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Yes I'm making a new redstone game. And yes it got kind of a contradictory name. I named it the handheld game because it similar to the first handhheld electronic games. And I thought it kind of funny to call it the handheld game because its far from hendheld =P.
The game is a one player game. The game will look a bit like this:
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
() () () ()
O O
The () symbolises the players play area. Its theese 4 slots where the player can move in. The O sympolises each a button. Theres a right and a left button. The [] symbolises the obstacle indicator. ( Indicators consist of a redstone torch.)
The player will use the left and right button to move the () light. And the buttons move the light one to thier direction (left, right)
The obstacle indicator is sectioned into columns one above each player area. Randomly obstacles will be created at the top and then drop down to the player area. If a player is directly below a obstacle ( a active/lit torch indicator) he will loose.
When you loose the game will automaticly reset its memory and turn itself off.
Each obstacle line has its own color: as you can see in the picture.
Im currently building it:
What is left to do:
* Improve the 2 Randomisers that choose when and where a obstacle will appear
The game is a one player game. The game will look a bit like this:
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
() () () ()
O O
The () symbolises the players play area. Its theese 4 slots where the player can move in. The O sympolises each a button. Theres a right and a left button. The [] symbolises the obstacle indicator. ( Indicators consist of a redstone torch.)
The player will use the left and right button to move the () light. And the buttons move the light one to thier direction (left, right)
The obstacle indicator is sectioned into columns one above each player area. Randomly obstacles will be created at the top and then drop down to the player area. If a player is directly below a obstacle ( a active/lit torch indicator) he will loose.
When you loose the game will automaticly reset its memory and turn itself off.
Each obstacle line has its own color: as you can see in the picture.
Im currently building it:
What is left to do:
* Improve the 2 Randomisers that choose when and where a obstacle will appear
Progress | 85% complete |
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11 Update Logs
Update #11 : by allot 09/19/2011 5:56:51 amSep 19th, 2011
The World Save was lost with 1.8 ore-release :(
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But I could always make a new one
Cant wait to see the finish result!
prometeus.god@gmail.com
do you have the complete schematic??
sorry about the server... try to get an online host service
Also be sure to check out MC Server Review.