Minecraft Maps / Environment & Landscaping

RestWorld: A complete texture pack test world for 1.20.5/6 and preview of 1.21!

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BlueMeanial's Avatar BlueMeanial
Level 52 : Grandmaster Crafter
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Latest Updates: 1.20.5/6, including the experimental preview of 1.21 (Trial Chamber, Breeze, ...)

As Minecraft has evolved, the number of blocks has become larger and larger. There used to be a few downloadable test worlds for looking at a pack, but over time these are much more unwieldy. Which leaves a test world with a choice between completeness, compactness, and being able to see things with enough room.

RestWorld squares this circle by looping. Blocks and mobs that are similar take up a small space, and within that space, the variations are looped. For example, all the ores take up one block, which changes from coal ore to iron ore to gold ore and so on. Each is shown for a couple seconds (you can adjust the timing). And you can stop the looping at any time to focus on a specific ore texture. This means you have all blocks and mobs within a space that you can traverse. You can also compare how related blocks look. For example, if you want ores to look the same, you will notice errors much more easily when you can see the offending ore switched to from another one.

Here's an example, which shows looping through villagers.

Villagers

A lot more information is on the RealWorld website, take a look! The site also has some downloads for older Minecraft versions.

If you use this to create a pack or evaluate one, I'd love to know about it, please add a comment below!

Obviously this takes a lot of commands and functions, but I won't bore you with the details (unless you ask).

So download it and tell me what you think!

P.S. Thanks to PixxyKilljoy, who generously is letting me use her work for the photo shoot area!
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25 Update Logs

Update #25 No actual changes, just noting that 1.20.6 is fully compatible with 1.20.5 : by BlueMeanial 04/30/2024 8:48:14 pmApr 30th

No actual changes, just noting that 1.20.6 is fully compatible with 1.20.5
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Anderson_Chroma
05/30/2024 7:14 pm
Level 18 : Journeyman Explorer
Anderson_Chroma's Avatar
Can you make it so it's compatible with 1.21 prerelease.
1
BlueMeanial
05/31/2024 4:00 pm
Level 52 : Grandmaster Crafter
history
BlueMeanial's Avatar
I have one for 24w21b which is easily upgraded to 1.21-pre1 just by opening it from there.

1.21-pre1 has a bad bug for me, where entities are not rotated properly (https://bugs.mojang.com/browse/MC-272577). But this should be close enough.

LMK about any bugs, since you're brave enough to try a pre-release :-) Here's the link:

    https://claritypack.com/restworld/RestWorld_24w21b.zip
1
Tender-Loim
05/17/2024 12:33 pm
Level 6 : Apprentice Crafter
Tender-Loim's Avatar
You're a saint.
1
BlueMeanial
05/21/2024 2:14 pm
Level 52 : Grandmaster Crafter
BlueMeanial's Avatar
Thanks! Though I have some counter-evidence.... :-)

What kind of pack are you making?
2
Tender-Loim
05/22/2024 2:41 am
Level 6 : Apprentice Crafter
history
Tender-Loim's Avatar
Unfortunately nothing right now, Ive attempted making a resource pack only using the pattern fill tools available in paint.net for a few years now lol, but when i come around to it again, this world would be massively helpful.
Also as an aside, the change height button in the Nether room is quite bugged and changes all entity heights in the map, and when the reset room button is pressed it creates a duplication of the command block and terracotta but nothing else.
Also, how do you get to the Overall Photoshoot room? Any-who, you made a useful and cohesive map.
1
BlueMeanial
05/24/2024 3:20 pm
Level 52 : Grandmaster Crafter
BlueMeanial's Avatar
The "change height" button isn't really meant to be restricted on a per-room basis, it's supposed to affect all the mobs (but not other entities, like the llama in the GUI room, for example). But it shouldn't move the labels, that's definitely wrong.

Which reset rom button are you talking about? Can you give more details?
2
BlueMeanial
05/24/2024 3:11 pm
Level 52 : Grandmaster Crafter
BlueMeanial's Avatar
Hm, well keep at the packing :-)

I'll look into the change height button, I may not have fully tested it again on this release. Thanks for the note!

You get to places in the world by using the control book. You start out with one, but you can get another from the starting point, pushing the button on the magenta block. Then you open the book and click on where you want to go.

LMK if that's not a useful description :-)
2
MarsFlame
05/05/2024 8:50 am
Level 4 : Apprentice Explorer
MarsFlame's Avatar
Where's the mob battle arena?
1
BlueMeanial
05/06/2024 7:10 pm
Level 52 : Grandmaster Crafter
history
BlueMeanial's Avatar
When you start out, you have a control book, which has buttons that take you all over. If you've lost yours, you can get another by hitting the button on the magenta concrete block at the center (the starting point).

When you have the book, open it. The first page names all the places, and you just click on the name of the place you want to go!

I hope that helps, if not, let me know!
1
zomb69
04/24/2024 1:12 am
Level 30 : Artisan Pixel Painter
zomb69's Avatar
not sure if intentional but you have it zipped inside a folder so when its unzipped the world files are inside an extra folder, i have to remove one folder.. eg the structure you have is:

saves\RestWorld_1.20.5+x\RestWorld_1.20.5+x\level.dat

it needs to be

saves\RestWorld_1.20.5+x\level.dat
1
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