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GreenPeas
Level 44 : Master Blueberry
32
Equip a sword in your off-hand (left) to display it on your back. Note: because the position of the sword is tied to the position of your off-hand, there is some unavoidable movement and clipping. It's also compatible with any resource pack as this contains no actual sword textures. It doesn't require Optifine or anything.

I like the aesthetic of being able to sheath a sword (either at the hip or on back). I found Manuel XXVI's Sheathed Swords resource pack which dictates that a sword held in the off-hand would be sheathed at the hip. Manuel XXVI's resource pack inspired me to modify some of the code so that the sword is instead sheathed on the back of the player character.

I received permission from Manuel XXVI to post the modified version of the Sheathable Swords resource pack.

Permission from Manuel XXVI
CreditManuel XXVI's resource pack https://www.planetminecraft.com/texture-pack/xxvi-s-sheathed-swords/
Progress100% complete
Game VersionMinecraft 1.21
Resolution16x
Tags

3 Update Logs

1.21 : by GreenPeas 07/04/2024 9:41:30 amJul 4th, 2024

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KelpGod77
12/29/2023 10:42 am
Level 1 : New Miner
this is sooo cool
1
justcallmepika
12/03/2023 7:10 am
Level 1 : New Miner
What texture pack do you have for your sword
1
GreenPeas
12/03/2023 12:23 pm
Level 44 : Master Blueberry
history
It's my personal edit of one of the iron sword variants from the Painterly Pack by Rhodox; that iron sword texture doesn't exist outside of my personal resource pack.
1
Fallonstrike
11/21/2023 11:40 am
Level 1 : New Miner
cool, I like it.
1
Nuanulla
11/21/2023 12:06 am
He/Him • Level 51 : Grandmaster Wisp Programmer
Is this a straight translation of the model across the cartesian axis? I'm just wondering how much item movement you and Manuel have because I also attempted something similar in my project back then with this very hack-ey method.
1
GreenPeas
11/21/2023 10:03 am
Level 44 : Master Blueberry
history
Hello,

If I'm understanding your question correctly, then my response would be no.

The position of the sheathed sword model is relative to the position of the hand the sword is equipped in; the hand acts as an anchor point of sorts (0,0,0) and is "how/why" the sword model appears in the world outside of the inventory (figuring out how to "sheath" a sword while it was un-equipped and just in the inventory was way beyond my skills and probably beyond a simple resource pack, bordering on data pack or mod territory instead). The sword will always be XYZ units from the hand (as dictated by the coordinates in the .json file).

Because the hand shifts while the character model is idle, so does the sword model, but it's rather slight in my opinion.

Where clipping is most prominent in my resource pack is when your player character is walking/running/shifting; their hand swings and at the farthest point of the arc, the bottom of the sword model clips into the character's back. On Manuel XXVI original version of the Sheathed Swords pack, there is no clipping because of the manner in which the sword is "sheathed".

I hope that helped.
1
Gustofer10
11/20/2023 10:38 pm
He/Him • Level 37 : Artisan Aurora Pokémon
Cool!
1
RedExtremeX
11/13/2023 7:07 pm
Level 26 : Expert Explorer
Very Good
2
Uneriu
11/12/2023 10:31 pm
He/Him • Level 54 : Grandmaster Herobrine Enderdragon
NICE!
2

Welcome