). But this should be close enough.
LMK about any bugs, since you're brave enough to try a pre-release :-) Here's the link:
https://claritypack.com/restworld/RestWorld_24w21b.zip
What kind of pack are you making?